Con una escopeta muy potente y una delgada figura, Pocket se confía de su habilidad para escapar brevemente dentro de una maletín místico y teletransportarse mediante una capa voladora para poder sobrevivir a situaciones extremas.
Con una escopeta muy potente y una delgada figura, Pocket se confía de su habilidad para escapar brevemente dentro de una maletín místico y teletransportarse mediante una capa voladora para poder sobrevivir a situaciones extremas.
Pocket is a lot less impactful early ( everyone is tankier ) this build is for early survivability, and late game scaling, pocket scales a whole lot better later now due to not many counters later on, just make sure to survive lane, and start stacking trophies
Generally you want to end up late game with zero gun items to maximize vitality and spirit thresholds.
Get all - Resto Shot or Mystic regen as sustain options
Get all, order matters for first 3 - rest as you wish, but do L>R if unsure
Post lane - if behind get cultist and try to get ahead, if not, trophy and start collecting,
Rush Spirit burn, rest of the T4s are as you like
Optional stuff that's never bad to consider/or low on slots and need to figure some shit out
Bombardeo
Capa voladora
Maletín del hechicero
Aflicción
1
1
2
2
1
2
1
5
2
5
5
5