Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
Deal melee damage to nearby enemies and apply knockback.
When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
Uppercut Damage
[ERROR]
Area Damage
Fire Rate
Landing Radius
Cooldown
On Hero Hit: Gain fast spin-up time, 2x weapon range and +40% weapon damage for {s:BuffDuration}s
On Hero Hit: Set Grapple Arm cooldown to 0 and add +100% bullets to your current clip
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Hold Alternate Cast to attach the Sticky Bomb to yourself.
Fuse Time
Damage
Sticky Bomb Damage
Sticky Bomb Damage
Cooldown
Damage
On Attach: -30% Outgoing Damage for 5s
Launch out a mechanical hand that pulls the first character it hits, reeling them in.
Grapple Arm can be used on allies.
Cast Range
Status Effect
+20% weapon damage against victims for {s:BuffDuration}s
Cast Range
Cooldown
Channel a powerful torrent of energy that deals spirit damage and applies
slow.
Damage Per Second
Move Speed
Beam Length
Beam Width
Cooldown
Damage Per Second
Hyper Beam heals {s:hero_name} for 65% of its damage on Heroes. 20% on non-hero
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
45K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13.2K
11.6K
10.2K
9K
8K
7.1K
6.2K
5.4K
4.6K
3.8K
3K
2.2K
1.5K
900
600
300
0
AP
Ability Unlock
Boon
Each Boon Grants:
+0.13
Base Bullet Damage
+1.58
Base Melee Damage
+54
Base Health
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
Deal melee damage to nearby enemies and apply knockback.
When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
Uppercut Damage
[ERROR]
Area Damage
Fire Rate
Landing Radius
Cooldown
On Hero Hit: Gain fast spin-up time, 2x weapon range and +40% weapon damage for {s:BuffDuration}s
On Hero Hit: Set Grapple Arm cooldown to 0 and add +100% bullets to your current clip
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Hold Alternate Cast to attach the Sticky Bomb to yourself.
Fuse Time
Damage
Sticky Bomb Damage
Sticky Bomb Damage
Cooldown
Damage
On Attach: -30% Outgoing Damage for 5s
Launch out a mechanical hand that pulls the first character it hits, reeling them in.
Grapple Arm can be used on allies.
Cast Range
Status Effect
+20% weapon damage against victims for {s:BuffDuration}s
Cast Range
Cooldown
Channel a powerful torrent of energy that deals spirit damage and applies
slow.
Damage Per Second
Move Speed
Beam Length
Beam Width
Cooldown
Damage Per Second
Hyper Beam heals {s:hero_name} for 65% of its damage on Heroes. 20% on non-hero
45K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13.2K
11.6K
10.2K
9K
8K
7.1K
6.2K
5.4K
4.6K
3.8K
3K
2.2K
1.5K
900
600
300
0
AP
Ability Unlock
Boon
Each Boon Grants:
+0.13
Base Bullet Damage
+1.58
Base Melee Damage
+54
Base Health