
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated around Arctic Beam and Healer Support.
Buy according to what you need!


I
Extra Charge
If 2 grenades isn't enough


I
Extra Regen
The 1 HP/s regen sucked


IV
Boundless Spirit
Your first power spike, boost everything in your kit


II
Healing Booster
After you get this, get one of the healing items from Stage 2


I
Active
Healing Rite
If you and your lane partner trade damage alot you need this for quick top up during retreats.


I
Active
Golden Goose Egg
If you get a really tough lane, buy this and sell when you hit around 1500 souls


II
Enchanter's Emblem
If you're stuck in a spirit lane, this help tremendously
Recommended Rescue Beam and Divine Barrier (for late game)


III
Active
Rescue Beam
Highly recommended, allows you to save teammates who stepped into the deathball quicksand


III
Active
Healing Nova
If your team tend to deathball alot this can be a great option


II
Active
Guardian Ward
You can buy this early in lane to keep your lane partner afloat.


IV
Active
Divine Barrier
You don't really need to rush this most of the time, Guardian Ward is good enough until late-game
Everything you need, Stage 6's ultra flexible


II
Enduring Speed
Lets you run faster and resisting slow.


II
Imbue [E]
Compress Cooldown
Improve Ice Path's cooldown until you can get Superior Cooldown


III
Superior Cooldown
MEGA CORE, reduces all your abilities' cooldown.


IV
Escalating Exposure
Core beam damage item, beam can stack this item easily on multiple enemies at once thanks to Tier 3 upgrade


III
Greater Expansion
For larger dome and longer beam


III
Rapid Recharge
Gives you 2 extra healnades, you can buy earlier if you need more in a whim


IV
Transcendent Cooldown
GIGA CORE, reduces all your abilities AND items' cooldown.


III
Active
Metal Skin
A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus


III
Spirit Resilience
Too much Spirit damage?


III
Active
Warp Stone
You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere


III
Counterspell
If enemy team has a ton of burst spirit damage, this can be really useful


III
Superior Duration
Extends duration for dome, beam and items


IV
Active
Cursed Relic
Highly recommended getting first, extremely good for shutting down threatening enemies


IV
Healing Tempo
Boosts move speed and fire rate for you and teammates by popping a nade on your feet


IV
Active
Refresher
Extremely situational, buy only if you think another dome is worth it over other 6k
Maximize Damage


III
Torment Pulse
EXPERIMENTAL TOY! Testing its worthiness.


IV
Spirit Burn
Should only be considered after getting EE and comfortably Boundless or Infuser, by then your beam should deal enough damage to proc this item easily


III
Tankbuster
If you're dealing with high HP damage sponges, buy this as a major softener. Otherwise skip.
Might be useful


II
Healbane
If enemy has too much sustain early on


III
Active
Knockdown
If you need to disable Vindicta, Talon, Seven, Lash
If you find yourself in a situation where the usual mid-game greens isn't enough


III
Active
Dispel Magic
If the debuffs become unbearable or there're life threatening ones


III
Bullet Resilience
If there're huge chunky gun damage, this is a good choice


III
Fortitude
If you stay on the map fairly often


IV
Spellbreaker
This one spirit guy kept nuking your HP bar?


IV
Plated Armor
Bullet hell and gun debuffers really grind your gear?


IV
Active
Unstoppable
This might help tremendously if you're facing against a CC team


IV
Juggernaut
If there're too many hand-held miniguns in the room.
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