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Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Medium

Roles
Weapon
icon
56.79

DPS

icon
4.77

Bullet Damage

icon
66

Ammo

icon
11.90

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
800

Max Health

icon
1.50

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
6.55 m/s

Move Speed

icon
4.50m/s

Sprint Speed

icon
2

Stamina

Abilities

Exploding Uppercut

icon21s

Deal melee damage to nearby enemies and apply knockback.

When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.

icon
0.01

Uppercut Damage

icon
Displacement
0.5s

[ERROR]

On Landing:
icon
75

Area Damage

icon
-15%

Fire Rate

icon
14mm

Landing Radius

blot
1
-10.5s

Cooldown

blot
2

On Hero Hit: Gain fast spin-up time, 2x weapon range and +40% weapon damage for {s:BuffDuration}s

blot
5

On Hero Hit: Set Grapple Arm cooldown to 0 and add +100% bullets to your current clip

Sticky Bomb

icon6m
icon18s

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Hold Alternate Cast to attach the Sticky Bomb to yourself.

icon
3.0s

Fuse Time

blot
icon
100

Damage

On Hero Hit:
icon
1.5%

Sticky Bomb Damage

On Hero Kill:
icon
4%

Sticky Bomb Damage

blot
1
-8s

Cooldown

blot
2
+70

Damage

blot
5

On Attach: -30% Outgoing Damage for 5s

Grapple Arm

icon30m
icon23s

Launch out a mechanical hand that pulls the first character it hits, reeling them in.

Grapple Arm can be used on allies.

icon
30m

Cast Range

icon
Displacement

Status Effect

blot
1

+20% weapon damage against victims for {s:BuffDuration}s

blot
2
+30m

Cast Range

blot
5
-11.5s

Cooldown

Hyper Beam

icon120s

Channel a powerful torrent of energy that deals spirit damage and applies slow.

blot
icon
190

Damage Per Second

On Hit:
icon
25%

Move Speed

icon
70mm

Beam Length

2.9mm

Beam Width

blot
1
-25s

Cooldown

blot
2
+90

Damage Per Second

blot
5

Hyper Beam heals {s:hero_name} for 65% of its damage on Heroes. 20% on non-hero

A FATE'S TALE:

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 31K

  • 29K

  • 27K

  • 25K

  • 23K

  • 21K

  • 19K

  • 17K

  • 15K

  • 13.2K

  • 11.6K

  • 10.2K

  • 9K

  • 8K

  • 7.1K

  • 6.2K

  • 5.4K

  • 4.6K

  • 3.8K

  • 3K

  • 2.2K

  • 1.5K

  • 900

  • 600

  • 300

  • 0

Legend:

AP

Ability Unlock

Boon

Bebop

Each Boon Grants:

+0.13

Base Bullet Damage

+1.58

Base Melee Damage

+54

Base Health

A FATE'S TALE:

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Medium

Roles
Weapon
icon
56.79

DPS

icon
4.77

Bullet Damage

icon
66

Ammo

icon
11.90

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
800

Max Health

icon
1.50

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
6.55 m/s

Move Speed

icon
4.50m/s

Sprint Speed

icon
2

Stamina

Abilities

Exploding Uppercut

icon21s

Deal melee damage to nearby enemies and apply knockback.

When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.

icon
0.01

Uppercut Damage

icon
Displacement
0.5s

[ERROR]

On Landing:
icon
75

Area Damage

icon
-15%

Fire Rate

icon
14mm

Landing Radius

blot
1
-10.5s

Cooldown

blot
2

On Hero Hit: Gain fast spin-up time, 2x weapon range and +40% weapon damage for {s:BuffDuration}s

blot
5

On Hero Hit: Set Grapple Arm cooldown to 0 and add +100% bullets to your current clip

Sticky Bomb

icon6m
icon18s

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Hold Alternate Cast to attach the Sticky Bomb to yourself.

icon
3.0s

Fuse Time

blot
icon
100

Damage

On Hero Hit:
icon
1.5%

Sticky Bomb Damage

On Hero Kill:
icon
4%

Sticky Bomb Damage

blot
1
-8s

Cooldown

blot
2
+70

Damage

blot
5

On Attach: -30% Outgoing Damage for 5s

Grapple Arm

icon30m
icon23s

Launch out a mechanical hand that pulls the first character it hits, reeling them in.

Grapple Arm can be used on allies.

icon
30m

Cast Range

icon
Displacement

Status Effect

blot
1

+20% weapon damage against victims for {s:BuffDuration}s

blot
2
+30m

Cast Range

blot
5
-11.5s

Cooldown

Hyper Beam

icon120s

Channel a powerful torrent of energy that deals spirit damage and applies slow.

blot
icon
190

Damage Per Second

On Hit:
icon
25%

Move Speed

icon
70mm

Beam Length

2.9mm

Beam Width

blot
1
-25s

Cooldown

blot
2
+90

Damage Per Second

blot
5

Hyper Beam heals {s:hero_name} for 65% of its damage on Heroes. 20% on non-hero

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 31K

  • 29K

  • 27K

  • 25K

  • 23K

  • 21K

  • 19K

  • 17K

  • 15K

  • 13.2K

  • 11.6K

  • 10.2K

  • 9K

  • 8K

  • 7.1K

  • 6.2K

  • 5.4K

  • 4.6K

  • 3.8K

  • 3K

  • 2.2K

  • 1.5K

  • 900

  • 600

  • 300

  • 0

Legend:

AP

Ability Unlock

Boon

Bebop

Each Boon Grants:

+0.13

Base Bullet Damage

+1.58

Base Melee Damage

+54

Base Health

Mastering Bebop in Deadlock