
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
- Always updated! Currently 4.8k breakpointmaxxing for the new patch!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Balles antimonstres
More lane pressure and helps with farm.


I
Choc mystique
Essentially +50% Cloak damage in lane. Sellable late.


III
Active
Sacrifice rituel
Always buy at 8 minutes, and steal a T3 creep. Sellable very late for active space.


I
Cadence infernale
Efficient gun damage, buy before Close Quaters if long-range lane. Sellable if it doesnt take you below 4800 gun invesment.


I
Tir rapproché
Big gun damage boost in lane. Buy before Rapid Rounds if close-range lane. Sellable if it doesnt take you below 4800 gun invesment.


II
Active
Souffle glacial
Your fifth ability, use it often!


III
Active
Bond majestueux
Your main way of engaging, use it to stack Barrage and evaluate the fight.


I
Esprit bonus
Scales all of your damage throughout the game. Sellable late.
Lane Flex Buys


I
Active
Rite de guérison
Emotional Support Healing Rite. Sellable late.


II
Emblème enchanteur
Really strong buffs, especially when we start with negative spirit resist.


II
Sabotage
Surprisingly good base stats and a strong anti-meta item.


IV
Récupération transcendante
We live and die by our cooldowns, so we want as much reduction as we can get. Also affects our multiple actives too.


IV
Active
Lentille focale
Damage amp and silence on a very short cooldown.


IV
Fronde magique
BANG BANG BANG BANG BANG


III
Antichar
"True" spirit damage means we can deal with high resist heroes.


IV
Brulure spirituelle
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.


II
Vulnérabilité mystique
Cheap, easy to apply resist shred.


III
Expansion supérieure
Extra range for when all that matters is hitting Affliction.


IV
Kevlar de l'augure
Massive barrier and the Ability Duration is also really useful.
+ Damage


III
Active
Pyroalchimie
Great for end-game seiging or defending. Especially with range and duration buffs.


II
Esprit amélioré
Good intermediate item if you want to upgrade to Boundless


III
Onde de tourment
If you're in more sustained, close-range fights, has a lot of value.


IV
Profusion spirituelle
Unlimited money late game item.
+ Movement


I
Bonus d'endurance
Good boost to your movement.


III
Maitrise d'endurance
More movement upgrades.


III
Active
Pierre de distorsion
Strong outplay potential and the bullet resist is also useful.
+ Utility


II
Imbue [E]
Prolongation
A stepping stone to Superior Duration most of the time.


III
Prolongation supérieure
More ticks, more damage, more debuff.


IV
Active
Intouchable
For when you're the main target in fights.


IV
Active
Malédiction
Shut down a single target.
+ Survival


III
Contresort
Stop that right now!


IV
Armure de plates
Big late-game anti-gun item.


IV
Brise-magie
Big late game anti-burst item.


IV
Active
Refuge céleste
Very short cycle time with Transcendant Cooldown.
+ Components / Upgrades


I
Imbue [E]
Expansion mystique
More range on Affliction for cheap.


II
Active
Sape spirituelle
Good standalone item against spirit carries, also builds into Focus Lens.


II
Imbue [E]
Récupération comprimée
Less Affliction downtime.


III
Récupération supérieure
More abilities, more damage, more often.


IV
Active
Explosion arctique
Stun people in close range to land your abilities.
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