
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
- Always updated and fully annotated!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


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Active
Rite de guérison
Emotional Support Healing Rite. Buy when low.


II
Active
Souffle glacial
Your fifth ability, use it often!


III
Active
Sacrifice rituel
Tempo item for destroying the jungle and early ability range. Sell late.


III
Onde de tourment
Gives us sustained damage for chasing down kills and incredibly fast jungle clear.


II
Élan cinétique
Gun investment, while giving us stamina.


II
Châtiment curatif
Helps 1v1 sustain characters before our ult is levelled up. Sellable after Affliction T2 or Spirit Burn.


III
Active
Bond majestueux
Your main way of engaging, use it to stack Barrage and evaluate the fight. Still good after the nerfs.
Early / Lane Situational


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Imprégner
Expansion mystique
Makes hitting Affliction easy.


II
Protection d'urgence
Great into stun lanes like Bebop, Abrams or Haze.


II
Bouclier spirituel
Great into burst lanes like Mina, Yamato or Talon.


II
Esprit amélioré
Cheap damage an all of your abilities.


II
Vulnérabilité mystique
Easy to apply resist shred. 8% Spirit Resist is also useful.


III
Expansion supérieure
Extra range for those late-game teamfights.


IV
Récupération transcendante
We usually get four actives so this gives us a ton of value.


III
Maitrise d'endurance
More movement upgrades.


IV
Active
Fléau
Fun item! Go dive in and cause chaos!


III
Prolongation supérieure
More ticks, more damage, more debuff.


IV
Brulure spirituelle
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
Build is left to right, unless otherwise stated - Items in the last two rows are situational. Use them to add to the core build if you feel you're lacking in a particular area.
+ Damage


II
Tir véloce
My personal 1600 gun preference, but you can slot in basically anything here.


II
Poussée d'arcane
Loads of strong stats if you proc if before engaging. Sellable late.


III
Active
Pyroalchimie
Massive bullet resist reduction, also applies all our spirit damage debuffs . A real teamfight winner if played right.


III
Antichar
"True" spirit damage means we can deal with high resist heroes.


IV
Active
Tissu d'ombres
Tons of stats and the rotate ability is really useful.


IV
Fronde magique
BANG! BANG! BANG! BANG!
+ Survival


I
Réfutation
If your lane is super punch heavy.


III
Contresort
Stop That Right Now!


IV
Kevlar de l'augure
Big barrier for surviving chaotic late game fights.


IV
Armure de plates
Good against heavy on-hit teams.


IV
Brise-magie
Big late game anti-burst item.
Slotlock


IV
Active
Explosion arctique
Stun people in close range to land your abilities and keep them in Alch Fire.


IV
Exposition spirituelle
Unlimited money late game item. Get basically everything before this.
+ Debuff


II
Sabotage
Surprisingly good base stats and a strong anti-gun item. Good if you're against a ton of fire rate characters.


III
Active
Malédiction désarmante
With gun appearing more and more, this stops them pressing their button.


IV
Active
Frappe spectrale
For when you need to disarm / knockdown, but also want to aura farm.


IV
Active
Malédiction
Shut down a single target.
+ Escape


II
Atténuateur d'effets négatifs
Good for minor stuns and debuffs if you don't have any active slots.


III
Active
Dissipateur d'effets négatifs
Anti Focus Lens / Capacitor tech.


III
Active
Pierre de distorsion
Get out of there fast. An alternative to Debuff Remover.


IV
Trompe-la-mort
For when you just need a tiny bit more time. Great if Mo, Wraith or Dynamo are a problem.


IV
Active
Intouchable
For when you need to deal with late-game chaos.
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