With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
7/6 update: Big buffs to spirit scaling in the last patch and huge nerfs to CDR change the build quite a bit. Read annotations!
Feel free to ask me any questions on the Sinclair discord @RAIGEKI
lots of spirit power and items we need to empower bolt early
I
Monster Rounds
Keeps lane pushed so we can play bridge
I
Active
Healing Rite
Buy it when you need it, buy it for your lane partner too!
I
Mystic Burst
Really good early pressure item and helps early farming since it doesn't go on CD on creeps
III
Rapid Recharge
This timed with T3 bolt is one of the biggest power spikes in the game. You can just start one shotting people at this point or take any t3 camp on the map besides the warehouse.
I
Imbue [E]
Mystic Expansion
Expansion is needed to be able to farm neutral camps properly with bolt
III
Counterspell
Amazing item now after the buffs. I buy this every game at some point. When you want to buy it is up to you.
II
Reactive Barrier
By far the best barrier item if their team enables it.
II
Spirit Shielding
If reactive isn't good then pick whatever shielding is better
II
Weapon Shielding
If reactive isn't good then pick whatever shielding is better
Roughly in order
II
Imbue [E]
Compress Cooldown
Bolt is absurd at this point in the game so we want as many of them as possible
III
Active
Majestic Leap
My preferred mobility item, can be subbed for warp stone or carpet based on preference. Take rooftops as often as possible for bolting
III
Imbue [E]
Surge of Power
Massive bolt damage boost
IV
Boundless Spirit
Massive raw damage increase to everything and gives us a lot of movespeed
IV
Imbue [E]
Mystic Reverb
Biggest bolt damage boost we can get after boundless. Practice throwing bolts from 3-4m behind your assistant so you can get the double reverb damage
Capping out our spirit investment and our damage potential. If the game goes past that double rabbit is still the best thing we can be doing
III
Greater Expansion
Amazing for bolt / rabbit / reverb and almost every ult you steal
III
Tankbuster
if you bought everything up to this point this should cap out your spirit investment, can double dip tankbuster damage the same way as with reverb if you position properly.
IV
Imbue [E]
Active
Echo Shard
At this point we can't really get much more damage, so the next best thing we can do is double rabbit.
IV
Diviner's Kevlar
Just always a solid item. Can get this before echo shard if you max ult before rabbit.
IV
Transcendent Cooldown
This item really sucks. I try to avoid buying this unless theres nothing else I can buy.
read annotations
II
Healbane
Always buy against heal heavy lineups
III
Active
Debuff Remover
Rarely ever buy this but its good vs silences and stake build vindictas
III
Active
Metal Skin
Best anti gun hero item on this hero and often necessary to use seven and warden ults properly, we get a good amount of duration from our items so this pulls extra weight.
III
Active
Warp Stone
Always a decent item, if you are playing around stealing warden / seven / dynamo ults this is good paired with leap
IV
Active
Unstoppable
If you're stealing warden / seven / dynamo ults and really need them to full channel
II
Suppressor
Broken vs m1 heavy lineups
III
Active
Knockdown
Good if Vindicta or Lash is owning your team
IV
Active
Magic Carpet
My beloved carpet. I really wish they would put the barriers back on this item :< Still the best item if your team sucks and you have to do all the macro.
IV
Active
Vortex Web
Strong after echo shard
IV
Active
Scourge
Can throw on your beefiest gorilla against spirit heavy lineups
IV
Spirit Burn
I only buy this if lategame heavy antiheal is really needed
1
2
5
1
2
1
2
1
2
5
5
5