Deadlock CoachCoach de Deadlock
Pocket
S'infiltre dans les lignes ennemies

Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.

Pocket
S'infiltre dans les lignes ennemies

Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.

Description

Always updated - now with full annotations!
Welcome back, Double Barrier Pocket.
Majority left-to-right - Hybrid Burst playstyle.

Item Build

Early

Deadlock Item

I

Balles antimonstres

Good lane pressure and builds into Cultist later.

Deadlock Item

I

Bonus d'endurance

Good boost to your movement.

Deadlock Item

I

Choc mystique

Small damage boost for exploding people in lane.

Early Survival

Deadlock Item

II

Emblème enchanteur

A useful consideration in the mid game if you don't like the playstyle of barriers.

Deadlock Item

II

Protection d'urgence

Excellent into teams that frequently movement lock you.

Deadlock Item

II

Bouclier spirituel

Strong sustain against Spirit heroes.

Deadlock Item

II

Sabotage

Surprisingly good base stats and a strong anti-meta item.

Core

Deadlock Item

III

Active

Sacrifice rituel

Lots of good stats, but needs Transcendent Cooldown to be worth it.

Deadlock Item

IV

Récupération transcendante

Reduces your cooldowns further. Most important for Cultist Sacrifice.

Deadlock Item

III

Tir express

A strong addition to our burst damage

Deadlock Item

IV

Active

Refuge céleste

Very short cycle time with Transcendant Cooldown. Barriers sellable if tight on slots.

Deadlock Item

IV

Brulure spirituelle

Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.

Upgrades

Deadlock Item

III

Antichar

"True" spirit damage means we can deal with high resist heroes.

Deadlock Item

III

Maitrise d'endurance

More movement upgrades.

Deadlock Item

IV

Active

Explosion arctique

For extra damage and a small stun. Use it first to amp the rest of your combo.

Get one Early Survival in lane, then another later if needed.

+ Damage

Deadlock Item

I

Frappe spirituelle

Solid additional burst in lane.

Deadlock Item

II

Balles anti-esprit

Solid damage amp for relatively cheap.

Deadlock Item

III

Razzia spirituelle

For even more spirit shred if you can get in close.

Deadlock Item

III

Active

Pyroalchimie

Huge team damage and bullet shred in late teamfights.

Deadlock Item

III

Rafale

Very cost-efficient fire rate boost.

Deadlock Item

III

Entaille spirituelle

Good if you can build up stacks over a longer fight.

Deadlock Item

IV

Brise-tête

All-in-one solution to resist problems.

+ Escape

Deadlock Item

II

Atténuateur d'effets négatifs

For avoiding minor stuns and debuffs

Deadlock Item

III

Active

Dissipateur d'effets négatifs

Useful for non-stun debuffs like Infernus Afterburn or Mirage Mark.

Deadlock Item

III

Active

Pierre de distorsion

Good escape, the extra bullet resist is also very valuable.

Deadlock Item

IV

Active

Intouchable

Your late game answer to all crowd-control effects.

+ Survival

Deadlock Item

II

Bouclier balistique

Strong sustain against Gun heroes. Not quite as versatile as Reactive or Spirit.

Deadlock Item

III

Résilience balistique

Good if the enemy team is particularly Gun heavy.

Deadlock Item

III

Contresort

Stop that right now!

Deadlock Item

IV

Brise-magie

Late game Spirit counter. Barriers sellable.

Deadlock Item

IV

Armure de plates

Late game Gun counter. Barriers sellable.

+ Utility

Deadlock Item

I

Imprégner

Expansion mystique

If you need more range on Affliction.

Deadlock Item

II

Imprégner

Récupération comprimée

Less Affliction downtime is always good.

Deadlock Item

III

Expansion supérieure

When teamfights get big late game, this allows you to hit everyone with Affliction

Deadlock Item

III

Récupération supérieure

More abilities, more damage, more escape.

Deadlock Item

IV

Active

Rembobineur

For when one ult just isn't enough

Deadlock Item

IV

Active

Malédiction

If you need to shut down a single carry

Ability Point Order

Tirs de couverture

Redingote volante

Mallette de passepasse

Fléau

1

2

1

2

1

2

5

1

2

5