With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
- Always updated! Hybrid Burst playstyle. Now with full annotations! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
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Monster Rounds
Good lane pressure and builds into Cultist later.
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Active
Healing Rite
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. You can get so much passive healing throughout the match.
II
Active
Cold Front
Your fifth ability, use it often!
II
Mystic Shot
Good poke from range. Something that Pocket lacks, typically.
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Extra Stamina
Good boost to your movement.
III
Active
Majestic Leap
Your main way of engaging, use it to stack barrage and evaluate the fight.
III
Active
Cultist Sacrifice
Lots of good stats, but needs Transcendent Cooldown to be worth it.
IV
Transcendent Cooldown
Reduces your cooldowns further. Most important for Cultist Sacrifice.
Early Situational
II
Enchanter's Emblem
Really strong stats, especially when we start with negative spirit resist.
II
Reactive Barrier
Excellent into teams that frequently movement lock you.
II
Spirit Shielding
Strong sustain against Spirit heroes.
III
Counterspell
Stop that right now!
III
Stamina Mastery
More movement upgrades.
III
Tankbuster
"True" spirit damage means we can deal with high resist heroes.
IV
Spirit Burn
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
IV
Boundless Spirit
As much as I hate this item, it really helps proc Spirit Burn late game.
IV
Active
Arctic Blast
The stun is strong with Express Shot and Mystic Shot if you enjoy that playstyle.
IV
Active
Curse
If you have problems with a single fed carry.
Typically pick one early situational to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
I
Mystic Burst
Small damage boost for exploding people in lane.
III
Express Shot
A strong addition to our burst damage
III
Spirit Snatch
For even more spirit shred if you can get in close.
IV
Crippling Headshot
All-in-one solution to resist problems.
+ Escape
II
Debuff Reducer
For avoiding minor stuns and debuffs
III
Active
Debuff Remover
Useful for non-stun debuffs like Infernus Afterburn or Mirage Mark.
III
Active
Warp Stone
Good escape, the extra bullet resist is also very valuable.
IV
Active
Unstoppable
Your late game answer to all crowd-control effects.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category, or not enjoying the playstyle of a certain item.
+ Survival
II
Suppressor
Surprisingly good base stats and a strong anti-meta item.
II
Active
Restorative Locket
Good for a burst of health and stamina, but at the cost of an active slot.
II
Weapon Shielding
Strong sustain against Gun heroes. Not quite as versatile as Reactive or Spirit.
IV
Plated Armor
Late game Gun counter. Barriers sellable.
IV
Spellbreaker
Late game Spirit counter. Barriers sellable.
IV
Active
Ethereal Shift
Very short cycle time with Transcendant Cooldown. Barriers sellable if tight on slots.
+ Utility
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Imbue [E]
Mystic Expansion
If you need more range on Affliction.
II
Imbue [E]
Compress Cooldown
Less Affliction downtime is always good.
III
Greater Expansion
When teamfights get big late game, this allows you to hit everyone with Affliction
III
Superior Cooldown
More abilities, more damage, more escape.
IV
Active
Refresher
For when one ult just isn't enough
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