
La diferencia entre una victoria fácil o una derrota letal es curar de forma oportuna y dividir un combate en equipo de la forma adecuada. Deslizarse alrededor de enemigos lentos le da al equipo de Kelvin la ventaja de maniobrar para que todo esto suceda.
La diferencia entre una victoria fácil o una derrota letal es curar de forma oportuna y dividir un combate en equipo de la forma adecuada. Deslizarse alrededor de enemigos lentos le da al equipo de Kelvin la ventaja de maniobrar para que todo esto suceda.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is formulated to be focused around dealing damage and still have decent healer support using Arctic Beam.
This has a Left -> Right order, but you should buy what you really need first.


II
Subidón arcano
Can be sold late-game for better items


II
Coleccionista de trofeos
Buy early and build stacks with assists, sell at late-game for better items. Can be replaced by other 1.6k greens if you don't like it or the matchup doesn't favor this item.


II
Potenciador de curación
Boosts all of your heal by a decent margin


II
Ralentización mística
Can be skipped, sell at late-game for better items.


IV
Espíritu ilimitado
Your first power spike which boost everything in your kit.


II
Robo de vida espiritual
Gives you some lee way on the tanky department.


II
Maldición anticura
Let your beam out-damage enemy's lifesteal or heal, also gives heal on kills and assists.


II
Emblema del hechicero
If your lane have spirit nukers, this will help you ease off some of their pressure
Rescue Beam by default, others depend on team comps.


III
Activo
Rayo de rescate
Highly recommended, allows you to save teammates who stepped into the deathball quicksand


III
Activo
Nova curativa
If your team tend to deathball alot this can be a great option


IV
Activo
Barrera divina
Should be considered late-game or when debuffs start to go out of control.
Go with teammates, toss grenade and beam people to death from the sky. Invade jungles if it's safe to do so.


II
Velocidad persistente
Lets you run faster and resisting slow.


II
Imbue [E]
Compresión de recarga
Imbue on Ice Path so it'll be available sooner and enhance your tempo, a stepping stone to Superior Cooldown


III
Tiempo de recarga superior
MEGA CORE, reduces all your abilities' cooldown.


IV
Exposición ascendente
The second and biggest beam power spike. They no longer see you as a problem, they see you as a real THREAT.


III
Expansión superior
For larger dome and longer beam


III
Recarga rápida
Gives you 2 extra healnades


II
Activo
Devolver fuego
Buy this when enemy team have strong gunners such as Venator, Silver, etc. This will discourage them from shooting at you


III
Resiliencia espiritual
Against a spirit heavy team comp you might want a bit more armor


III
Activo
Disipador de magia
Enemy team have too many debuffs? This will at least help you breathe better


III
Contrahechizo
If enemy team has a ton of burst spirit damage or predictable CC like Lash, this can be really useful


IV
Quemadura espiritual
Should only be considered after getting EE and comfortably Boundless or Infuser, by then your beam should deal enough damage to proc this item easily


IV
Activo
Infusor
Gain big heals and slight power boost


IV
Tiempo de recarga trascendente
Reduces all your abilities AND items' cooldown, consider this when you're slot locked


IV
Cota de bruja
This goes crazy against spirit teams where you can take full advantage of this


III
Duración superior
Extends duration for dome, beam and items


IV
Activo
Restaurador
Extremely situational, buy only if you think another dome is worth it over other 6k


IV
Ritmo curativo
Boosts move speed and fire rate for you and teammates by popping a nade on your feet
Might be useful


III
Activo
Onda de silencio
Buy this to keep ability spammer down a tad or to proc enemy's Indomitable.


III
Activo
Derribar
Main way to disable flyers such as Vindicta, Gray Talon, Seven's Ult and Bebop's Ult. Can also be bought to stop hyper mobile heroes like Lash.


III
Rompetanques
More situational, buy this if the enemy team have high HP damage sponge heroes (Mo & Krill, Abrams, etc)


IV
Activo
Reliquia maldita
Highly recommended getting first, extremely good for shutting down threatening enemies
If you find yourself in a situation where the usual mid-game greens isn't enough


III
Activo
Gema de teletransporte
You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere


III
Resiliencia balística
If there're huge chunky gun damage, this is a good choice


IV
Rompehechizos
This one spirit guy kept nuking your HP bar?


IV
Armadura plateada
Bullet hell and gun debuffers really grind your gear?


IV
Activo
Imparable
This might help tremendously if you're facing against a CC team


IV
Gigante
If there're too many hand-held miniguns in the room.
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