Qu'il s'agisse de bombarder une position ou de diviser l'équipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son équipe qui, une fois retranchée derrière ses tirs de barrage, devient difficile à déloger.
Qu'il s'agisse de bombarder une position ou de diviser l'équipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son équipe qui, une fois retranchée derrière ses tirs de barrage, devient difficile à déloger.
UPDATED 2/27: This build is created for the purpose of going Gun Early -> Mid then branching to either a spirit or tank later game to keep up with scaling. Gameplay: You will be playing a bit like Haze, pressuring Junglers with the new map and getting picks, which is why Veil is CRITICAL. At the end of the day, it is very situational. If there are no carries, go Tank Track. If there are a few, become a spirit support. As for armors, buy whenever needed in your game. There is no explicit time to buy it's just dependent on snowballing and team composition. Rico rush is optional but I personally do it to farm and spread debuff.
UPDATED 2/27: This build is created for the purpose of going Gun Early -> Mid then branching to either a spirit or tank later game to keep up with scaling. Gameplay: You will be playing a bit like Haze, pressuring Junglers with the new map and getting picks, which is why Veil is CRITICAL. At the end of the day, it is very situational. If there are no carries, go Tank Track. If there are a few, become a spirit support. As for armors, buy whenever needed in your game. There is no explicit time to buy it's just dependent on snowballing and team composition. Rico rush is optional but I personally do it to farm and spread debuff.
Goal: Start to get picks and ganks. You are not a frontliner
Early game spirit scaling. This is your execute when the enemy is at low health
Great Source of Early Game healing. Rush if you are in a tough lane
Imbue -> 3: QSR should be used to deal some spirit damage while also reloading
Get this for cheap early Bullet Lifesteal. Sell immediately after getting bullet lifesteal
RUSH THIS. HH falls off early so use it to get more souls and secure kills late lane
Don't Forget your Armor!!! Check "GET 'YER ARMOR for details.
You should know why this is here. If not... why are you playing this build read the descriptions
Expensive, but the healing potential is huge. You are squishy, so you need to heal after escaping ASAP
Sell HPW if no flex. Used to start dealing percent damage and anti-heal
Pick One
A MUST IN THE META. Silences Calico & Shiv, prevents escape, Cancels fleetfoot, viper slide, etc.
Buy After Mid-Core
Helps to get around the map. PLEASE CONSERVE STAMINA. It is valuable for escapes
Defensive Picks
Everything Below here is an optional track for the late game. I HIGHLY recommend going Tank Track if you are losing or it's even. I personally use it all the time. These probably have the best annotations out of all of this kit. Go spirit if you are really winning and want to deny the possibility of the enemy ever catching up. It is annoying as shit and half of my kills just come from reverb. Finally, the Rico track I recommend if the enemy team keeps grouping up to team fight for some reason. Rico track is meant to silence everyone and also spread your debuffs such as toxic and djinn to break up the fight.
Mostly for spreading debuff to survive
Part of Djinn scaling
Used to spread your debuff and bleed. Buy if the team is death balling or you are falling behind
No Order. Choose life of debuff
MUST BUY: if the team is heavy gun (vyper, wraith, haze, gun ivy), this will deal with them
Sell Hollow Point
No Order. Read Desc and choose one late
This gets your Djinn to high damage.
Repeat a percent of djinn damage to prevent heals
A LOT of these are experimental. Use are your own risk
Wraith, Infernus, Mo
Remove Bebop bombs
If you are jumping into a fight this is a must if you need to front line
For Laning instead of Restorative Shot. Sell later
Scarabées de feu
Tornade
Marque de Djinn
Voyage
1
1
2
1
2
5
2
1
2
5
5
5