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Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Description

Off meta, fully annotated, max Ball first, Seven build. All items labelled. Ability based spirit carry, reject boring ult builds.

Don't expect to 1v1 other carries, play with your team and put out that constant DPS with great debuffs.

Item Build

#Citadel_HeroBuilds_EarlyGame

Look to clear wave fast and safely, you are not a strong laner.

Deadlock Item

I

Monster Rounds

Great for clearing, bit of weapon damage from investment, and regen is super handy. Builds into Cultist.

Deadlock Item

II

Suppressor

Really good item vs any gun hero and even some that are ability based.

Deadlock Item

I

Extra Charge

Decent early, nothing special but obviously nice to have.

Deadlock Item

III

Active

Cultist Sacrifice

Get this online and start leeching tier 3 jungle when you can safely. Scales your high base damage, and hit gun investment fast.

Deadlock Item

II

Active

Fleetfoot

On demand speed, but the real star is full speed while shooting. Big spike on gun damage now!

Deadlock Item

I

Extra Spirit

Prereq for Improved Spirit.

Deadlock Item

II

Improved Spirit

It's an upgrade, can grab if the souls are spare. Regen is nice early.

Deadlock Item

II

Imbue [E]

Compress Cooldown

Need some CDR for balls, combined with more charges gives a ton of uptime. Should hit nice spirit spike here close to T3 ball.

Deadlock Item

II

Enduring Speed

After the big move speed nerf patch, this item is back to being semi required. Feel free to swap for stamina instead.

Early Defensive

Deadlock Item

I

Extra Regen

Can replace with your preferred survivability (Healing Rite etc) but I find this is the most consistent.

Deadlock Item

II

Battle Vest

This is okay.

#Citadel_HeroBuilds_MidGame

Ball and Surge spirit damage will scale a lot by the end of here.

Deadlock Item

II

Spirit Lifesteal

Good item, sustain plus spirit power is good. Get Healbane first if the enemies are healing a lot.

Deadlock Item

II

Healbane

Anti heal is great and burst heal not only keeps you topped up after fights but surprises enemies too. Big HP spike here.

Deadlock Item

III

Rapid Recharge

Rapid fire Balls. Needed for the reduced cooldown between charges. If you are close to 4.8k, get Boundless first instead.

Deadlock Item

IV

Boundless Spirit

A huge global upgrade to your whole kit. Ton of spirit power and even more Regen.

Deadlock Item

III

Superior Cooldown

Very nice upgrade, you really want Surge and Stun up as often as possible too.

Deadlock Item

II

Imbue [E]

Quicksilver Reload

Mid item on its own, but Magnum makes it worth. Helps with ammo.

Deadlock Item

IV

Imbue [E]

Mercurial Magnum

Gives a lot of extra constant damage on top of ball and surge, and removes the need to reload entirely. Scales great with Seven's high base dmg.

Mid Support

Deadlock Item

II

Mystic Slow

Slow is good this patch, with less movespeed everywhere AND reducing dash range when everyone relies on it.

Deadlock Item

IV

Active

Infuser

Not as consistent as Leech but just pop this at the start of a fight and you get a crazy DPS improvement and SO much lifesteal.

Deadlock Item

II

Mystic Vulnerability

A good spike in spirit damage, doesn't stack with other teammates with the same item.

Deadlock Item

I

Imbue [E]

Mystic Expansion

A nice lil bump to your ball range. Don't priority this, if you have 800 sitting around and spare slots its okay.

#Citadel_HeroBuilds_LateGame

Look to sell early def and gun items. Most items here are luxury upgrades.

Deadlock Item

IV

Escalating Exposure

Decent upgrade to vuln, don't forget this is NOT more shred, it is spirit amp.

Deadlock Item

III

Greater Expansion

Great upgrade for not just ball but stun too. Again dependant on slots first.

Deadlock Item

IV

Lightning Scroll

Very mid upgrade, really don't bother rushing this. Luxury upgrade.

Deadlock Item

IV

Transcendent Cooldown

Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.

Mid to Late Defensive

Deadlock Item

II

Enchanter's Emblem

Spirit Resist is good but Regen + CDR + Spirit kinda cracked. Take instead of healbane if you think you don't need the heal reduction AND heal on kill.

Deadlock Item

IV

Juggernaut

Just a nice upgrade to Enduring, but its not needed. Great against gun teams.

Deadlock Item

II

Debuff Reducer

Bad item but prereq to a couple good ones.

Deadlock Item

III

Active

Debuff Remover

Use this for all of those cringe DOTs and incoming abilities.

Deadlock Item

III

Bullet Resilience

Not many good bullet counters late game so this might have to do if its all bullet.

Deadlock Item

III

Spirit Resilience

This item is good but spellbreaker is basically an upgrade if you can afford it.

Deadlock Item

IV

Active

Unstoppable

Stop all that pesky CC and other negative effects.

End Game/Random Stuff to Test

If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)

Deadlock Item

IV

Active

Ethereal Shift

Nice pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.

Deadlock Item

III

Counterspell

Very popular item if you're good enough to use it.

Deadlock Item

IV

Spellbreaker

Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.

Deadlock Item

III

Spirit Rend

If you need even more shred on top of mystic vuln, use this.

Deadlock Item

IV

Crippling Headshot

Technically even more shred plus anti heal built in but on Seven you gotta be goated to use this.

Deadlock Item

III

Toxic Bullets

Scaling bleed damage with heal reduction, another chance for gun investment.

Deadlock Item

III

Tesla Bullets

Funny item, technically a consideration for investment but not as good on ball build.

Deadlock Item

IV

Spirit Burn

Use ball, surge and magnum to activate for some extra burst and very nice anti healing, but its expensive and unreliable on Seven.

Deadlock Item

III

Active

Silence Wave

If you need silence this is okay. As a general note, Seven is pretty reliant on getting good items so building counters like Curse really hampers your late game potential.

Deadlock Item

III

Active

Warp Stone

Expensive but gives Seven a way out.

Deadlock Item

IV

Plated Armor

An okay anti gun late game item.

Ability Point Order

Lightning Ball

Static Charge

Power Surge

Storm Cloud

1

1

2

5

1

2

5

2

5

1

2

5

Best Seven Builds – Deadlock Hero Guide | Deadlock Coach