
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
LASTTEAMRANK
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated for Frost Grenade and Healer support.
Buy according to what you need!


I
Extra Regen
If you need it earlier than expected (You usually buy this for Healing Booster)


I
Extra Charge
Starts out with a couple of grenades


III
Rapid Recharge
Your first power spike, prioritize this if you have the money available right away


II
Healing Booster
Get one of the healing items from Stage 2 after buying this.


II
Imbue
Compress Cooldown
Helps reduce grenade's cooldown, you can imbue on dome or ice path if needed


I
Monster Rounds
If you're in a pretty scuffed lane this will help you take down troopers faster
Recommended Rescue Beam and Divine Barrier


III
Active
Rescue Beam
Highly recommended, let you pull someone out of the deathball quicksand


III
Active
Healing Nova
Great for deathballing and teamfights alike


II
Active
Guardian Ward
You can buy this early in lane to keep your lane partner afloat


IV
Active
Divine Barrier
3 times the barrier, 4 times the price (WHAT?)
Everything you need, Stage 6 is ultra flexible


II
Enduring Speed
"Sometime you gotta walk before you can run"


II
Active
Fleetfoot
"Sometime you gotta run, before you can walk", only sell when you run out of slots


III
Superior Cooldown
MEGA CORE! Reduces all of your abilities' cooldown.


IV
Transcendent Cooldown
GIGA CORE! Also reduces your items' cooldown, crucial for support-oriented playstyle


IV
Imbue
Mystic Reverb
This is where your grenade peaks in damage


II
Imbue
Duration Extender
Extend your dome's duration


III
Active
Metal Skin
A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus


III
Spirit Resilience
Too much Spirit damage?


III
Active
Dispel Magic
If the debuffs become unbearable or there're life threatening ones, buy this


III
Counterspell
Lash's bane, you can also buy this against heroes with predictable abilities


IV
Boundless Spirit
A fat spirit boost that bring you damage and heal up significantly


IV
Imbue
Active
Echo Shard
Gives you 1 extra grenade for emergency heal or finish off


III
Tankbuster
More situational, buy this only if the enemy team have high HP damage sponge heroes (Mo & Krill, Abrams, etc)


IV
Spirit Burn
Your grenade by then should be able to chunk out enough damage to proc this, decent Healbane replacement
Maximize Support


III
Superior Duration
Extend everything's duration, including your grenade's -70% stamina regen (pure evil)


IV
Active
Cursed Relic
Highly recommended if you're going support route, allows you to flip someone off and they can't do anything for 4s


IV
Healing Tempo
Greatly boost your gunners fire rate as well as move speed for everyone
Might be useful


II
Healbane
Great against lifesteal bruisers and healers.


II
Bullet Resist Shredder
Bullet shred for your team's gunners


II
Mystic Vulnerability
Spirit shred for yourself and teammates


II
Suppressor
Make gunners somewhat less oppressive to fight against


II
Active
Slowing Hex
Allows you to hold someone back until your team arrives, also good counters for hyper mobile heroes


III
Active
Disarming Hex
Works great against Silver and some gun carries that don't counterbuy with Dispel magic.


III
Active
Knockdown
An anvil a day keeps a flyer away.


IV
Active
Refresher
Extremely situational, buy only if you think another dome is worth it over other 6k
If you want the 4.8k gun investment bonus


II
Recharging Rush
If you're confident you can hit enough shots to get an extra grenade


III
Active
Heroic Aura
Recommended, 15% bullet resist to your teammates and speed boost for yourself


III
Active
Alchemical Fire
Great for area denial, big fights and bullet resist shred


III
Imbue
Ballistic Enchantment
Mainly used to extend your dome's radius, can be imbued on grenade to take advantage of the damage bonus
You need to be even tougher late-game


III
Active
Warp Stone
Can get yourself out of a muddy situation


IV
Active
Unstoppable
This might help tremendously when you're facing against a CC team


IV
Witchmail
If you're fighting against a spirit heavy team, this is your Enchanter vest's ultimate upgrade


IV
Spellbreaker
If you're fighting against spirit burst enemies, this will help alot


IV
Plated Armor
Best to buy against on-hit effect gun carries like Infernus and Mina


IV
Juggernaut
Dampen gun carries' DPS by slowing their guns to a crawl


IV
Active
Scourge
This one is more support-oriented, best bought if your team have a close range fighter like Abrams, Shiv or Silver, otherwise just buy spirit armor.
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