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Abrams
Charge dans la mêlée

Abrams possède la force et la résistance nécessaires pour mener le combat depuis le front. Il se retrouve souvent seul au milieu de l'équipe ennemie, qui se disperse sur son passage. Si ses adversaires gaspillent leurs balles sur lui, ses complices en arrière-ligne en profitent pour leur infliger des dégâts en toute impunité.

Abrams
Charge dans la mêlée

Abrams possède la force et la résistance nécessaires pour mener le combat depuis le front. Il se retrouve souvent seul au milieu de l'équipe ennemie, qui se disperse sur son passage. Si ses adversaires gaspillent leurs balles sur lui, ses complices en arrière-ligne en profitent pour leur infliger des dégâts en toute impunité.

Description

twitch.tv/BME_dl

Fully annotated and as descriptive as I can make it. You can change AP order to max Ult before Infernal if needed to contest mid boss in that game.

Item Build

#Citadel_HeroBuilds_Lane

Buy in order that makes sense | If you can't fight Egg 1st skip Stalker

Laning Greens

Buy for green 4.8k before Spirit Spike

Deadlock Item

I

Surplus de PV

Very overpowered item in lane that both allows you to play more aggro in some lanes and allows you to survive hard lanes

Deadlock Item

I

Active

Ténacité

Sometimes buy in addition to Extra Health if needed or instead of Extra Health if it's a good lane for Reactive Barrier

Deadlock Item

II

Protection d'urgence

Grit and Indomitable make this item more appealing if your lane matchup is good for it

Deadlock Item

II

Emblème enchanteur

If you need early Spirit Resist

Deadlock Item

II

Veste de combat

If you need early bullet resist

Core Items

Soft L-R but I highly recommend buying in the order that most makes sense

Deadlock Item

II

Poussée d'arcane

Abrams really likes having stamina, and Siphon Life really likes having all of these stats

Deadlock Item

III

Razzia spirituelle

Makes your charge burst significantly better and your Siphon Life afterward hit harder

Deadlock Item

II

Amplisoins

Upgrade to this whenever after lane it doesn't have to be this late, but it can be delayed to here (or later) if wanted

Deadlock Item

III

Aura prédatrice

Very necessary shred for melees, BiS. Significantly outperforms other gun 3ks for punching and is AOE shred+frate slow on rift

Deadlock Item

II

Imbue [E]

Prolongation

Can imbue on Shoulder Charge instead if wanted

Deadlock Item

III

Prolongation supérieure

Makes your active abilities and items a lot better. Siphon, Charge, Ult, Unstop, Metal Skin, Colossus, etc

Deadlock Item

IV

Active

Intouchable

This item is very broken, maybe the best item in the game, also its an HMC and makes parries not stun you for 7 seconds after duration

Slotlocked

Cfist good

Deadlock Item

IV

Tempo curatif

You want to keep Healing Booster's effect late game so this is a natural upgrade

AFK Lane

Deadlock Item

I

Active

Œuf doré

If you have to AFK lane, just buy this first item and sell after 10 minutes.

Surv Items

3.2k L-R by Priority, 6.4k L-R by Priority | Optional surv items are typically more important than damage items

Deadlock Item

III

Active

Dissipateur de magie

I hate debuffs I hate debuffs I hate debuffs I hate debuffs I hate debuffs I hate debuffs I hate debuffs I hate debuffs

Deadlock Item

III

Contresort

One of the strongest items in the game, remember to affirm yourself after purchasing: "I have counterspell. I have counterspell. I have counterspell."

Deadlock Item

III

Résilience spirituelle

Teams tend to do more spirit damage than gun damage, so this is better on average

Deadlock Item

III

Active

Cuir blindé

I prefer this over Bullet Res for problematic M1 damage

Deadlock Item

III

Résilience balistique

This is fine but there are better options

Deadlock Item

IV

Active

Colosse

Big healthbar, lots of resist, lots of melee damage, an HMC, and an AOE slow

Deadlock Item

IV

Brise-magie

Debuff Resist and Spirit Resist are really strongabw

Deadlock Item

IV

Armure de plates

Good against onhits mostly

Deadlock Item

IV

Active

Refuge céleste

Really good for Rift or for stalling against enemy pick

Deadlock Item

IV

Indomptable

If you have Reactive Barrier this is a fine upgrade, stat stick with a good passive

Deadlock Item

IV

Implacable

Decent against slows and if your team doesn't have a Juggernaut yet its higher value

Damage Items

Most to Least useful | Scourge is very good, others less

Deadlock Item

IV

Active

Fléau

Strong AOE damage, debuff resist and spirit resist.

Deadlock Item

IV

Imbue [E]

Active

Éclat d'écho

Extremely good on a melee build, you need Duration for this to do its best work.

Deadlock Item

II

Balles perforantes

Can replace something in your spirit spike if more shred needed

Deadlock Item

IV

Profusion spirituelle

If you need more Spirit damage, this is the best item for it

Deadlock Item

III

Furie

Very high damage stat stick but doesn't do much else and is best paired with Blood Tribute, can replace Weighted if wanted

Deadlock Item

II

Élan cinétique

If you really want to use your gun (don't its bad right now), buy all 3 gun items in this category

Deadlock Item

III

Active

Offrande sanglante

If you're buying this you MUST pair it with berserker. Use your discretion to replace core items with these if wanted.

Pick Items

Not mandatory but good

Deadlock Item

II

Active

Malédiction de ralentissement

For answering heroes like Calico Mirage GT early and securing kills

Deadlock Item

III

Active

Onde de silence

For answering heroes with defensive CDs like Pocket Viscous Geist Mirage

Deadlock Item

III

Active

Pierre de distorsion

OP item for catching people if wanted/needed, Dash Warp Jump

Deadlock Item

IV

Active

Frappe spectrale

End all be all for pick Abrams, instantly TPing on top of someone and charging them is just that good. Disarm is useful against M1s

Spikes: 3.2k Souls (T2 Charge+Melee Charge), 7.4k Souls (T3 Charge), 14.4k Souls (T3 Siphon+Spirit Spike), 25.2k Souls (T3 Infernal+Core items)

Ability Point Order

Siphonnage

Charge taurine

Résilience infernale

Impact sismique

1

1

2

5

1

2

5

2

5

1

2

5

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