With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
- Always updated! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Active
Healing Rite
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. Sellable late.
II
Active
Cold Front
Your fifth ability, use it often!
II
Enchanter's Emblem
Really strong stats, especially when we start with negative spirit resist.
I
Extra Spirit
Great damage for the cost, sellable later.
III
Active
Cultist Sacrifice
Buy when you start to roam and use it to steal T3 minions in the enemy jungle. Sellable for E Shift late if needed.
III
Active
Majestic Leap
Your main way of engaging, use it to stack Barrage and evaluate the fight.
I
Extra Stamina
Good boost to your movement.
IV
Transcendent Cooldown
We live and die by our cooldowns, so we want as much reduction as we can. Also affects our multiple actives too.
Early Situational
II
Reactive Barrier
Excellent into teams that frequently movement lock you.
II
Battle Vest
Respectable bullet resist and boosts your own damage output.
II
Active
Spirit Sap
Great resist shred for the cost. Upgrade into Silence Wave if the enemies are playing grouped.
III
Counterspell
Stop that right now!
IV
Spirit Burn
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
IV
Diviner's Kevlar
Massive barrier and the Ability Duration is also really useful.
III
Stamina Mastery
More movement upgrades.
IV
Active
Ethereal Shift
Very short cycle time with Transcendant Cooldown. Sell Cultist if needed.
IV
Boundless Spirit
Unlimited money late game item.
IV
Active
Arctic Blast
Stun people in close range to land your abilities.
Typically pick one or two Early Situational items to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
I
Close Quarters
Great damage for the cost. Sellable later.
I
Spirit Strike
Useful in a close range lane to get some bonus damage
I
Mystic Burst
A small extra burst.
III
Express Shot
Massive damage up close, great when paired with Arctic Blast.
III
Spirit Snatch
Incredibly strong if you can land it.
+ Resist Shred
II
Mystic Vulnerability
Not quite as much shred as Spirit Sap, but can be applied to multiple people more easily.
III
Active
Silence Wave
Makes Spirit Sap an area effect and adds CC for larger teamfights. Also consider Curse or Focus Lens.
III
Tankbuster
"True" spirit damage means we can deal with high resist heroes.
+ Survival / Escape
II
Spirit Shielding
Strong sustain against spirit heroes.
III
Active
Warp Stone
Strong outplay potential, the extra bullet resist is also very valuable.
IV
Spellbreaker
Late game spirit burst counter.
+ Utility
II
Suppressor
Surprisingly good base stats and a strong anti-meta item.
III
Greater Expansion
Extra range for when all that matters is hitting Affliction.
III
Superior Duration
More ticks on Spirit Burn and Affliction.
IV
Active
Curse
Shut down a single target.
Components / Upgrades
I
Monster Rounds
More lane pressure and builds into Cultist later.
II
Imbue [E]
Compress Cooldown
Less Affliction downtime.
II
Improved Spirit
If you have the slots to be able to upgrade Extra Spirit rather than sell it.
III
Superior Cooldown
More abilities, more damage, more often.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
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2
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2
1
2
5
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2
5
5
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