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Abrams
Charge dans la mêlée

Abrams possède la force et la résistance nécessaires pour mener le combat depuis le front. Il se retrouve souvent seul au milieu de l'équipe ennemie, qui se disperse sur son passage. Si ses adversaires gaspillent leurs balles sur lui, ses complices en arrière-ligne en profitent pour leur infliger des dégâts en toute impunité.

Abrams
Charge dans la mêlée

Abrams possède la force et la résistance nécessaires pour mener le combat depuis le front. Il se retrouve souvent seul au milieu de l'équipe ennemie, qui se disperse sur son passage. Si ses adversaires gaspillent leurs balles sur lui, ses complices en arrière-ligne en profitent pour leur infliger des dégâts en toute impunité.

Description

Annotated some items as to why they're there so go ahead and read em HEAVY MELEE CANCELLING IS DEAD https://twitch.tv/shelduntv

Item Build
Early

After this go pick between cold front and slowing hex. They killed HMC gg go next

item
Frappe spirituelle
500
item
Active
Second souffle
500

sell for space when you need slots. Nerfed but still useful for this build. If you can try to hold onto this as long as possible.

item
Drain de mêlée
500

sell for space when you need slots, typically for armor

item
Esprit bonus
500
item
Tir mystique
1250
item
Furie
1250
item
Élan cinétique
1250
item
Balles de pénitence
1250
item
Onde de tourment
3000

Sell infuser if you need space for this but try not to

Lane/Early Extras

item
Cœur vaillant
500

If you're buying slowing hex later instead of cold front

item
Active
Médaillon de soin
1250

Ability spam in lane, can be good as first buy in lanes containing mirage, geist, calico, shiv. Can hold onto until healing is less useful.

item
Bonus de régénération
500

Extra sustain help in lane

item
Tir curatif
500

If you need even more healing than just having extra regen

item
Explose-tête
500

Extra pressure on lane opponents and if they keep doing things like standing afk on bridge

item
Bonus d'endurance
500

If you need a bit more movement in lane

item
Chargeur à grande vitesse
500

Playing for denies/last hits

item
Active
Protection divine
1250

Early game survivability against high burst damage (this item is broken af)

Cold front or Hex

item
Active
Souffle glacial
1250

The default take if you don't require slowing hex for more specific characters. Best damage output + very good scaling

item
Active
Malédiction de ralentissement
1750

Use instead of CF if there's at least 3 heroes with movement abilities you need to disable (shiv, mirage, magician etc)

Mid

If you can help it, try to delay buying 1 type of armor before you have PS

item
Razzia spirituelle
3500

Broken asl item

item
Châtiment curatif
1250
item
Atténuateur d'effets négatifs
1250

Lots of CC/DoT effects present in matches now normally. If you don't feel as if you need this you can buy healing booster instead.

item
Active
Frappe spectrale
6000

Can buy earlier if you have the souls for it, huge powerspike. strike + charge is usually always confirmed aside from occasional jank

item
Vulnérabilité mystique
1250
item
Temps de récupération amélioré
1250
item
Esprit amélioré
3500
Late

Can buy Leech earlier if applicable

item
Sangsue
7250

Big healing, should make you even more difficult to kill. If you can afford before improved spirit get it, huge heal boost

item
Regain de puissance
3000

Good option to put on siphon sometimes. Doesn't give as much spirit for everything else like cold front.

item
Temps de récupération supérieur
4250

Can either put on siphon or ult, you choose

item
Profusion spirituelle
9500

Stats on this are saur good

item
Frénésie
7250
item
Viseur spirituel
4250

THEY PATCHED IT IJBOL, don't prioritise getting this anymore

Late Game Extras

Optional

item
Active
Éclat d'écho
6000

Double siphon, pop when first one is about to run out to extend it essentially, sometimes a good option if you don't need eshift.

item
Active
Refuge céleste
6000

Spot dodge abilities, good spirit power and extremely good survivability, your siphon still remains active while in stasis and you gain HP from draining players/your passive

item
Active
Colosse
6000

Extreme Tankiness makes you even harder to kill

Defence

Ideally you want an armor after you've bought phantom strike at least, but if you can get away with it wait until after leech/echo shard

item
Amplisoins
1250

This is a very good option if you don't have CC/DoT that you need to be concerned about as your healing is beefier

item
Pare-balle
1250

Usually the choice of armor you buy

item
Pare-esprit
1250

This is less needed unless 5/6 people are running full spirit comps due to spirit items giving you res + eshift spirit res

item
Pare-balle amélioré
4250
item
Pare-esprit amélioré
4250
item
Active
Dissipateur d'effets négatifs
4250

Infernus/Pocket/M&K if necessary

item
Active
Cuir blindé
3000

OOPS! All gun damage! (Unlikely needed but still presenting the option)

Ability Point Order

Siphonnage

Charge taurine

Résilience infernale

Impact sismique

1

1

2

5

1

2

5

1

2

5

2

5