Bebop peut combiner ses capacités aussi bien pour affaiblir les positions ennemies, venir à la rescousse d'occultistes ou infliger des rafales de dégâts. Et, quand la subtilité n'est plus de mise, son laser géant met tout le monde d'accord.
Bebop peut combiner ses capacités aussi bien pour affaiblir les positions ennemies, venir à la rescousse d'occultistes ou infliger des rafales de dégâts. Et, quand la subtilité n'est plus de mise, son laser géant met tout le monde d'accord.
I've added some movement speed and handy counters to the build as I found the orinial one to not have nearly enough mobility
*Credits to Mast for the original build*
sell when needed
Usefull to preserve stamina if you dash jump often - Sell Hollow Point Ward
not gonna get many stacks, normally not worth buying
Dont ignore these, these can be crutial to winning a game!
Can be used to instantly knock people out of the air and fuck em up, works well in combination with your 1 or ult
Unusual "counter" but can actually be usefull as it has extra melee resist and can heal your or your team
Usuefull for calico, lash, pocket, wriath, etc etc...
Bebop bombs, you can also just use your 2 but the can be a nice addition
Good against carries of annoying ults
Good healing reduction
I often forget about this but can be really usefull early on, I useally sell this later tough
Pick your poision
Good if youre playing back often and your teamates keep rushing in for no reason
Emergency barrier
The move speed bonus for everyone can be usefull, and the obvious fire rate increase
Can be used if you already have healing rite, but personally not my favorite
Upgrades I normally dont buy
Impulsion cinétique
Intrication quantique
Aurore curative
Singularité
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