Dynamo protège sa vie et celle de son équipe, à l'affut du bon moment pour frapper. Peu de choses peuvent changer le cours d'un combat d'équipes comme une utilisation bien coordonnée de Singularité.
Dynamo protège sa vie et celle de son équipe, à l'affut du bon moment pour frapper. Peu de choses peuvent changer le cours d'un combat d'équipes comme une utilisation bien coordonnée de Singularité.
Utilizes either Dynamo's stomp and black hole.
Constant updates will be made.
Ability upgrades are up to your discretion, but this is how I would upgrade.
Feel free to use it.
Your laning sucks, just shove, get boxes and regen a lot when taking boxes. Keep your laning partner alive.
I
Balles antimonstres
You can sell this for slots once your stomps are basically one shotting waves.
I
Charge bonus
Two stomps better than one.
II
Poussée d'arcane
Spam use for everything. Use it often.
II
Imbue [E]
Récupération comprimée
If you can get this right after you black hole is pretty nice value.
II
Active
Souffle glacial
Offensive lane buy, if not stick with spirit shielding/weapon shielding or battle vest.
II
Bouclier spirituel
The meta item.
II
Bouclier balistique
The meta item for weapon.
II
Veste de combat
If you don't feel like building cold front.
L - R but depending on situation and slot economy.
III
Recharge rapide
Give them 4 stomps instead of 3.
III
Récupération supérieure
Buy this always, Dynamo cooldown is too long.
III
Sentinelle du voile
Good stats with movement speed + heal.
III
Active
Pierre de distorsion
Best movement option for Dynamo. Sell Monster Rounds if need slot.
III
Active
Aura héroïque
Combo with Veil Walker for insane move speed. Mind your slots if you plan to purchse this.
III
Active
Nova curative
Squishy team that needs to heal up more often.
III
Active
Faisceau de détresse
Bail teammates that are getting displaced. Bebop hook, Lash ult, Holliday lasso.
Up to your judgement and situation.
IV
Active
Rembobineur
Sell Enchanter's Emblem or Cold Front if you need refresher slot.
IV
Récupération transcendante
This item kinda bad. Buy as the last item possible.
III
Résilience spirituelle
Buy this to up your tankiness.
IV
Armure de plates
Good against on-hit comps. Must buy against Infernus, Mirage and Haze.
IV
Brise-magie
If you need to survive certain spell nukes. GT, Lash etc. The debuff resist is nice too.
III
Résilience balistique
Innate boon bullet resist. Don't have to prioritize unless they are doing a lot of bullet damage.
III
Expansion supérieure
More range on all your items and abilities. Nice.
III
Prolongation supérieure
Make everything last longer. Nice.
IV
Implacable
Gun damage is not real right?
IV
Tempo curatif
Steriod cream for your carries.
II
Active
Malédiction de ralentissement
Runny characters can't run lite.
II
Sabotage
Pair with Cold Front
III
Active
Malédiction désarmante
Shooty characters can't shoot.
III
Active
Coup d'enclume
Flying characters drop down.
III
Active
Onde de silence
Stomp + Silence = Good initiate plus damage.
IV
Active
Malédiction
The end all of crowd control. Apply to whoever has high impact against the team.
IV
Profusion spirituelle
Buy when you really need the damage.
IV
Brulure spirituelle
Can proc both on your black hole and stomp. Really good item for anti-heal as well.
1
2
5
1
2
5
1
2
1
5
2
5