Con una escopeta muy potente y una delgada figura, Pocket se confía de su habilidad para escapar brevemente dentro de una maletín místico y teletransportarse mediante una capa voladora para poder sobrevivir a situaciones extremas.
Con una escopeta muy potente y una delgada figura, Pocket se confía de su habilidad para escapar brevemente dentro de una maletín místico y teletransportarse mediante una capa voladora para poder sobrevivir a situaciones extremas.
- Always updated! Hybrid Burst playstyle. Now with full annotations! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Activo
Rito de curación
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended.
I
Balas mata monstruos
Good lane pressure and builds into Cultist later.
II
Activo
Frente frío
Your fifth ability, use it often!
I
Golpe espiritual
Nice damage burst in lane and good resist shred for the cost.
III
Activo
Salto majestuoso
Your main way of engaging, use it to stack Barrage and evaluate the fight.
I
Resistencia adicional
Good boost to your movement.
III
Activo
Sacrificio sectario
Lots of good stats! Use it to steal T3 minions in the enemy jungle.
Early Situational
II
Emblema del hechicero
Really strong stats, especially when we start with negative spirit resist.
II
Barrera reactiva
Excellent into teams that frequently movement lock you.
II
Protección espiritual
Strong sustain against Spirit heroes.
II
Protección a balas
Strong sustain against Gun heroes. Not quite as versatile as Reactive or Spirit.
II
Activo
Savia espiritual
Builds into Silence Wave. Good for assassinating single targets.
IV
Tiempo de recarga trascendente
Reduces your cooldowns further. Also affects your four active items now.
III
Maestría en resistencia
More movement upgrades.
III
Robo espiritual
For even more spirit shred if you can get in close.
III
Activo
Onda de silencio
Makes Spirit Sap an area effect and adds CC for larger teamfights.
IV
Activo
Explosión ártica
The stun works well with Spirit Snatch and Mystic Shot if you enjoy that playstyle.
III
Contrahechizo
Stop that right now!
Typically pick one or two Early Situational items to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
II
Tiro místico
Good poke from range. Something that Pocket lacks, typically.
III
Activo
Fuego alquímico
Surprisingly strong if you can force people to play grouped.
III
Disparo exprés
Solid burst damage as people start to get tanky. Helps our Weapon investment as we can't one-shot people as easily.
III
Rompetanques
"True" spirit damage means we can deal with high resist heroes.
IV
Quemadura espiritual
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
IV
Activo
Azote
Great if you can get in close and need to deal with tanks.
+ Utility
II
Supresor
Surprisingly good base stats and a strong anti-meta item.
IV
Activo
Maldición
If you have problems with a single fed carry. Buy instead of SIlence Wave.
IV
Activo
Lente de enfoque
Curse alternative for when damage is more important than Disarm. Buy instead of Silence Wave.
Components
II
Imbue [E]
Compresión de recarga
Less Affliction downtime is always good.
III
Tiempo de recarga superior
More abilities, more damage, more escape.
+ Escape
II
Reductor de efectos negativos
For avoiding minor stuns and debuffs
III
Activo
Quitadesventajas
Useful for non-stun debuffs like Infernus Afterburn or Mirage Mark.
III
Activo
Gema de teletransporte
Good escape, the extra bullet resist is also very valuable.
IV
Activo
Imparable
Your late game answer to all crowd-control effects.
+ Survival
III
Resiliencia balística
Useful against characters with actual gun damage, rather than on-hit effects.
IV
Armadura plateada
Late game fire-rate debuff-stack counter.
IV
Rompehechizos
Late game spirit burst counter.
IV
Activo
Cambio etéreo
Very short cycle time with Transcendant Cooldown.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
1
2
1
2
1
2
5
1
2
5
5
5