With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
Now fully annotated!
@NatanDeadlock on YT
Roughly Left to Right
I
Monster Rounds
Helps with clearing troopers, builds into Cultist
I
Active
Healing Rite
Best healing item for Pocket, keeps you healthy throughout the lane and mid game
II
Active
Cold Front
Some extra burst and waveclear
I
Mystic Burst
Some extra burst, builds into Tankbuster
II
Enchanter's Emblem
Cancels out Pocket's -15% spirit resist, and gives good stats
III
Active
Majestic Leap
Might be better to buy a bit later now, have to see
III
Active
Cultist Sacrifice
Buy around 8 minutes and try to eat one of the enemy's T3 camps
I
Restorative Shot
Some extra healing if needed
I
Close Quarters
Good in fistfight lanes, melee resist and more gun dmg
Roughly Left to Right, Top Row First
II
Imbue
Compress Cooldown
Builds into Superior CD
III
Superior Cooldown
More cooldowns
IV
Transcendent Cooldown
Reduces CD on all your active items, Cultist now has near 100% uptime
I
Extra Stamina
Some extra mobility, builds into Stamina Mastery
III
Tankbuster
This item generally does good damage for me, can swap it out for Spirit Snatch or buy it later
IV
Spirit Burn
Can skip if the enemy team barely has any Healing
III
Stamina Mastery
OP mobility, makes you really hard to catch with Maj leap and low CDs on Satchel/Cloak
II
Spirit Lifesteal
Nice replacement for Healing Rite at this point
IV
Active
Ethereal Shift
Should make you pretty much immortal
IV
Active
Arctic Blast
More burst
III
Spirit Snatch
Really good mid game, but can be tricky to use. Try to get a light melee in before your combo, but after is fine as well
III
Active
Silence Wave
Solid against caster comps
III
Counterspell
Parry that shit
III
Active
Warp Stone
More mobility
IV
Diviner's Kevlar
Fat barrier when you ult and some Duration
IV
Leech
If you're rich
IV
Cheat Death
Really good if you need to survive to carry, pretty much must buy vs Mo and Krill late game
IV
Spellbreaker
VS Spirit Burst heavy comps
IV
Active
Phantom Strike
Late game replacement for Cultist against flying heroes or M1 carries
IV
Active
Refresher
If you need to clutch up the game with 2 ults
IV
Active
Curse
Late game replacement for Cultist if you need to shut down someone
IV
Boundless Spirit
If you have slots and souls and you just want more damage
III
Superior Duration
Longer ult, longer damage amp
III
Greater Expansion
Bigger abilities :D
III
Point Blank
If you bought Close Quarters early, have slots and want some extra gun damage
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