Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
- Always updated! Hybrid Burst playstyle. Now with full annotations! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Balles antimonstres
Good lane pressure and builds into Cultist later.
I
Active
Rite de guérison
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. You can get so much passive healing throughout the match.
II
Active
Souffle glacial
Your fifth ability, use it often!
II
Tir mystique
Good poke from range. Something that Pocket lacks, typically.
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Bonus d'endurance
Good boost to your movement.
III
Active
Bond majestueux
Your main way of engaging, use it to stack barrage and evaluate the fight.
III
Active
Sacrifice rituel
Lots of good stats, but needs Transcendent Cooldown to be worth it.
IV
Récupération transcendante
Reduces your cooldowns further. Most important for Cultist Sacrifice.
Early Situational
II
Emblème enchanteur
Really strong stats, especially when we start with negative spirit resist.
II
Protection d'urgence
Excellent into teams that frequently movement lock you.
II
Bouclier spirituel
Strong sustain against Spirit heroes.
III
Contresort
Stop that right now!
III
Maitrise d'endurance
More movement upgrades.
III
Antichar
"True" spirit damage means we can deal with high resist heroes.
IV
Brulure spirituelle
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
IV
Profusion spirituelle
As much as I hate this item, it really helps proc Spirit Burn late game.
IV
Active
Explosion arctique
The stun is strong with Express Shot and Mystic Shot if you enjoy that playstyle.
IV
Active
Malédiction
If you have problems with a single fed carry.
Typically pick one early situational to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
I
Choc mystique
Small damage boost for exploding people in lane.
III
Tir express
A strong addition to our burst damage
III
Razzia spirituelle
For even more spirit shred if you can get in close.
IV
Brise-tête
All-in-one solution to resist problems.
+ Escape
II
Atténuateur d'effets négatifs
For avoiding minor stuns and debuffs
III
Active
Dissipateur d'effets négatifs
Useful for non-stun debuffs like Infernus Afterburn or Mirage Mark.
III
Active
Pierre de distorsion
Good escape, the extra bullet resist is also very valuable.
IV
Active
Intouchable
Your late game answer to all crowd-control effects.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category, or not enjoying the playstyle of a certain item.
+ Survival
II
Sabotage
Surprisingly good base stats and a strong anti-meta item.
II
Active
Médaillon de soin
Good for a burst of health and stamina, but at the cost of an active slot.
II
Bouclier balistique
Strong sustain against Gun heroes. Not quite as versatile as Reactive or Spirit.
IV
Armure de plates
Late game Gun counter. Barriers sellable.
IV
Brise-magie
Late game Spirit counter. Barriers sellable.
IV
Active
Refuge céleste
Very short cycle time with Transcendant Cooldown. Barriers sellable if tight on slots.
+ Utility
I
Imbue [E]
Expansion mystique
If you need more range on Affliction.
II
Imbue [E]
Récupération comprimée
Less Affliction downtime is always good.
III
Expansion supérieure
When teamfights get big late game, this allows you to hit everyone with Affliction
III
Récupération supérieure
More abilities, more damage, more escape.
IV
Active
Rembobineur
For when one ult just isn't enough
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5
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