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Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Description

Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!

This build is specifically formulated for Frost Grenade and Healer support.

Item Build

Stage 1: Starting out

Buy according to what you need!

Situational laning buys

Deadlock Item

I

Rebuttal

That one guy in the lane really like to use melee

Deadlock Item

II

Reactive Barrier

Main counter for Abrams, Bebop and basically any other CCs in the game

Deadlock Item

III

Trophy Collector

If your team's good you can actually buy this item for the passive income, just need to roam more and help teammates fighting

Stage 2: Healing items

Recommended Rescue Beam and Divine Barrier

Deadlock Item

III

Active

Rescue Beam

Highly recommended, let you pull someone out of the deathball quicksand

Deadlock Item

III

Active

Healing Nova

Great for deathballing and teamfights alike

Deadlock Item

II

Active

Guardian Ward

You can buy this early in lane to keep your lane partner afloat

Deadlock Item

IV

Active

Divine Barrier

3 times the barrier, 4 times the price (WHAT?)

Stage 3: Cirno's cores

Everything you need, Stage 6 is ultra flexible

Deadlock Item

II

Enduring Speed

"Sometime you gotta walk before you can run"

Deadlock Item

II

Active

Fleetfoot

"Sometime you gotta run, before you can walk", only sell when you run out of slots

Deadlock Item

III

Rapid Recharge

If you have the money available right away, buy this

Deadlock Item

III

Superior Cooldown

Reduces all of your abilities' cooldown

Deadlock Item

IV

Transcendent Cooldown

GIGA CORE! Gives CDR to your items

Deadlock Item

I

Imbue

Mystic Expansion

Extend your dome's radius

Deadlock Item

II

Imbue

Duration Extender

Extend your dome's duration

Mid-Game's Endurance Training

Deadlock Item

III

Active

Metal Skin

A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus

Deadlock Item

III

Spirit Resilience

Too much Spirit damage?

Deadlock Item

III

Active

Dispel Magic

If the debuffs become unbearable or there're life threatening ones, buy this

Deadlock Item

III

Counterspell

Lash's bane, you can also buy this against heroes with predictable abilities

Stage 6A: Become the Strongest

Deadlock Item

IV

Imbue

Active

Echo Shard

Gives you 1 extra grenade for emergency heal or finish off

Deadlock Item

IV

Boundless Spirit

A fat spirit boost that bring you damage and heal up significantly

Deadlock Item

III

Tankbuster

More situational, buy this only if the enemy team have high HP damage sponge heroes (Mo & Krill, Abrams, etc)

Deadlock Item

IV

Imbue

Mystic Reverb

Essentially a 50% damage boost, scale higher the more damaging your grenade is

Stage 6B: Become the Nicest

Maximize Support

Deadlock Item

III

Superior Duration

Extend everything's duration, including your grenade's -70% stamina regen (pure evil)

Deadlock Item

IV

Active

Cursed Relic

Highly recommended if you're going support route, allows you to flip someone off and they can't do anything for 4s

Deadlock Item

IV

Healing Tempo

Greatly boost your gunners fire rate as well as move speed for everyone

Handymann's Utility Kit

Might be useful

Deadlock Item

II

Healbane

If enemy has too much sustain mid-game, you might need this

Deadlock Item

II

Bullet Resist Shredder

Bullet shred for your team's gunners

Deadlock Item

II

Mystic Vulnerability

Spirit shred for yourself and teammates

Deadlock Item

II

Suppressor

Make gunners somewhat less oppressive to fight against

Deadlock Item

II

Active

Slowing Hex

Allows you to hold someone back until your team arrives, also good counters for hyper mobile heroes

Deadlock Item

III

Active

Knockdown

An anvil a day keeps a flyer away.

Deadlock Item

IV

Active

Refresher

Extremely situational, buy only if you think another dome is worth it over other 6k

Gun investment

If you want the 4.8k gun investment bonus

Deadlock Item

III

Active

Heroic Aura

Recommended, 15% bullet resist to your teammates and speed boost for yourself

Deadlock Item

III

Active

Alchemical Fire

Great for area denial, big fights and bullet resist shred

Deadlock Item

III

Imbue

Ballistic Enchantment

Mainly used to extend your dome's radius, can be imbued on grenade to take advantage of the damage bonus

Late-Game's Endurance Training

You need to be even tougher late-game

Deadlock Item

III

Active

Warp Stone

Can get yourself out of a muddy situation

Deadlock Item

IV

Active

Unstoppable

This might help tremendously when you're facing against a CC team

Deadlock Item

IV

Spellbreaker

Gives you more room to breathe when VS-ing a spirit team

Deadlock Item

IV

Plated Armor

Gives you more room to breathe when VS-ing a gun team

Deadlock Item

IV

Juggernaut

If you're constantly being bombarded with slow CC and bullets, this is the best choice

Ability Point Order

Frost Grenade

Ice Path

Arctic Beam

Frozen Shelter

1

2

5

1

2

5

1

2

5

1

2

5

1

1

2

1

1

2

2

1

2

5

1

2

5

1

2

5

1

2