
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
- Always updated and fully annotated!
- IS LEAP BAIT???
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Active
Rite de guérison
Emotional Support Healing Rite. Buy when low.


I
Choc mystique
+50% cloak damage in lane.


II
Active
Souffle glacial
Your fifth ability, use it often!


II
Bouclier spirituel
Great into burst lanes like Mina, Yamato or Talon. Check alternatices below.


III
Onde de tourment
Gives us sustained damage for chasing down kills and incredibly fast jungle clear.


III
Maitrise d'endurance
More movement upgrades.


I
Imprégner
Expansion mystique
Makes hitting Affliction easy.
Situational - 1600 Green Alternatives


I
Réfutation
If your lane is super punch heavy, especially vs Viscous if you can parry Puddle Punch.


II
Protection d'urgence
Great into stun lanes like Bebop, Abrams or Haze.


II
Châtiment curatif
Helps 1v1 sustain characters before our ult is levelled up. Sellable for Spirit Burn.


II
Bouclier balistique
Great into weapon spam lanes like Abrams, Billy, McGinnis. A little less versatile than the other barriers.


III
Expansion supérieure
Extra range for those late-game teamfights.


II
Imprégner
Récupération comprimée
More Affliction more often.


IV
Brulure spirituelle
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.


IV
Kevlar de l'augure
Massive barrier and spirit power for causing an impact in teamfights.


IV
Active
Explosion arctique
Stun people in close range to land your abilities and keep them in Alch Fire.


III
Antichar
True Spirit damage lets us deal with high resist heroes.


IV
Récupération transcendante
We usually get four actives so this gives us a ton of value.
Build is left to right, unless otherwise stated. Items in the last two rows are situational. Use them to add to the core build if you feel you're lacking in a particular area.
+ Weapon Damage


I
Balles antimonstres
Weapon investment and wave shove early.


II
Élan cinétique
Extra stamina and solid fire rate boost.


III
À bout portant
Great for close-range sustained fights.


IV
Fronde magique
BANG BANG BANG BANG
+ Spirit Damage


II
Vulnérabilité mystique
Easy to apply resist shred. 8% Spirit Resist is also useful.


III
Active
Pyroalchimie
Massive bullet resist reduction, also applies all our spirit damage debuffs . A real teamfight winner if played right.


IV
Exposition spirituelle
Unlimited money late-game item, buy basically everything before this.
+ Debuff


II
Active
Malédiction de ralentissement
Great for locking people down if they're able to escape us.


II
Sabotage
Surprisingly good base stats and a strong anti-gun item. Good if you're against a ton of fire rate characters.


III
Active
Malédiction désarmante
With gun appearing more and more, this stops them pressing their button.


IV
Active
Relique maudite
Shut down a single target.
+ Survival


IV
Trompe-la-mort
Good into heavy cc if you just need to Afflict, survive and get out. Sort of required against Mo / Dynamo.


IV
Armure de plates
Good against heavy on-hit teams.


IV
Brise-magie
Big late game anti-burst item.


IV
Active
Intouchable
For when you need to deal with late-game chaos.


IV
Active
Refuge céleste
Strong invulnerability, especially with Torment Pulse.
+ Utility


I
Bonus d'endurance
Get moving!


II
Atténuateur d'effets négatifs
Good into small CCs or if you're upgrading into Unstoppable.


III
Active
Dissipateur de magie
Great into any heavy CC / Debuff team.


III
Active
Bond majestueux
Your main way of engaging, use it to stack Barrage and evaluate the fight. Still good after the nerfs.


III
Active
Pierre de distorsion
Get out of there fast! Bullet Resist is also useful.
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