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Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Description

Hey all, this build is now updated for the death of Speedbop (RIP), and takes a more traditional bomb build approach

If you have any questions or suggestions, you can find me in the #bebop channel of the Official Discord!

Item Build

#Citadel_HeroBuilds_Early

Left to right. Aim for 20-40% bomb dmg at 10 mins. Use Ult to push other Guardians and take Tier 3 camps at 8 mins

Bomb 'em

Aim for 60-80% bomb dmg at 20 minutes, generally buy left to right

Deadlock Item

III

Active

Debuff Remover

Good against Infernus, spirit burn, slows, etc. Makes sure you escape with your life

Deadlock Item

II

Imbue [E]

Compress Cooldown

Imbue Bomb, even more stacks

Deadlock Item

IV

Imbue [E]

Mystic Reverb

Even more bomb damage

Survival

Look at incoming damage for the last five minutes if you keep dying

#Citadel_HeroBuilds_LateGame

Buy what you need

Deadlock Item

III

Spirit Snatch

Good for increasing your tankiness when you land your combo

Deadlock Item

III

Superior Cooldown

Cooldowns are life man

Deadlock Item

IV

Transcendent Cooldown

Cooldown all your actives faster = More bombs

Counters

Buy these depending on the game state

Deadlock Item

II

Healbane

Good if you need heal reduction earlier than you can buy spirit burn

Deadlock Item

IV

Spellbreaker

Good against burst damage like Lash, Yamato, Pocket, etc.

Deadlock Item

II

Active

Slowing Hex

Buy this first or second in lane if you're facing enemies which can teleport to dodge bombs, especially Dynamo

Deadlock Item

III

Active

Knockdown

Good against Lash, Vindicta, Seven, etc. This can also be used to counter Counterspell technically. Hook, Knockdown, Double Bomb, Uppercut stright up. Credit to Millichip in the #bebop channel

Deadlock Item

IV

Active

Arctic Blast

You can use this to trigger Spellbreaker, but the timing is pretty tight

Tip #1

Buy Slowing Hex first or second in lane if you are facing laners who can dodge and deny you bomb stacks like Ivy, Viscous, Mina, Pocket, and Dynamo

Tip #2

Combo is as follows: Hook, Uppercut, Bomb, Echo, Bomb, Ult

Tip #3

Don't be afraid to buy counters or survival items if you think you need them. Better to be alive getting bomb stacks slowly than dead in base after all

Tip #4

Use your uppercut to make minions into mortars. This is why you unlock Uppercut first, plus with Mystic Burst you will do 125 damage per hit!

Ability Point Order

Exploding Uppercut

Sticky Bomb

Grapple Arm

Hyper Beam

1

1

2

1

5

2

1

2

5

5

2

5

Best Bebop Builds – Deadlock Hero Guide | Deadlock Coach