
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated for Frost Grenade and Healer support.
Buy according to what you need!


I
Extra Regen
If you need it earlier than expected (You usually buy this for Healing Booster)


I
Extra Charge
Starts out with a couple of grenades


I
Mystic Burst
Only buy after Extra Charge, this allow you to chunk out some more damage


II
Enchanter's Emblem
Sell this if you run out of slots or can get a good armor replacement


II
Healing Booster
Get one of the healing items from Stage 2 after buying this.


II
Imbue
Compress Cooldown
Helps reduce grenade's cooldown, you can imbue on dome or ice path if needed


I
Rebuttal
That one guy in the lane really like to use melee


II
Reactive Barrier
Main counter for Abrams, Bebop and basically any other CCs in the game


III
Trophy Collector
If your team's good you can actually buy this item for the passive income, just need to roam more and help teammates fighting
Recommended Rescue Beam and Divine Barrier


III
Active
Rescue Beam
Highly recommended, let you pull someone out of the deathball quicksand


III
Active
Healing Nova
Great for deathballing and teamfights alike


II
Active
Guardian Ward
You can buy this early in lane to keep your lane partner afloat


IV
Active
Divine Barrier
3 times the barrier, 4 times the price (WHAT?)
Everything you need, Stage 6 is ultra flexible


II
Enduring Speed
"Sometime you gotta walk before you can run"


II
Active
Fleetfoot
"Sometime you gotta run, before you can walk", only sell when you run out of slots


III
Rapid Recharge
If you have the money available right away, buy this


III
Superior Cooldown
Reduces all of your abilities' cooldown


IV
Transcendent Cooldown
GIGA CORE! Gives CDR to your items


I
Imbue
Mystic Expansion
Extend your dome's radius


II
Imbue
Duration Extender
Extend your dome's duration


III
Active
Metal Skin
A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus


III
Spirit Resilience
Too much Spirit damage?


III
Active
Dispel Magic
If the debuffs become unbearable or there're life threatening ones, buy this


III
Counterspell
Lash's bane, you can also buy this against heroes with predictable abilities


IV
Imbue
Active
Echo Shard
Gives you 1 extra grenade for emergency heal or finish off


IV
Boundless Spirit
A fat spirit boost that bring you damage and heal up significantly


III
Tankbuster
More situational, buy this only if the enemy team have high HP damage sponge heroes (Mo & Krill, Abrams, etc)


IV
Imbue
Mystic Reverb
Essentially a 50% damage boost, scale higher the more damaging your grenade is
Maximize Support


III
Superior Duration
Extend everything's duration, including your grenade's -70% stamina regen (pure evil)


IV
Active
Cursed Relic
Highly recommended if you're going support route, allows you to flip someone off and they can't do anything for 4s


IV
Healing Tempo
Greatly boost your gunners fire rate as well as move speed for everyone
Might be useful


II
Healbane
If enemy has too much sustain mid-game, you might need this


II
Bullet Resist Shredder
Bullet shred for your team's gunners


II
Mystic Vulnerability
Spirit shred for yourself and teammates


II
Suppressor
Make gunners somewhat less oppressive to fight against


II
Active
Slowing Hex
Allows you to hold someone back until your team arrives, also good counters for hyper mobile heroes


III
Active
Knockdown
An anvil a day keeps a flyer away.


IV
Active
Refresher
Extremely situational, buy only if you think another dome is worth it over other 6k
If you want the 4.8k gun investment bonus


III
Active
Heroic Aura
Recommended, 15% bullet resist to your teammates and speed boost for yourself


III
Active
Alchemical Fire
Great for area denial, big fights and bullet resist shred


III
Imbue
Ballistic Enchantment
Mainly used to extend your dome's radius, can be imbued on grenade to take advantage of the damage bonus
You need to be even tougher late-game


III
Active
Warp Stone
Can get yourself out of a muddy situation


IV
Active
Unstoppable
This might help tremendously when you're facing against a CC team


IV
Spellbreaker
Gives you more room to breathe when VS-ing a spirit team


IV
Plated Armor
Gives you more room to breathe when VS-ing a gun team


IV
Juggernaut
If you're constantly being bombarded with slow CC and bullets, this is the best choice
1
2
5
1
2
5
1
2
5
1
2
5
1
1
2
1
1
2
2
1
2
5
1
2
5
1
2
5
1
2