
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
- Always updated and fully annotated! Currently breakpointmaxxing for the new patch!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Mystic Burst
Essentially +50% Cloak damage in lane.


I
Monster Rounds
More lane pressure and helps with farm. Sellable late.


I
Extra Stamina
Good early upgrade to your movement.


II
Active
Cold Front
Your fifth ability, use it often!


I
Extra Spirit
Scales all of your damage throughout the game. Sellable late.


II
Active
Spirit Sap
Good standalone item against spirit heroes, also builds into Focus Lens.


III
Active
Majestic Leap
Your main way of engaging, use it to stack Barrage and evaluate the fight.
Lane Flex Buys


I
Active
Healing Rite
Emotional Support Healing Rite. Sellable late.


I
Spirit Strike
Great tempo buy, but falls off pretty fast. Sellable late.


II
Enchanter's Emblem
Strong passive, especially when we start with negative spirit resist.


II
Suppressor
Surprisingly good base stats and a strong anti-gun item.


I
Close Quarters
Big gun damage boost for farm.


III
Express Shot
Big burst damage if you prefer a more hybrid playstyle.


IV
Active
Focus Lens
Damage amp and silence on a very short cooldown.


IV
Active
Shadow Weave
Leap, Shadow Weave, reactivate Leap, keeps you invisible in the air. The ultimate hybrid divebomb item.


III
Stamina Mastery
More movement upgrades.


IV
Transcendent Cooldown
We have four actives so this gives us a ton of value.


III
Tankbuster
"True" spirit damage means we can deal with high resist heroes.


III
Greater Expansion
Extra range for those late-game teamfights.
+ Damage


II
Mystic Vulnerability
Cheap, easy to apply resist shred. Spirit Resist is also useful early


IV
Active
Arctic Blast
Stun people in close range to land your abilities. Only really worth it if you have nothing else to buy.


IV
Boundless Spirit
Unlimited money late game item


IV
Spirit Burn
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.


IV
Spellslinger
BANG BANG BANG BANG
+ Survival


IV
Diviner's Kevlar
Massive barrier if you're diving into brawls and just need to survive.


IV
Spellbreaker
Big late game anti-burst item.


IV
Active
Ethereal Shift
Very short cycle time with Transcendant Cooldown.
+ Utility


III
Active
Disarming Hex
With gun appearing more and more, this stops them pressing their button.


III
Superior Duration
More ticks, more damage, more debuff.


IV
Active
Curse
Shut down a single target.
+ Escape


III
Counterspell
Stop that right now!


III
Active
Debuff Remover
Anti Focus Lens tech.


III
Active
Warp Stone
Strong outplay potential and the bullet resist is also useful.


IV
Active
Unstoppable
For when you're the main target in fights.
Components


I
Imbue [E]
Mystic Expansion
More range on Affliction for cheap.


II
Imbue [E]
Compress Cooldown
Less Affliction downtime.


II
Improved Spirit
Adds more damage to every part of our combo and helps us hit the 4.8k Spirit threshold. Can be swapped out for Spirit Sap or Suppressor depending on lane.


III
Superior Cooldown
More abilities, more damage, more often.
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