
La diferencia entre una victoria fácil o una derrota letal es curar de forma oportuna y dividir un combate en equipo de la forma adecuada. Deslizarse alrededor de enemigos lentos le da al equipo de Kelvin la ventaja de maniobrar para que todo esto suceda.
La diferencia entre una victoria fácil o una derrota letal es curar de forma oportuna y dividir un combate en equipo de la forma adecuada. Deslizarse alrededor de enemigos lentos le da al equipo de Kelvin la ventaja de maniobrar para que todo esto suceda.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is formulated to be focused around dealing damage and still have decent healer support using Arctic Beam.
L -> R order but prioritize what you need first. Harrass with beam and try to save grenade for heals, only poke with nade if you can afford to.


I
Activo
Huevo dorado de ganso
There ain't much happening early game so you can run this, sell at around 15 mins in then rush Escalating Exposure


II
Subidón arcano
Can be sold late-game for better items


II
Potenciador de curación
Boosts all of your heal by a decent margin


II
Maldición anticura
Let your beam out-damage enemy's lifesteal or heal, also gives heal on kills and assists.


II
Velocidad persistente
Lets you run faster and resisting slow.


II
Ralentización mística
Slow enemies down, ruin their day even more! Can be sold for slots late-game


IV
Espíritu ilimitado
Try to rush this after selling egg, the appetizer of your beam's power spike


II
Robo de vida espiritual
Gives you some lee way on the tanky department.


II
Emblema del hechicero
If your lane have spirit nukers, this will help you ease off some of their pressure


II
Coleccionista de trofeos
If you managed to stomp a lane, buy this instead of Enduring Speed and get stacks by helping other lanes.
Play with your team, toss grenade and beam people to death from the sky. Invade enemy's jungles if it's safe to do so.


III
Pulso atormentador
Passive damage source, helps you farm faster and stack Escalating Exposure.


I
Carga extra
Can be skipped if you aren't interested in extra grenades at the time being


II
Imbue [E]
Compresión de recarga
Imbue on Ice Path so it'll be available sooner and enhance your tempo, a stepping stone to Superior Cooldown


III
Tiempo de recarga superior
Reduces all your abilities' cooldown for better uptime which also means better tempo


IV
Exposición ascendente
The 2nd power spike and the main course of the build, they no longer views you as a problem, but a REAL THREAT.


III
Expansión superior
For larger dome and longer beam


III
Recarga rápida
Gives you 2 extra healnades for big damage burst.


III
Activo
Rayo de rescate
More support-pivoting, allows you to save teammates who stepped into the deathball quicksand


III
Resiliencia espiritual
Against a spirit heavy team comp you might want a bit more armor


III
Activo
Disipador de magia
Enemy team have too many debuffs? This will at least help you breathe better


III
Contrahechizo
If enemy team has a ton of burst spirit damage or predictable CC like Lash, this can be really useful
Become powerful and kill them all!


III
Duración superior
Extends duration for dome, beam and items


IV
Quemadura espiritual
The dessert of your beam's power spike, the finishing blow is here.


IV
Imbue [E]
Reverberación mística
This one is for grenade, ironically but will help supplement your beam's damage and sustain


IV
Tiempo de recarga trascendente
Reduces all your abilities AND items' cooldown, consider this when you're slot locked or have many actives.


IV
Activo
Infusor
Slight power boost, big heal, can't go wrong with this


IV
Cota de bruja
OP against teams with consistent spirit damage from heroes like Infernus, Abrams, Shiv, etc... otherwise go Infuser or Spellbreaker against Spirit burst damage
Guess you want to be nice


IV
Ritmo curativo
Slot-locked


IV
Activo
Restaurador
A second dome can turn around a fight quickly, but hugely depend on the situation.


IV
Activo
Azote
Fat spirit damage and resist.


IV
Activo
Reliquia maldita
If nothing else works against a particular foe, this is the last resort.
Might be useful


II
Vulnerabilidad mística
If you need spirit shred earlier i guess this can be an option


II
Supresor
Buy this against gun-heavy teams.


II
Activo
Hechizo ralentizador
Good Mystic Slow's sidegrade, helps keep enemies with insane mobile abilities at bay


III
Rompetanques
Against Spirit armors or high HP damage sponge (Mo n Krill, Abrams, etc)


III
Activo
Onda de silencio
Buy this to keep ability spammer down a tad or to proc enemy's Indomitable.


III
Activo
Derribar
Disable flyers such as Vindicta, Gray Talon, Seven's Ult and Bebop's Ult. Can also be bought to stop hyper mobile heroes like Lash.


III
Activo
Descomponer
Good against a single tough guy, you can also abuse the bonus spirit power you have.3


IV
Imbue [E]
Activo
Fragmento repetidor
Well if you really need a grenade in an emergency
For late-game or other notable threats


II
Activo
Devolver fuego
Gun heroes' deterrent.


III
Activo
Gema de teletransporte
You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere


III
Resiliencia balística
Great against huge, chunky damage from the likes of Venator, Silver, etc...


IV
Rompehechizos
This one spirit guy kept nuking your HP bar?


IV
Armadura plateada
Bullet hell and gun debuffers really grind your gear?


IV
Activo
Imparable
This might help tremendously if you're facing against a CC team


IV
Gigante
If there're too many hand-held miniguns in the room.


IV
Indomable
Safety net against occassional CCs like Knockdown or Cursed Relic


IV
Activo
Coloso
Tankmaxxing so you can screw them up even more
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