Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
3
4
Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and send them flying back.
When they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies.
Exploding Uppercut can be used on allies.
Cooldown
On Hero Hit: Gain fast spin-up time, 2x range, and +50% weapon damage for 12s
On Hero Hit: Set Grapple Arm cooldown to 0 and instantly +100% bullets to your current clip
Attach a Sticky Bomb to a nearby target that explodes, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Hold{g:citadel_keybind:'AltCast'}to attach the Sticky Bomb to yourself.
Cooldown
Damage
On Attach: -30% Outgoing Damage for 5s
Launch out a mechanical hand that grabs the first character it hits, reeling them in.
Grapple Arm can be used on allies.
Bebop deals 25% more weapon damage against hooked enemies for 10s
Cast Range
Cooldown
Channel a powerful torrent of energy that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'}.
Cooldown
Damage Per Second
Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
47K
46K
45K
44K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13K
11K
10K
9.2K
8.4K
7.6K
6.8K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.20
Base Bullet Damage
+2.67
Base Melee Damage
+87
Base Health
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
3
4
Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and send them flying back.
When they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies.
Exploding Uppercut can be used on allies.
Cooldown
On Hero Hit: Gain fast spin-up time, 2x range, and +50% weapon damage for 12s
On Hero Hit: Set Grapple Arm cooldown to 0 and instantly +100% bullets to your current clip
Attach a Sticky Bomb to a nearby target that explodes, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Hold{g:citadel_keybind:'AltCast'}to attach the Sticky Bomb to yourself.
Cooldown
Damage
On Attach: -30% Outgoing Damage for 5s
Launch out a mechanical hand that grabs the first character it hits, reeling them in.
Grapple Arm can be used on allies.
Bebop deals 25% more weapon damage against hooked enemies for 10s
Cast Range
Cooldown
Channel a powerful torrent of energy that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'}.
Cooldown
Damage Per Second
Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero
47K
46K
45K
44K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13K
11K
10K
9.2K
8.4K
7.6K
6.8K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.20
Base Bullet Damage
+2.67
Base Melee Damage
+87
Base Health