
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated around Arctic Beam and Healer Support.
Buy according to what you need!


II
Arcane Surge
Sell this if you're buying a T4 item and out of slots


I
Imbue
Mystic Expansion
Extend your beam's range


II
Enchanter's Emblem
Sell this if you're out of slots and buying a good T4 item


III
Rapid Recharge
You need this for more grenades


I
Extra Regen
If you need it earlier than expected (You usually buy this for Healing Booster)


I
Restorative Shot
If you need EVEN more heal early on


II
Imbue
Compress Cooldown
Improve Ice Path's cooldown until you can get Superior Cooldown
Choose 1 or 2, depend on what your team need


II
Active
Guardian Ward
Can give someone's a quick extra boost


III
Active
Rescue Beam
This let you pull someone out of the mud


III
Active
Healing Nova
Better for deathballing and teamfights
Enhance your beam's damage and debuffing capabilities


III
Superior Duration
If you need more duration for dome


IV
Transcendent Cooldown
This should be your first T4 item as it helps with cooldown greatly


IV
Escalating Exposure
Your beam can build stacks easily and deal even more damage
Maximize damage and support


IV
Spirit Burn
Your Beam at Tier 3 upgrade can easily proc this item if you beam a group of enemies


IV
Boundless Spirit
Generally not as needed, but comes in handy in super late games


IV
Healing Tempo
Boosts your heal and gives a nice boost to gunners


IV
Active
Divine Barrier
Really strong support item that compliment well with Rescue Beam
If you need to last longer in a fight


III
Spirit Resilience
Too much Spirit damage?


III
Bullet Resilience
Too many bullets flying toward your direction?


III
Counterspell
If enemy team has a ton of burst spirit damage, this can be really useful


III
Active
Debuff Remover
If the debuffs become unbearable or there're life threatening ones, buy this


III
Active
Warp Stone
You need to escape from specific enemies


IV
Active
Infuser
A massive boost to sustain and a bit of spirit power


IV
Spellbreaker
Greatly reduce spirit damage


IV
Plated Armor
Gunners' middle finger


IV
Juggernaut
Helps debuffing enemies' fire-rate


IV
Active
Scourge
Grants someone microwave property + 40% spirit armor
If you need more tools against specific enemies


II
Healbane
If enemy has too much sustain early on


II
Imbue
Duration Extender
If you need more dome duration early on


III
Active
Knockdown
If you need to disable Vindicta, Talon, Seven, Lash


III
Active
Silence Wave
Prevents a particularly annoying enemy from using their abilities


IV
Active
Curse
"Screw you in particular"
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