
Dynamo protège sa vie et celle de son équipe, à l'affut du bon moment pour frapper. Peu de choses peuvent changer le cours d'un combat d'équipes comme une utilisation bien coordonnée de Singularité.
Dynamo protège sa vie et celle de son équipe, à l'affut du bon moment pour frapper. Peu de choses peuvent changer le cours d'un combat d'équipes comme une utilisation bien coordonnée de Singularité.
keeping name as old, easier to remember. whole idea of build is just to stomp.
'ere we go, 'ere we go, 'ERE WE GO!


I
Bonus de régénération
good for early game, sell later


I
Explose-tête
this plus extra regen and extra charge will be ur whole lane phase. just hit heads.


I
Charge bonus
core


III
Chasseur de têtes
now you are strong, stomp then hit easy headshot for free heal and tons of damage


III
Recharge rapide
first powerspike, absolute core never ever sell


I
Bottes de course
good healing, can buy early but mostly here for the enduring speed


II
Vitesse persistante
mobility scooter for dynamo, nice anti-slow too.


I
Choc mystique
dont care much for this, can skip for sprint boots for more healing
We is gonna stomp da universe flat and kill anyfink that fights back!


III
Antichar
"why buy early?" i have done the math. this is optimal. i do not know why, but it is.


II
Imprégner
Récupération comprimée
hella more stomps


II
Active
Malédiction de ralentissement
can skip, but this is an amazing item to keep enemies grounded and prevent them from escaping.


IV
Imprégner
Réverbération mystique
combos well with tankbuster, try to spread out ur stomps to hit as many reverbs


III
Récupération supérieure
its not super important since all we care about is stomps, can skip to echo shard


IV
Brulure spirituelle
either take this or echo shard first. stomp+reverb always triggers this, very good anti-heal. very good.
PICK ONE


IV
Armure de plates
good for anti-gun especially with proc items like infernus, haze, wraith, vyper, etc.


IV
Brise-magie
good against high-spirit damage heroes like gray talon, billy, victor, yamato, etc


IV
Implacable
just stick to the other 2 if you dont know
Look at all da strong boyz dat 'ave come to da WAAAGH!


IV
Imprégner
Active
Éclat d'écho
now we are coming ulta late game shit.


IV
Récupération transcendante
cooldowns for reverb and echo shard, basically increases ur dps by a lot


IV
Active
Toile tourbillonnante
ultra late game, might as well clump them up for your team nicely.
(situational, optional)


III
Active
Dissipateur d'effets négatifs
anything that applies debuffs, like silence wave or slowing hex or mirage stacks, mina stacks, spirit burn, etc. good for escaping too


III
Résilience spirituelle
good if you take lots of heavy spirit damage


II
Active
Retour de balle
fuck you haze (return fire's damages it NOT impacted by YOUR bullet resists, so get more)


III
Active
Onde de silence
its like a better slowing hex, you can take this over slowing hex if you want.


III
Résilience balistique
good if a lot of/fed gun heroes, works well with return fire


II
Sabotage
-65% fire rate with t2 stomp, can skip if no high fire-rate heroes (haze, infernus, vyper, gun ivy, etc)


III
Contresort
your quant isnt enough? saving your teammates gets you killed? get this. use quant for teammates, this for yourself.


III
Active
Décomposition
good in 1v1s or if enemy has a fed player


III
Expansion supérieure
its nice if you like extra range on ult mostly, not so much on stomps


III
Active
Coup d'enclume
good for flyers/cancelling ults (seven ult, mina ult, gray talon flight, bebop ult, etc)


III
Active
Malédiction désarmante
its nice against heroes like wraith especially in this meta as 2 of her abilities depend on her being able to shoot. infernus too, haze, vyper, etc
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