
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
6/15 update: Slight changes to item order and trophy back in main build.
TWITCH.TV/RAIGEKl
Feel free to ask me any questions on the Sinclair discord @RAIGEKI
Don't throw lane on the first few waves we aren't strong until we have 2 abilities. Save bolt charges for when you have assistant and look for kills / rotations with ult once you have trophy.


I
Extra Charge
Try to save both bolt charges in lane for when assistant is up.


I
Extra Spirit
spirit good


II
Improved Spirit
spirit good


II
Trophy Collector
I've found that playing support in E6 solo queue is impossible without this item. You can skip this if you don't play super active early like I do though.


I
Monster Rounds
I get this later now as with boxes spawning at 3 minutes its not as important to push out the waves early as it was before. You still eventually want this so killing troopers isn't miserable.


III
Rapid Recharge
significant increase to bolt output. If you're still in lane at this point you should be able to push out anyone.


II
Enchanter's Emblem
spirit good


II
Enduring Speed
Finish out green invest. Lets you zoom zoom and be everywhere on the map.
Usually in this order but you want all of these every game. I'll often buy a 3200 green after surge based on what I think is needed.


III
Imbue [E]
Surge of Power
Massive bolt dmg spike, you will be one shotting people at this point in the game and can solo kill walkers if they let you push up a wave unattended.


III
Greater Expansion
Makes everything easier to hit and makes almost every ult better.


IV
Boundless Spirit
Giga damage increase to everything


III
Superior Duration
Works with rabbit and almost every ult we steal


III
Superior Cooldown
Overrated but at this point in the game is still good. Our cds are naturally very low and you don't get nearly as much value from this item as you think you do.


III
Active
Dispel Magic
Buy if they have lots of silences / slowing hexes or dying to dots like shiv knives / infernus afterburn.


III
Active
Warp Stone
All around good survivability item and enables a lot of stolen ults.


III
Active
Metal Skin
Best anti gun item in the game. Only really buy this if I need it to survive while warden / seven / dynamo ulting or if they have ult haze.


III
Counterspell
Really good in specific matchups. I buy this vs Drifter most often so his ult doesn't cc me for 12 seconds.


IV
Active
Magic Carpet
Love this item to death and if you're ahead you can get it much earlier. Very good to enable certain ults like bebop / lash as well as be anywhere on the map with 0 risk.


IV
Imbue [E]
Active
Echo Shard
Always broken with max rabbit. If you don't feel like you need to do more damage this is the de facto way to play this hero lategame that always works.


IV
Spirit Burn
Only really buy this if you need the antiheal. The damage on this did just get buffed though so it might be better than I think.


IV
Active
Scourge
Throw on your fattest gorilla and farm free damage. Very strong with how much range and duration we buy.


IV
Diviner's Kevlar
Always a solid item after you hit max spirit investment if you don't know what else to buy.


IV
Transcendent Cooldown
More buttons, only buy when you have full actives.


IV
Spiritual Overflow
Best one slot gun invest we can buy at this point in the game. Just a pile of stats we want all of.


IV
Imbue [E]
Mercurial Magnum
Now that we get T3 assistant 10k souls earlier we can make extremely good use of this. Does insane damage with how high our guns base damage is and how much spirit we build.
AP order always starts 111224433, after this either max bunny or ult first based on the enemy lineup. T3 assistant should always be the last AP we get at 40k.


I
Active
Healing Rite
If needed for lane


III
Veil Walker
Love this item to death and still buy it most games for positioning / map rotations but if you're behind its a lot worse.


III
Active
Rescue Beam
if noob teammates getting owned by holliday / bebop / paradox


IV
Active
Unstoppable
Only consider this item if you're stealing dynamo / seven ult every fight and are against a lot of interupts. Urn teleporting got stealth patched :(


IV
Active
Divine Barrier
If pocket ult is owning one of your carries or if you're getting owned by drifter this is fine.


II
Mystic Vulnerability
Good slot filler


II
Active
Slowing Hex
Good against stamina fairys. Usually better bought by others though.


III
Active
Knockdown
Can buy if getting owned by flyers or channeling ults


IV
Active
Vortex Web
Good in combo with echo and rabbit.


IV
Lightning Scroll
I only really buy this vs vindicta to guaranteed rip her out of the sky. You can buy it for seven / warden ults though.
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