Qu'il s'agisse de bombarder une position ou de diviser l'équipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son équipe qui, une fois retranchée derrière ses tirs de barrage, devient difficile à déloger.
Qu'il s'agisse de bombarder une position ou de diviser l'équipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son équipe qui, une fois retranchée derrière ses tirs de barrage, devient difficile à déloger.
Build by: Elendilli Twitch.tv/Elendilli
This build uses everything Mcginnis has to offer from Gun,
Turrets, Movement, Heal, Support, Ult, Utility. After months
of testing and trying to make Mcginnis work, this is the best
and the greatest Mcginnis build I have created.
Buy Enchanters Emblem & skip Heroic temporarily if vs heavy spirit lane. Buy Cultist ASAP at +8 min.
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Balles antimonstres
Shove out lanes / Passive regen / Upgrade to Cultist.
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Active
Aura héroïque
RUSH THIS 2nd ITEM AFTER MONSTER ROUNDS. Bullet resist aura for yourself and teammates. Turrets & allies shoot faster when activated. Buy Enchanters Emblem vs heavy spirit lanes.
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Charge bonus
Two turret charges. Buying this early means you want to force push guardians w/ turret+heal. Outnumbering enemies 3 to 2 helps a lot.
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Active
Sacrifice rituel
Buy around ~8 minutes and consume the red camp. Gives us Ability range for turrets & heal (15%) and health later on (scales w/ boons). EAT THE RED NEUTRALS.
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Chargeur XL
Extra ammo. Very efficient 800.
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Active
Pied plume
Amazing mobility paired with Heroic Aura. Become a racecar with bullet resist. Move faster during ultimate with Active 40% Slow resist.
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Chargeur titanesque
Necessary for all the fire rate that we will have from Cultist, Heroic, Healing Tempo etc... Ammo runs out too quick otherwise.
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Bonus de PV
Very good health gain. Upgrades into Fortitude right after. Buy this item after Enchanter's Emblem if you're vs two spirit heavy laners.
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Fortitude
Become very tanky and very fast combined with our other movespeed items and also save heal for teammates thanks to Fortitude passive.
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Bonus de régénération
Lane regen. Turns into Healing Booster for Healing Tempo later.
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Emblème enchanteur
Buy during laning phase instead of Heroic Aura 2nd if enemy has heavy spirit damage. If over 65% health, longer heal duration and CDR.
Buy Mystic Regen after Healing Tempo (800) for incredible value.
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Traitre
Backstabber is currently better than Slowing Bullets because of the raw spirit damage on low cd, bullet shred, movespeed AND wallhack. You can buy this during laning phase to pressure harder.
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Vitesse persistante
The movespeed provided by this item is very crucial not to mention slow resist which also makes us move fast. You even move faster during ult.
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Active
Lentille focale
Long duration silence is perfect for pressuring or just running down your target if they don't have Debuff Remover or allied Divine Barrier.
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Recharge rapide
More turrets.
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Amplisoins
Buy before Healing Tempo since it makes our heal go from 3% to 3.6%.
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Tempo curatif
Amazing buffs for your team and yourself.
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Régénération mystique
Buy when you have HEALING TEMPO and have an open flex slot but only around 800 souls. Drop a turret and any Hero it attacks will keep up Healing Tempo across the map. SELL BACKSTABBER B4 THIS.
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Canon de verre
Will almost double our DPS late game when we have all our Mid Late items and 15-20 BOONS. The health loss amount isn't that much considering the mobility we have & dmg we get in return.
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Inhibiteur
Very good item. Reduces all damage output & heal from targets & thanks to our massive ammo and mobility, we can constantly reapply Inhibitor.
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Imprégner
Récupération comprimée
Turrets cooldown faster. Useful when defending from pushes and need more turrets.
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Récupération transcendante
Everything coolsdown faster. Mainly Fleetfoot and Heroic aura for items and ability cooldowns for late game combine when low on slots.
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Bottes de course
Buy when doing box runs. Will pay for itself over time and turn into Enduring speed later.
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Active
Dissipateur d'effets négatifs
Main reason to buy: Spirit burn. Sometimes you need to buy even more time for your allies so buy this to stall the enemy and remove debuffs.
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Contresort
For lash ult, Infernus ult, Holliday ult (usually used after barrel), Geist ult, Paradox ult (after carbine usually), Seven stun, Pocket ult, Shiv ult, Wraith ult, Vyper venom
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Trompe-la-mort
Buy against enemies that always burst you down or if you always get Black Holed by Dynamo or Lash ultied and need an opportunity to cast all your spells & try to escape.
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Armure de plates
Buy when m1 Heroes are giving you difficulty and want to tank up against them. Even better vs Heroes that have secondary effects (Like Haze passive).
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Implacable
Buy when you plan to tank up and absorb damage.
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Balles ralentissantes
Gun damage applies slow. Works well with Mystic Slow applied by Turrets + innate slow on turrets.
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Active
Offrande sanglante
SUPER STRONG ITEM TO GUN DOWN OPPONENTS AND PREVENT DEBUFFS OR LONG STUNS (MO AND K, HOLLIDAY ULTS, POCKET ULT DURATION)...
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Rafale
Buy if you are ahead and want to shoot, move and slide (ult sliding) even faster.
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Balles teslas
Mainly bought to macro, farm faster & apply debuffs later. Farms waves/camps extremely fast if you know how to spread damage evenly.
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Active
Condensateur
Debuffs positive enemy buffs. Very useful against Viscous Cube, Mo Burrow (it works he loses resists but still burrowed), Abrams siphon etc...
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Sabotage
Tesla & Turrets will apply fire rate slow.
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Ralentissement mystique
Tesla & Turrets will apply Mystic Slow slow + innate movespeed slow. Works well with Slowing Bullets.
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Poussée d'arcane
Dash jump before using CULTIST for longer duration & before dropping Heal for longer lasting bigger aoe heal. Time this purchase with your next Cultist cooldown (works on Cultist for duration only).
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Imprégner
Expansion mystique
More turret range & in some situations use it on your HEAL to make it bigger for your team
III
Expansion supérieure
Turrets, heal and even ultimate gets bigger aoe.
IV
Active
Malédiction
When Heroes like Pocket or Geist trying to ult are a problem this item will pressure them. Also for carpet users like Magician.
IV
Imprégner
Active
Éclat d'écho
Two heals or two walls. By default on heal. Helps team and yourself with perma healing & Healing Tempo.
III
Balles toxiques
If your teammates already have this item (2 or more) consider other anti heal options. You'll need this for sure if you don't have any since it's cheaper than Inhibitor and does consistent damage.
II
Châtiment curatif
Your turrets will apply Healbane passively. Very cheap and easy way to apply Healbane (unless your team has 2 or 3 Healbanes already then consider Decay).
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Active
Décomposition
Deals significant DOT and healing reduction to one target. Consider if they have a lot of heal. Pairs well with Healbane.
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