
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Now fully annotated!
@NatanDeadlock on YT
Roughly Left to Right


I
Balles antimonstres
Helps with clearing troopers, builds into Cultist


I
Choc mystique
Some extra burst, builds into Tankbuster


II
Active
Souffle glacial
Some extra burst and waveclear


II
Emblème enchanteur
Cancels out Pocket's -15% spirit resist, and gives good stats


III
Active
Sacrifice rituel
Buy around 8 minutes and try to eat one of the enemy's T3 camps


III
Active
Bond majestueux
Might be better to buy a bit later now, have to see


II
Tir mystique
We want to get to 4.8k Gun Investment with Mystic Shot + Cultist


I
Active
Rite de guérison
Best healing item for Pocket, keeps you healthy throughout the lane and mid game


I
Tir curatif
Some extra healing if needed


II
Élan cinétique
Alternative for Mystic Shot


II
Châtiment curatif
VS heavy healing lanes/teams
Roughly Left to Right, Top Row First


II
Imprégner
Récupération comprimée
Builds into Superior CD


III
Récupération supérieure
More cooldowns


II
Active
Sape spirituelle
Amps your damage


IV
Récupération transcendante
Reduces CD on all your active items, Cultist now has near 100% uptime


I
Bonus d'endurance
Some extra mobility, builds into Stamina Mastery


III
Antichar
This item generally does good damage for me, can swap it out for Spirit Snatch or buy it later


III
Maitrise d'endurance
OP mobility, makes you really hard to catch with Maj leap and low CDs on Satchel/Cloak


III
Expansion supérieure
Bigger abilities :D


II
Vol de vie spirituel
Nice replacement for Healing Rite at this point


IV
Active
Explosion arctique
More burst


III
Contresort
Parry that shit


III
Active
Pierre de distorsion
More mobility


III
Razzia spirituelle
Really good mid game, but can be tricky to use. Try to get a light melee in before your combo, but after is fine as well


III
À bout portant
If you bought Close Quarters early, have slots and want some extra gun damage


II
Bouclier spirituel
Pretty much always good


II
Bouclier balistique
Good vs Weapon heavy teams


II
Protection d'urgence
Good vs Lots of Hard CC


IV
Kevlar de l'augure
Fat barrier when you ult and some Duration


III
Active
Dissipateur d'effets négatifs
If people spam Slowing Hex / Focus Lens or just in general vs a ton of debuffs


IV
Brise-magie
VS Spirit Burst heavy comps


IV
Trompe-la-mort
Really good if you need to survive to carry, pretty much must buy vs Mo and Krill late game


IV
Active
Frappe spectrale
Late game replacement for Cultist against flying heroes or M1 carries


IV
Sangsue
If you're rich


IV
Active
Malédiction
Late game replacement for Cultist if you need to shut someone down


IV
Active
Refuge céleste
Should make you pretty much immortal


IV
Active
Rembobineur
If you need to clutch up the game with 2 ults


IV
Profusion spirituelle
If you have slots and souls and you just want more damage


IV
Brulure spirituelle
Can skip if the enemy team barely has any Healing, eshift or curse instead are really good


IV
Active
Lentille focale
Maj Leap > Barrage > Focus Lens > Combo > Dead


III
Prolongation supérieure
Longer ult, longer damage amp
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