Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Double Bomb build that focuses on being lean on slots and optimizing for damage.
This used to be based a lot around AverageJonas' build, but I've made a lot of changes to fit my playstyle
Left to right. Aim for 20-40% bomb dmg at 10 minutes. Ult tier 3 camps at 8 minutes
Hook - Uppercut - Bomb - Echo - Bomb. Aim for 60-80% bomb dmg at 20 mins, choose either Debuff Reducer/Remover or Warp Stone
Extra mobility and bullet resist
Imbue Hook or Bomb, your choice
You can always buy armors/shields instead depending on how the game is going
Buy in any order, read annotations
Good to prevent healing since it does damage over time
Good for the extra damage, can replace silence wave
Look at incoming damage for the last ten minutes if you keep dying
Good if you feel you need it
For games where you are very far ahead and have lots of bomb stacks, and want to self bomb
Very good at dodging predictable burst damage and skillshots/stuns
Hook-Uppercut-Bomb-Echo-Bomb. Make sure to aim upwards when using uppercut to make it easier. Once they start buying debuff removers, use alternate cast button to put 2 bombs on yourself and Warp Stone/Phantom Strike in
Exploding Uppercut
Sticky Bomb
Grapple Arm
Hyper Beam
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