
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
- Always updated! Currently 4.8k breakpointmaxxing for the new patch!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Monster Rounds
More lane pressure and helps with farm.


I
Mystic Burst
Essentially +50% Cloak damage in lane. Sellable late.


II
Active
Cold Front
Your fifth ability, use it often!


I
Close Quarters
Big gun damage boost in lane.


I
Rapid Rounds
Efficient gun damage, helps you farm camps early and gets us closer to the 4.8k investment breakpoint.


III
Active
Cultist Sacrifice
Always buy at 8 minutes, skipping items if needed, and steal a T3 creep, . Then come back and do the rest of the section. Sellable very late for active space.


III
Active
Majestic Leap
Your main way of engaging, use it to stack Barrage and evaluate the fight.


III
Superior Cooldown
More abilities, more damage, more often.
Lane Flex Buys


I
Active
Healing Rite
Emotional Support Healing Rite. Sellable late.


II
Mystic Shot
If you prefer Mystic Shot, skip Close Quaters and Rapid Rounds.


II
Suppressor
Surprisingly good base stats and a strong anti-meta item.


II
Enchanter's Emblem
Really strong stats, especially when we start with negative spirit resist.


IV
Transcendent Cooldown
We live and die by our cooldowns, so we want as much reduction as we can get. Also affects our multiple actives too.


II
Mystic Vulnerability
Cheap, easy to apply resist shred.


IV
Active
Focus Lens
Damage amp and silence on a very short cooldown.


III
Greater Expansion
Extra range for when all that matters is hitting Affliction.


III
Superior Duration
More ticks, more damage, more debuff.


IV
Diviner's Kevlar
Massive barrier and the Ability Duration is also really useful.
+ Spirit Damage


I
Extra Spirit
Scales all of your damage throughout the game. One of the most soul efficient items for us.


II
Improved Spirit
Even more spirit if you're planning on upgrading into Boundless.


III
Tankbuster
"True" spirit damage means we can deal with high resist heroes.


III
Torment Pulse
If you're in more sustained, close-range fights, has a lot of value.


IV
Boundless Spirit
Unlimited money late game item.
+ Survival


I
Extra Stamina
Good boost to your movement.


III
Stamina Mastery
More movement upgrades.


III
Counterspell
Stop that right now!


III
Active
Warp Stone
Strong outplay potential and the bullet resist is useful too.


IV
Active
Ethereal Shift
Very short cycle time with Transcendant Cooldown.
+ Utility


III
Active
Alchemical Fire
Great for end-game seiging or defending. Especially with range and duration buffs.


IV
Active
Unstoppable
For when you're the main target in fights.


IV
Active
Curse
Shut down a single target.


IV
Spirit Burn
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
+ Components / Upgrades


I
Imbue [E]
Mystic Expansion
More range on Affliction for cheap.


II
Imbue [E]
Compress Cooldown
Less Affliction downtime.


II
Imbue [E]
Duration Extender
A stepping stone to Superior Duration most of the time.


IV
Active
Arctic Blast
Stun people in close range to land your abilities.
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