Con una escopeta muy potente y una delgada figura, Pocket se confía de su habilidad para escapar brevemente dentro de una maletín místico y teletransportarse mediante una capa voladora para poder sobrevivir a situaciones extremas.
Con una escopeta muy potente y una delgada figura, Pocket se confía de su habilidad para escapar brevemente dentro de una maletín místico y teletransportarse mediante una capa voladora para poder sobrevivir a situaciones extremas.
- Always updated! True Aura Faming returns, now with actual auras! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Activo
Rito de curación
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended.
I
Balas mata monstruos
Good lane pressure and builds into Cultist later.
II
Activo
Frente frío
Your fifth ability, use it often!
III
Activo
Salto majestuoso
Your main way of engaging, use it to stack Barrage and evaluate the fight.
I
Golpe espiritual
Nice damage burst in lane and good resist shred for the cost.
I
Espíritu adicional
Very cost efficient damage boost. Can be sold for slots later if needed.
Early Situational
II
Emblema del hechicero
Really strong stats, especially when we start with negative spirit resist.
II
Barrera reactiva
Excellent into teams that frequently movement lock you.
II
Protección espiritual
Strong sustain against Spirit heroes.
II
Protección a balas
Strong sustain against Gun heroes. Not quite as versatile as Reactive or Spirit.
II
Supresor
Surprisingly good base stats and a strong anti-meta item.
II
Impulso cinético
Solid boost to our gun for cheap.
III
Activo
Sacrificio sectario
Lots of good stats! Use it to steal T3 minions in the enemy jungle.
IV
Tiempo de recarga trascendente
Reduces your cooldowns further. Now also affects your multiple active items.
III
Maestría en resistencia
More movement upgrades.
III
Robo espiritual
Even more spirit shred, since we play close range.
III
Pulso atormentador
Surprisingly high damage numbers.
III
Contrahechizo
Stop that right now!
IV
Activo
Azote
Massive damage in late game teamfights. Put it on yourself or a brawler and cause chaos.
Typically pick one or two Early Situational items to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
III
Activo
Fuego alquímico
Surprisingly strong if you can force people to play grouped.
III
Activo
Onda de silencio
Makes Spirit Sap an area effect and adds CC for larger teamfights.
III
Rompetanques
"True" spirit damage means we can deal with high resist heroes.
IV
Activo
Lente de enfoque
Curse alternative for when damage is more important than Disarm. Buy instead of Silence Wave.
IV
Quemadura espiritual
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
Components
I
Resistencia adicional
Good boost to your movement.
II
Imbue [E]
Compresión de recarga
Less Affliction downtime is always good.
III
Tiempo de recarga superior
More abilities, more damage, more escape.
Upgrades
II
Espíritu mejorado
An upgrade for Extra Spirit if you find yourself with spare money and slots.
IV
Activo
Explosión ártica
Stun peopple in close range if you're struggling to land melees.
IV
Espíritu ilimitado
Unlimited money late game item.
+ Escape
II
Reductor de efectos negativos
For avoiding minor stuns and debuffs
III
Activo
Quitadesventajas
Useful for non-stun debuffs like Infernus Afterburn or Mirage Mark.
III
Activo
Gema de teletransporte
Good escape, the extra bullet resist is also very valuable.
IV
Activo
Imparable
Your late game answer to all crowd-control effects.
+ Survival
III
Resiliencia balística
Useful against characters with actual gun damage, rather than on-hit effects.
IV
Armadura plateada
Late game fire-rate debuff-stack counter.
IV
Rompehechizos
Late game spirit burst counter.
IV
Activo
Cambio etéreo
Very short cycle time with Transcendant Cooldown.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
1
2
1
2
1
2
5
1
2
5
5
5