
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
- Always updated and fully annotated! Currently breakpointmaxxing for the new patch!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Choc mystique
Essentially +50% Cloak damage in lane.


I
Balles antimonstres
More lane pressure and helps with farm. Sellable late.


I
Bonus d'endurance
Good early upgrade to your movement.


II
Active
Souffle glacial
Your fifth ability, use it often!


I
Esprit bonus
Scales all of your damage throughout the game. Sellable late.


II
Active
Sape spirituelle
Good standalone item against spirit heroes, also builds into Focus Lens.


III
Active
Bond majestueux
Your main way of engaging, use it to stack Barrage and evaluate the fight.
Lane Flex Buys


I
Active
Rite de guérison
Emotional Support Healing Rite. Sellable late.


I
Frappe spirituelle
Great tempo buy, but falls off pretty fast. Sellable late.


II
Emblème enchanteur
Strong passive, especially when we start with negative spirit resist.


II
Sabotage
Surprisingly good base stats and a strong anti-gun item.


I
Tir rapproché
Big gun damage boost for farm.


III
Tir express
Big burst damage if you prefer a more hybrid playstyle.


IV
Active
Lentille focale
Damage amp and silence on a very short cooldown.


IV
Active
Tissu d'ombres
Leap, Shadow Weave, reactivate Leap, keeps you invisible in the air. The ultimate hybrid divebomb item.


III
Maitrise d'endurance
More movement upgrades.


IV
Récupération transcendante
We have four actives so this gives us a ton of value.


III
Antichar
"True" spirit damage means we can deal with high resist heroes.


III
Expansion supérieure
Extra range for those late-game teamfights.
+ Damage


II
Vulnérabilité mystique
Cheap, easy to apply resist shred. Spirit Resist is also useful early


IV
Active
Explosion arctique
Stun people in close range to land your abilities. Only really worth it if you have nothing else to buy.


IV
Profusion spirituelle
Unlimited money late game item


IV
Brulure spirituelle
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.


IV
Fronde magique
BANG BANG BANG BANG
+ Survival


IV
Kevlar de l'augure
Massive barrier if you're diving into brawls and just need to survive.


IV
Brise-magie
Big late game anti-burst item.


IV
Active
Refuge céleste
Very short cycle time with Transcendant Cooldown.
+ Utility


III
Active
Malédiction désarmante
With gun appearing more and more, this stops them pressing their button.


III
Prolongation supérieure
More ticks, more damage, more debuff.


IV
Active
Malédiction
Shut down a single target.
+ Escape


III
Contresort
Stop that right now!


III
Active
Dissipateur d'effets négatifs
Anti Focus Lens tech.


III
Active
Pierre de distorsion
Strong outplay potential and the bullet resist is also useful.


IV
Active
Intouchable
For when you're the main target in fights.
Components


I
Imprégner
Expansion mystique
More range on Affliction for cheap.


II
Imprégner
Récupération comprimée
Less Affliction downtime.


II
Esprit amélioré
Adds more damage to every part of our combo and helps us hit the 4.8k Spirit threshold. Can be swapped out for Spirit Sap or Suppressor depending on lane.


III
Récupération supérieure
More abilities, more damage, more often.
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