
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated for Frost Grenade and Healer support.
Buy according to what you need!


I
Extra Regen
If you need it earlier than expected (You usually buy this for Healing Booster)


I
Extra Charge
Starts out with a couple of grenades


II
Enchanter's Emblem
Sell this if you run out of slots or can get a good T4 item


III
Rapid Recharge
This is your power spike, rush as soon as you can after getting other items in the category


II
Healing Booster
Support core, gives more heal for everyone and yourself


II
Imbue [E]
Compress Cooldown
Helps reduce grenade's cooldown, you can imbue on dome if needed


II
Reactive Barrier
Main counter for Abrams, Bebop and basically any other CCs in the game


III
Trophy Collector
You can get this if your team is doing well, focus on getting ganks and be active in fights help getting stacks quickly
Choose 1 or 2


III
Active
Rescue Beam
GIGA IMPORTANT! This let you pull someone out of the mud


III
Active
Healing Nova
Great for deathballing and teamfights alike


II
Active
Guardian Ward
Gives a small barrier and speed boost


IV
Active
Divine Barrier
3 times the barrier, 4 times the price (WHAT?)
Everything you need, Stage 6 is ultra flexible


II
Enduring Speed
Let you go faster


III
Superior Cooldown
Reduces all of your abilities' cooldown


IV
Transcendent Cooldown
Reduce active items' cooldown like Rescue Beam, giga core


III
Greater Expansion
For bigger dome and longer beam


III
Tankbuster
Raw damage boost, great vs tankers
Fleet + one of these 3


II
Active
Fleetfoot
Gives you a ton of mobility as well as slide distance, sell only if you're buying a T4 item and ran out of slots


III
Active
Heroic Aura
Recommended, 15% bullet resist to your teammates and speed boost for yourself


III
Active
Alchemical Fire
Great for area denial, big fights and bullet resist shred


III
Hunter's Aura
More situational than the other 2, only buy if you tend to play around a roamer
Maximize Damage


IV
Spirit Burn
Now it drops both your enemy's health and heal from any kind, all from a single grenade


IV
Imbue [E]
Mystic Reverb
This is where your grenade's damage peaks


IV
Boundless Spirit
Usually not as needed as you get most of the spirit power from investment
Maximize Support


III
Superior Duration
This can extend your dome and ice path's duration


IV
Healing Tempo
Greatly boost your gunners fire rate as well as move speed for everyone


IV
Active
Curse
"Screw this guy in particular"
If you need to last longer in a fight


II
Spirit Shielding
This allows you to fight back spirit damage burst heroes


III
Radiant Regeneration
Make you go faster with some healing as bonus


III
Spirit Resilience
Too much Spirit damage?


III
Bullet Resilience
Too many bullets flying toward your direction?


III
Active
Debuff Remover
If the debuffs become unbearable or there're life threatening ones, buy this


III
Counterspell
Lash's bane, you can also buy this against heroes with predictable abilities


III
Active
Warp Stone
Can get yourself out of a muddy situation


IV
Spellbreaker
Gives you more room to breathe when VS-ing a spirit team


IV
Plated Armor
Gives you more room to breathe when VS-ing a gun team


IV
Juggernaut
If you're constantly being bombarded with slow CC and bullets, this is the best choice
Other utility items that can be useful


II
Healbane
If enemy has too much sustain mid-game, you might need this


II
Bullet Resist Shredder
Bullet shred for your team's gunners


III
Active
Silence Wave
"Screw you spirit users" item


III
Active
Disarming Hex
"Screw you gunners" item


IV
Active
Scourge
Gives either yourself or someone 40% spirit resist while also dealing damage upclose
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