
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
Now fully annotated!
@NatanDeadlock on YT
Roughly Left to Right


I
Monster Rounds
Helps with clearing troopers, builds into Cultist


I
Mystic Burst
Some extra burst, builds into Tankbuster


II
Active
Cold Front
Some extra burst and waveclear


II
Enchanter's Emblem
Cancels out Pocket's -15% spirit resist, and gives good stats


III
Active
Cultist Sacrifice
Buy around 8 minutes and try to eat one of the enemy's T3 camps


III
Active
Majestic Leap
Might be better to buy a bit later now, have to see


II
Mystic Shot
We want to get to 4.8k Gun Investment with Mystic Shot + Cultist


I
Active
Healing Rite
Best healing item for Pocket, keeps you healthy throughout the lane and mid game


I
Restorative Shot
Some extra healing if needed


II
Kinetic Dash
Alternative for Mystic Shot


II
Healbane
VS heavy healing lanes/teams
Roughly Left to Right, Top Row First


II
Imbue
Compress Cooldown
Builds into Superior CD


III
Superior Cooldown
More cooldowns


II
Active
Spirit Sap
Amps your damage


IV
Transcendent Cooldown
Reduces CD on all your active items, Cultist now has near 100% uptime


I
Extra Stamina
Some extra mobility, builds into Stamina Mastery


III
Tankbuster
This item generally does good damage for me, can swap it out for Spirit Snatch or buy it later


III
Stamina Mastery
OP mobility, makes you really hard to catch with Maj leap and low CDs on Satchel/Cloak


III
Greater Expansion
Bigger abilities :D


II
Spirit Lifesteal
Nice replacement for Healing Rite at this point


IV
Active
Arctic Blast
More burst


III
Counterspell
Parry that shit


III
Active
Warp Stone
More mobility


III
Spirit Snatch
Really good mid game, but can be tricky to use. Try to get a light melee in before your combo, but after is fine as well


III
Point Blank
If you bought Close Quarters early, have slots and want some extra gun damage


II
Spirit Shielding
Pretty much always good


II
Weapon Shielding
Good vs Weapon heavy teams


II
Reactive Barrier
Good vs Lots of Hard CC


IV
Diviner's Kevlar
Fat barrier when you ult and some Duration


III
Active
Debuff Remover
If people spam Slowing Hex / Focus Lens or just in general vs a ton of debuffs


IV
Spellbreaker
VS Spirit Burst heavy comps


IV
Cheat Death
Really good if you need to survive to carry, pretty much must buy vs Mo and Krill late game


IV
Active
Phantom Strike
Late game replacement for Cultist against flying heroes or M1 carries


IV
Leech
If you're rich


IV
Active
Curse
Late game replacement for Cultist if you need to shut someone down


IV
Active
Ethereal Shift
Should make you pretty much immortal


IV
Active
Refresher
If you need to clutch up the game with 2 ults


IV
Boundless Spirit
If you have slots and souls and you just want more damage


IV
Spirit Burn
Can skip if the enemy team barely has any Healing, eshift or curse instead are really good


IV
Active
Focus Lens
Maj Leap > Barrage > Focus Lens > Combo > Dead


III
Superior Duration
Longer ult, longer damage amp
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