Dynamo protège sa vie et celle de son équipe, à l'affut du bon moment pour frapper. Peu de choses peuvent changer le cours d'un combat d'équipes comme une utilisation bien coordonnée de Singularité.
Dynamo protège sa vie et celle de son équipe, à l'affut du bon moment pour frapper. Peu de choses peuvent changer le cours d'un combat d'équipes comme une utilisation bien coordonnée de Singularité.
Utilizes either Dynamo's stomp and black hole.
Constant updates will be made.
Ability upgrades are up to your discretion, but this is how I would upgrade.
Feel free to use it.
Your laning sucks, just shove, get boxes and regen a lot when taking boxes. Keep your laning partner alive.
I
Charge bonus
Two stomps better than one.
II
Emblème enchanteur
Get this for the stats and most importantly the cooldown. Sell for Spirit Resillience.
II
Poussée d'arcane
Spam use for everything. Use it often.
II
Bouclier spirituel
The meta item.
II
Imbue [E]
Récupération comprimée
If you can get this right after you black hole is pretty nice value.
III
Recharge rapide
Give them 4 stomps instead of 3.
III
Récupération supérieure
Buy this always, Dynamo cooldown is too long.
III
Active
Pierre de distorsion
Best movement option for Dynamo.
III
Sentinelle du voile
Mid-game sustain?
IV
Active
Rembobineur
Buy this always.
III
Active
Faisceau de détresse
Bail teammates that are getting displaced. Bebop hook, Lash ult, Holliday lasso.
II
Active
Retour de balle
If they have high bullet damage, really good against Haze and Wraith early on.
III
Contresort
Could have a lot of potential. Currently testing it.
III
Active
Nova curative
Teammates like to deathball? Abrams, Yamato, Warden.
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Imbue [E]
Expansion mystique
A slightly bigger black hole.
III
Expansion supérieure
More range on all your items and abilities. Nice.
III
Prolongation supérieure
Make everything last longer. Nice.
IV
Récupération transcendante
This item kinda bad. Buy as the last item possible.
IV
Active
Intouchable
A solid item for Dynamo, you can contest Mid-boss super reliably with this.
IV
Brise-magie
If you need to survive certain spell nukes. GT, Lash etc.
IV
Armure de plates
Good against on-hit comps. Must buy against Infernus, Mirage and Haze.
IV
Tempo curatif
Steriod cream for your carries.
II
Active
Malédiction de ralentissement
Runny characters can't run lite.
III
Active
Onde de silence
Stomp + Silence = Good initiate plus damage.
III
Active
Malédiction désarmante
Shooty characters can't shoot.
III
Active
Coup d'enclume
Flying characters drop down.
IV
Active
Malédiction
The end all of crowd control. Apply to whoever has high impact against the team.
IV
Cuirasse ensorcelée
The anti-spirit spam item.
IV
Implacable
Gun damage is not real right?
IV
Profusion spirituelle
Buy when you really need the damage.
IV
Brulure spirituelle
Can proc both on your black hole and stomp. Really good item for anti-heal as well.
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