
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
Deal melee damage to nearby enemies and apply knockback.
When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
Uppercut Damage
[ERROR]
Area Damage
Fire Rate
Landing Radius

Cooldown

On Hero Hit: Gain fast spin-up time, 2x weapon range and +40% weapon damage for {s:BuffDuration}s

On Hero Hit: Set Grapple Arm cooldown to 0 and add +100% bullets to your current clip
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Hold Alternate Cast to attach the Sticky Bomb to yourself.
Fuse Time

Damage
Sticky Bomb Damage
Sticky Bomb Damage

Cooldown

Damage

On Attach: -30% Outgoing Damage for 5s
Launch out a mechanical hand that pulls the first character it hits, reeling them in.
Grapple Arm can be used on allies.
Cast Range
Status Effect

+20% weapon damage against victims for {s:BuffDuration}s

Cast Range

Cooldown
Channel a powerful torrent of energy that deals spirit damage and applies
slow.

Damage Per Second
Move Speed
Beam Length
Beam Width

Cooldown

Damage Per Second

Hyper Beam heals {s:hero_name} for 65% of its damage on Heroes. 20% on non-hero
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.14
Base Bullet Damage
+1.58
Base Melee Damage
+54
Base Health
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
Deal melee damage to nearby enemies and apply knockback.
When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
Uppercut Damage
[ERROR]
Area Damage
Fire Rate
Landing Radius

Cooldown

On Hero Hit: Gain fast spin-up time, 2x weapon range and +40% weapon damage for {s:BuffDuration}s

On Hero Hit: Set Grapple Arm cooldown to 0 and add +100% bullets to your current clip
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Hold Alternate Cast to attach the Sticky Bomb to yourself.
Fuse Time

Damage
Sticky Bomb Damage
Sticky Bomb Damage

Cooldown

Damage

On Attach: -30% Outgoing Damage for 5s
Launch out a mechanical hand that pulls the first character it hits, reeling them in.
Grapple Arm can be used on allies.
Cast Range
Status Effect

+20% weapon damage against victims for {s:BuffDuration}s

Cast Range

Cooldown
Channel a powerful torrent of energy that deals spirit damage and applies
slow.

Damage Per Second
Move Speed
Beam Length
Beam Width

Cooldown

Damage Per Second

Hyper Beam heals {s:hero_name} for 65% of its damage on Heroes. 20% on non-hero
45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.14
Base Bullet Damage
+1.58
Base Melee Damage
+54
Base Health