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Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Description

- Always updated and fully annotated!
- Forgive me, Torment Pulse believers...

- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami

Item Build

Ult T2 @ 8.6k Souls

Early Situational - As needed

Deadlock Item

I

Active

Healing Rite

[⇄] Emotional Support Healing Rite. Buy when even slightly low.

Deadlock Item

II

Spirit Shielding

[⇄] Great into burst lanes like Mina, Yamato or Talon.

Deadlock Item

II

Reactive Barrier

[⇄] Great into stun lanes like Bebop, Abrams or Haze.

Deadlock Item

II

Active

Cold Front

[⇄] Honestly, we might be able to get away without this.

Max Cloak @ 23.6k Souls

Deadlock Item

I

Extra Health

[⇄] Mostly to hit the Vitality threshold, very sellable late.

Deadlock Item

III

Active

Warp Stone

[⇄] Get out of there fast! Bullet Resist is also useful.

Deadlock Item

III

Point Blank

[⇄] Damage spike with slowdown utility too.

Deadlock Item

III

Stamina Mastery

More movement upgrades.

Deadlock Item

III

Tankbuster

True Spirit damage lets us deal with high resist heroes.

Deadlock Item

III

Superior Cooldown

More cooldown reduction if you're not all-in on actives yet.

Endgame - Flexible Order

Deadlock Item

IV

Active

Ethereal Shift

Strong stall, especially with Warp Stone for distance.

Deadlock Item

III

Greater Expansion

[⇄] Extra range for big large nasty ults.

Deadlock Item

IV

Transcendent Cooldown

[⇄] A ton of value with multiple actives and item cooldowns.

Deadlock Item

IV

Cheat Death

[⇄] Good into heavy cc if you just need to Afflict, survive and get out. Sort of required against Mo / Dynamo.

Deadlock Item

IV

Spirit Burn

[⇄] Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.

[⇄] Damage

Deadlock Item

II

Improved Spirit

[⇄] More Spirit Power!

Deadlock Item

III

Active

Alchemical Fire

[⇄] Massive bullet resist reduction, also applies any spirit damage debuffs . A real teamfight winner if played right.

Deadlock Item

III

Hunter's Aura

[⇄] Goes great with our T2 cloak. Try to isolate people if you can.

Deadlock Item

III

Torment Pulse

[⇄] Gives us sustained damage for chasing down kills and very fast jungle clear.

Deadlock Item

IV

Active

Scourge

[⇄] Max health damage is really good now everyone has more HP.

[⇄] Utility

Deadlock Item

I

Rebuttal

[⇄] If your lane is super punch heavy, especially vs Viscous if you can parry Puddle Punch.

Deadlock Item

II

Imbue [E]

Compress Cooldown

More ability, more often.

Deadlock Item

III

Active

Majestic Leap

[⇄] Emotional support Leap. Reminds me of better times.

Deadlock Item

IV

Active

Unstoppable

[⇄] Great into Curse, Dynamo, Mo and Krill if you don't like Cheat Death and have spare active slots.

Items annotated with [⇄] can be swapped for optional item(s) with the same total value. Try to be aware of investment spikes!

[⇄] Survival

Deadlock Item

II

Debuff Reducer

[⇄] Good if stuns are annoying, but Unstoppable is overkill.

Deadlock Item

II

Enchanter's Emblem

[⇄] A good balance of damage and resists. A great generic option.

Deadlock Item

III

Active

Metal Skin

[⇄] Great into Venator Silver, Haze, or other primarily Weapon damage characters.

Deadlock Item

IV

Spellbreaker

[⇄] Big late game anti-burst item.

Deadlock Item

IV

Diviner's Kevlar

[⇄] Massive barrier and spirit power for causing an impact in teamfights.

[⇄] Debuff

Deadlock Item

II

Imbue [E]

Duration Extender

[⇄] Longer Affliction for endgame teamfights.

Deadlock Item

II

Suppressor

[⇄] Great tempo item early for slowing down gun carries in 1v1s. Sellable after max Satchel.

Deadlock Item

III

Active

Silence Wave

[⇄] Good teamfight ability with surprisingly high damage.

Deadlock Item

III

Superior Duration

[⇄] Even more duration on everything when you really want to be a debuff machine.

Deadlock Item

IV

Active

Phantom Strike

[⇄] GET IN THERE! Also good against fliers and evasive characters.

Deadlock Item

IV

Active

Cursed Relic

[⇄] Nuclear Option - Best if someone is really ahead and you're struggling to have impact.

Ability Point Order

Barrage

Flying Cloak

Enchanter's Satchel

Affliction

1

2

1

1

2

2

5

5

1

2

5

5

Best Pocket Builds – Deadlock Hero Guide | Deadlock Coach