
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
tank everything and kill everything
Play disciplined in lane until you have your spirit spike or ult then go crazy. You can go 4.8k gun if you want but you'll lose slots for greens.


II
Active
Cold Front
good flat damage + rage gen to combo with dash. Also good for wave clear.


III
Active
Decay
rage generation and scales well into the late game. Can buy this first in lane if vs abrams or mo if you want


II
Healbane
early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed


III
Active
Warp Stone
Chase/disengage tool. Buy this every game. 30% bullet resist is a nice bonus


III
Spirit Resilience
just great in general to be tanky since spirit will be stronger early.


III
Torment Pulse
core damage after you use decay.


II
Improved Spirit
final damage component for 64 spirit. Basically full build now, you could get 4.8k gun at this point or just stack greens for 20 min
buy regen in lane if needed


I
Active
Healing Rite
if you take too much damage in lane, want to take sinnner's, or vs. a bad matchup


I
Extra Regen
just a lot of regen if you want to fight in lane


I
Restorative Shot
just a little sustain and wave clear for lane


II
Active
Slowing Hex
if movement heroes may be a problem (mina, pocket, apollo, lash, etc.)


II
Active
Return Fire
very good early for strong gun heroes if you need to counter them, sell for resists later


II
Battle Vest
gives resist and synergizes well with 4.8k gun if you want that


II
Active
Restorative Locket
i think this item has potential


III
Active
Metal Skin
could be good if no curses and vs haze, warden, silver, or if you just need more bullet resist
chain cc prevention. buy as much as you need


III
Counterspell
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Good for mid contest. Can skip if there's not much to parry


III
Active
Dispel Magic
more situational. Still a good buy if you need it (slow hexes, decays, haze, mirage, infern, etc.)


II
Reactive Barrier
A good cheap option for anti-hate crimes if they have multiple cc's


II
Debuff Reducer
debuff resist/cc reduction, good against pocket, upgrades to spellbreaker
when gun starts hurting


III
Bullet Resilience
good in general, buy almost every game to be tanky


IV
Juggernaut
if you need more tankiness vs. gun damage heroes + slow resist
if you don't need tankiness


IV
Active
Arctic Blast
cc and gives great burst if used before dash


IV
Boundless Spirit
damage up, big boost for torment and decay


III
Tankbuster
more damage + rage on dash, good damage option later in the game


IV
Transcendent Cooldown
dash resets if dash is maxed, uptime for actives, and more torment procs
Buy what you need here; you just want to be as tanky as possible (annotated)


IV
Plated Armor
buy for heroes who mainly do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Spellbreaker
for spirit nukers that give you trouble (pocket, lash, etc.)


IV
Active
Phantom Strike
to engage on easy targets


IV
Witchmail
if gun heroes are not a problem


IV
Active
Unstoppable
anti cc, also good for punching rejuv crystal


IV
Active
Divine Barrier
if pocket is a problem for you or you just need a better cleanse than dispel magic


IV
Crippling Headshot
good shred + anti-heal if you really need it (victor usually)


IV
Active
Colossus
just even more tankiness
pick one from each row


III
Point Blank
just damage and slow


III
Weighted Shots
dmg, spirit res, debuff reduction, just good stats


III
Active
Heroic Aura
bullet resist, move speed, fire rate, helps push walkers.


II
Kinetic Dash
4 stam + fire rate and ammo


II
Mystic Shot
decent poke + rage generation if you manage it well


II
Opening Rounds
just damage


III
Spirit Snatch
could be good for building rage now that knife is worse


III
Greater Expansion
range is good for ult and dash


III
Radiant Regeneration
The Dark Lord.


IV
Imbue [E]
Mystic Reverb
really good sustain and damage on dash in the late game


IV
Spirit Burn
strong anti heal. replace healbane


IV
Active
Scourge
idk could be good


II
Enchanter's Emblem
just decent stats for spirit/vs. a spirit team, just buy spirit resilience
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