
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Hey all, this build is now updated for the death of Speedbop (RIP), and takes a more traditional bomb build approach
If you have any questions or suggestions, you can find me in the #bebop channel of the Official Discord!
Left to right. Aim for 20-40% bomb dmg at 10 mins. Use Ult to push other Guardians and take Tier 3 camps at 8 mins


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Mystic Burst
Great early burst item!


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Spirit Strike
Good for further nuking enemy resists


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Sprint Boots
Move fast on rotations and out of combat regen for early game


III
Veil Walker
Great for map rotations and hitting those invisible hooks, use to do drive by bombings as well


IV
Imbue [E]
Active
Echo Shard
You know this guy


IV
Active
Curse
Curse should really be core for pretty much every Bebop build
Aim for 60-80% bomb dmg at 20 minutes, generally buy left to right


III
Active
Debuff Remover
Good against Infernus, spirit burn, slows, etc. Makes sure you escape with your life


II
Imbue [E]
Compress Cooldown
Imbue Bomb, even more stacks


IV
Imbue [E]
Mystic Reverb
Even more bomb damage
Look at incoming damage for the last five minutes if you keep dying
Buy what you need


III
Spirit Snatch
Good for increasing your tankiness when you land your combo


III
Superior Cooldown
Cooldowns are life man


IV
Transcendent Cooldown
Cooldown all your actives faster = More bombs
Buy these depending on the game state


II
Healbane
Good if you need heal reduction earlier than you can buy spirit burn


IV
Spellbreaker
Good against burst damage like Lash, Yamato, Pocket, etc.


II
Active
Slowing Hex
Buy this first or second in lane if you're facing enemies which can teleport to dodge bombs, especially Dynamo


III
Active
Knockdown
Good against Lash, Vindicta, Seven, etc. This can also be used to counter Counterspell technically. Hook, Knockdown, Double Bomb, Uppercut stright up. Credit to Millichip in the #bebop channel


IV
Active
Arctic Blast
You can use this to trigger Spellbreaker, but the timing is pretty tight
Buy Slowing Hex first or second in lane if you are facing laners who can dodge and deny you bomb stacks like Ivy, Viscous, Mina, Pocket, and Dynamo
Combo is as follows: Hook, Uppercut, Bomb, Echo, Bomb, Ult
Don't be afraid to buy counters or survival items if you think you need them. Better to be alive getting bomb stacks slowly than dead in base after all
Use your uppercut to make minions into mortars. This is why you unlock Uppercut first, plus with Mystic Burst you will do 125 damage per hit!
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