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Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Medium

Roles
Weapon
icon
59.62

DPS

icon
4.77

Bullet Damage

icon
66

Ammo

icon
12.50

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
800

Max Health

icon
1.50

Health Regen

icon
10%

Bullet Resist

icon
0%

Spirit Resist

icon
6.55

icon
4.50m/s

Sprint Speed

icon
2

Stamina

Abilities

1

2

3

4

Exploding Uppercut

icon21s

Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and send them flying back.

When they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies.

Exploding Uppercut can be used on allies.

icon
0.01
Uppercut Damage
blot
1
-10.5s

Cooldown

blot
2

On Hero Hit: Gain fast spin-up time, 2x range, and +50% weapon damage for 12s

blot
5

On Hero Hit: Set Grapple Arm cooldown to 0 and instantly +100% bullets to your current clip

Sticky Bomb

icon6m
icon18s

Attach a Sticky Bomb to a nearby target that explodes, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Hold{g:citadel_keybind:'AltCast'}to attach the Sticky Bomb to yourself.

blot
icon
110
Damage
icon
3.0s
Fuse Time
blot
1
-8s

Cooldown

blot
2
75

Damage

blot
5

On Attach: -30% Outgoing Damage for 5s

Grapple Arm

icon30m
icon23s

Launch out a mechanical hand that grabs the first character it hits, reeling them in.

Grapple Arm can be used on allies.

icon
30mm
Cast Range
blot
1

Bebop deals 25% more weapon damage against hooked enemies for 10s

blot
2
30mm

Cast Range

blot
5
-11.5s

Cooldown

Hyper Beam

icon130s

Channel a powerful torrent of energy that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'}.

blot
icon
205
Damage Per Second
icon
70mm
Beam Length
2.9mm
Beam Width
blot
1
-30s

Cooldown

blot
2
100

Damage Per Second

blot
5

Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero

A FATE'S TALE:

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

  • 47K

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  • 9.2K

  • 8.4K

  • 7.6K

  • 6.8K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Bebop

Each Power Increase grants:

+0.20

Base Bullet Damage

+2.67

Base Melee Damage

+87

Base Health

A FATE'S TALE:

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Medium

Roles
Weapon
icon
59.62

DPS

icon
4.77

Bullet Damage

icon
66

Ammo

icon
12.50

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
800

Max Health

icon
1.50

Health Regen

icon
10%

Bullet Resist

icon
0%

Spirit Resist

icon
6.55

icon
4.50m/s

Sprint Speed

icon
2

Stamina

Abilities

1

2

3

4

Exploding Uppercut

icon21s

Deal {g:citadel_inline_attribute:'MeleeDamage'} to nearby enemies and send them flying back.

When they land, they deal {g:citadel_inline_attribute:'SpiritDamage'} and apply {g:citadel_inline_attribute:'ReducedFireRate'} to other nearby enemies.

Exploding Uppercut can be used on allies.

icon
0.01
Uppercut Damage
blot
1
-10.5s

Cooldown

blot
2

On Hero Hit: Gain fast spin-up time, 2x range, and +50% weapon damage for 12s

blot
5

On Hero Hit: Set Grapple Arm cooldown to 0 and instantly +100% bullets to your current clip

Sticky Bomb

icon6m
icon18s

Attach a Sticky Bomb to a nearby target that explodes, dealing {g:citadel_inline_attribute:'SpiritDamage'} to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Hold{g:citadel_keybind:'AltCast'}to attach the Sticky Bomb to yourself.

blot
icon
110
Damage
icon
3.0s
Fuse Time
blot
1
-8s

Cooldown

blot
2
75

Damage

blot
5

On Attach: -30% Outgoing Damage for 5s

Grapple Arm

icon30m
icon23s

Launch out a mechanical hand that grabs the first character it hits, reeling them in.

Grapple Arm can be used on allies.

icon
30mm
Cast Range
blot
1

Bebop deals 25% more weapon damage against hooked enemies for 10s

blot
2
30mm

Cast Range

blot
5
-11.5s

Cooldown

Hyper Beam

icon130s

Channel a powerful torrent of energy that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'Slow'}.

blot
icon
205
Damage Per Second
icon
70mm
Beam Length
2.9mm
Beam Width
blot
1
-30s

Cooldown

blot
2
100

Damage Per Second

blot
5

Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero

  • 47K

  • 46K

  • 45K

  • 44K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 31K

  • 29K

  • 27K

  • 25K

  • 23K

  • 21K

  • 19K

  • 17K

  • 15K

  • 13K

  • 11K

  • 10K

  • 9.2K

  • 8.4K

  • 7.6K

  • 6.8K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Bebop

Each Power Increase grants:

+0.20

Base Bullet Damage

+2.67

Base Melee Damage

+87

Base Health