
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
- Always updated and fully annotated! Experimental early Barrage rush!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Balles antimonstres
Fast farm for low investment.


I
Choc mystique
Essentially +50% Cloak damage in lane.


II
Active
Souffle glacial
Your fifth ability, use it often!


I
Active
Canon rouillé
Great tempo item against gun lanes. Skip and buy Expansion early if your lane is mostly spirit.


II
Vulnérabilité mystique
Easy to apply resist shred. Spirit Resist is also useful.


III
Active
Bond majestueux
Your main way of engaging, use it to stack Barrage and evaluate the fight. Still good after the nerfs.


I
Bonus d'endurance
Good early upgrade to your movement.


III
Active
Sacrifice rituel
I dislike this item, but it's just too good for farm and tempo early... Sellable late for active slots.
Lane Flex Buys


I
Bonus de PV
Mostly just to get you to 4.8 / 7.2k Vitality. If you have to sell Healing Rite for active slots and it would take you below the threshold, pick this up soon after.


I
Active
Rite de guérison
Emotional Support Healing Rite. Buy early if under pressure. Sellable late.


I
Réfutation
If your lane is super punch heavy.


I
Imprégner
Expansion mystique
Makes hitting Affliction easy.


III
Active
Pyroalchimie
Massive bullet resist reduction, also reduces spirit resist, since we have Mystic Vuln. A real teamfight winner if played right.


III
Maitrise d'endurance
More movement upgrades.


III
Antichar
"True" spirit damage means we can deal with high resist heroes.


I
Cadence infernale
Buy as soon as you get your first flex slot to get you to 7.2k gun investment. Sellable for Spellslinger super late.


III
Prolongation supérieure
More ticks, more damage, more debuff.


IV
Profusion spirituelle
Scales our damage by a huge amount.


III
Expansion supérieure
Extra range for those mid-game teamfights.


IV
Active
Explosion arctique
Stun people in close range to land your abilities and keep them in range.


IV
Fronde magique
BANG! BANG! BANG! BANG! Sell Rapid Rounds and/or Cultist.


IV
Kevlar de l'augure
Huge shield and a decent amount of Spirit Power for Affliction. Sell 800 Vitality.
+ Damage


III
Tir express
Big burst damage and gun investment.


IV
Active
Tissu d'ombres
Tons of stats and the rotate ability is really useful. Great gun investment. Alternative to Cultist if you're a believer.


IV
Active
Lentille focale
Damage amp and silence on a very short cooldown.


IV
Brulure spirituelle
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
+ Survival


II
Emblème enchanteur
Strong passive, especially when we start with negative spirit resist.


III
Contresort
Stop That Right Now!


IV
Armure de plates
Good against heavy on-hit teams.


IV
Brise-magie
Big late game anti-burst item.
Components / Upgrades


II
Imprégner
Prolongation
Extra time on Affliction makes enemy teamfights a pain.


III
Active
Malédiction désarmante
With gun appearing more and more, this stops them pressing their button. Skip / sell Cultist if gun is a real problem.


IV
Exposition spirituelle
Unlimited money late game item. Get basically everything before this.
+ Escape


II
Atténuateur d'effets négatifs
Good for minor stuns and debuffs if you don't have any active slots.


III
Active
Dissipateur d'effets négatifs
Anti Focus Lens / Capacitor tech.


III
Active
Pierre de distorsion
Get out of there fast. An alternative to Debuff Remover.


IV
Active
Intouchable
For when you need to deal with late-game chaos. Sell Cultist for Active Slot.
+ Utility


II
Imprégner
Récupération comprimée
Less Affliction downtime.


II
Sabotage
Surprisingly good base stats and a strong anti-gun item. Good if you're against a ton of fire rate characters.


III
Récupération supérieure
More abilities, more damage, more often.


IV
Active
Malédiction
Shut down a single target.


IV
Récupération transcendante
We have four actives so this gives us a ton of value.
Items in the last two rows are situational. Use them to add to your core build if you feel you're lacking in a particular area.
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2
1
2
5
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2
5
1
2
5
5