Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Superior
Very strong
Good
Average
Below average
The worst
Difficult
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
1
2
3
4
Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.
Charges
Bleed Duration
+40 Damage and +7 Bleed DPS
Perform a dash forward, damaging enemies along the path.
Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.
Cooldown
Damage
Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash.
Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.
Incoming Damage Deferred
Cooldown
Deferred Damage Cleared
Move Speed
+6% Enemy Health Threshold and +8% Full Rage Bonus Damage
A loyal member of "The Baxter Society", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living.
While his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.25
Base Bullet Damage
+2.67
Base Melee Damage
+35
Base Health
A loyal member of "The Baxter Society", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living.
While his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.
Superior
Very strong
Good
Average
Below average
The worst
Difficult
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
1
2
3
4
Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.
Charges
Bleed Duration
+40 Damage and +7 Bleed DPS
Perform a dash forward, damaging enemies along the path.
Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.
Cooldown
Damage
Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash.
Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.
Incoming Damage Deferred
Cooldown
Deferred Damage Cleared
Move Speed
+6% Enemy Health Threshold and +8% Full Rage Bonus Damage
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.25
Base Bullet Damage
+2.67
Base Melee Damage
+35
Base Health