
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
- Always updated and fully annotated!
- Forgive me, Torment Pulse believers...
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


II
Swift Striker
[⇄] Reliable fire rate. Pairs great with our T2 Cloak.


II
Bullet Resist Shredder
[⇄] Massive damage with T2 cloak.


I
Mystic Burst
Bonus damage in lane.


II
Mystic Vulnerability
[⇄] Even more resist shred. Sprit Resist is also meaningful early.


I
Imbue [E]
Mystic Expansion
Makes Affliction not tiny.


I
Extra Stamina
Get moving!
Early Situational - As needed


I
Active
Healing Rite
[⇄] Emotional Support Healing Rite. Buy when even slightly low.


II
Spirit Shielding
[⇄] Great into burst lanes like Mina, Yamato or Talon.


II
Reactive Barrier
[⇄] Great into stun lanes like Bebop, Abrams or Haze.


II
Active
Cold Front
[⇄] Honestly, we might be able to get away without this.


I
Extra Health
[⇄] Mostly to hit the Vitality threshold, very sellable late.


III
Active
Warp Stone
[⇄] Get out of there fast! Bullet Resist is also useful.


III
Point Blank
[⇄] Damage spike with slowdown utility too.


III
Stamina Mastery
More movement upgrades.


III
Tankbuster
True Spirit damage lets us deal with high resist heroes.


III
Superior Cooldown
More cooldown reduction if you're not all-in on actives yet.


IV
Active
Ethereal Shift
Strong stall, especially with Warp Stone for distance.


III
Greater Expansion
[⇄] Extra range for big large nasty ults.


IV
Transcendent Cooldown
[⇄] A ton of value with multiple actives and item cooldowns.


IV
Cheat Death
[⇄] Good into heavy cc if you just need to Afflict, survive and get out. Sort of required against Mo / Dynamo.


IV
Spirit Burn
[⇄] Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
[⇄] Damage


II
Improved Spirit
[⇄] More Spirit Power!


III
Active
Alchemical Fire
[⇄] Massive bullet resist reduction, also applies any spirit damage debuffs . A real teamfight winner if played right.


III
Hunter's Aura
[⇄] Goes great with our T2 cloak. Try to isolate people if you can.


III
Torment Pulse
[⇄] Gives us sustained damage for chasing down kills and very fast jungle clear.


IV
Active
Scourge
[⇄] Max health damage is really good now everyone has more HP.
[⇄] Utility


I
Rebuttal
[⇄] If your lane is super punch heavy, especially vs Viscous if you can parry Puddle Punch.


II
Imbue [E]
Compress Cooldown
More ability, more often.


III
Active
Majestic Leap
[⇄] Emotional support Leap. Reminds me of better times.


IV
Active
Unstoppable
[⇄] Great into Curse, Dynamo, Mo and Krill if you don't like Cheat Death and have spare active slots.
Items annotated with [⇄] can be swapped for optional item(s) with the same total value. Try to be aware of investment spikes!
[⇄] Survival


II
Debuff Reducer
[⇄] Good if stuns are annoying, but Unstoppable is overkill.


II
Enchanter's Emblem
[⇄] A good balance of damage and resists. A great generic option.


III
Active
Metal Skin
[⇄] Great into Venator Silver, Haze, or other primarily Weapon damage characters.


IV
Spellbreaker
[⇄] Big late game anti-burst item.


IV
Diviner's Kevlar
[⇄] Massive barrier and spirit power for causing an impact in teamfights.
[⇄] Debuff


II
Imbue [E]
Duration Extender
[⇄] Longer Affliction for endgame teamfights.


II
Suppressor
[⇄] Great tempo item early for slowing down gun carries in 1v1s. Sellable after max Satchel.


III
Active
Silence Wave
[⇄] Good teamfight ability with surprisingly high damage.


III
Superior Duration
[⇄] Even more duration on everything when you really want to be a debuff machine.


IV
Active
Phantom Strike
[⇄] GET IN THERE! Also good against fliers and evasive characters.


IV
Active
Cursed Relic
[⇄] Nuclear Option - Best if someone is really ahead and you're struggling to have impact.
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