Yamato führt präzise Hiebe aus, um ihre Gegner zu vernichten. Allerdings ist sie bei diesen verheerenden Angriffen oft ungeschützt, weshalb jeder Hieb sitzen muss.
Yamato führt präzise Hiebe aus, um ihre Gegner zu vernichten. Allerdings ist sie bei diesen verheerenden Angriffen oft ungeschützt, weshalb jeder Hieb sitzen muss.
Working on my own version based on original build by Pompei.
The build is designed around being very tanky early on,
making you much more likely to be the last man standing in a fight.
All can be swapped around. Generally L-R.
I
Heilende Kugel
Buy this if you can poke without being poked much yourself.
II
Mystische Kugel
Probably the best early poke item. I Skip this item sometimes.
II
Aktiv
Kältefront
Slow even further after grappling.
II
Heilungsfluch
Bought early because the heal is very strong.
I
Magieschlag
Lane
II
Aktiv
Feuererwiderung
This item resets the cooldown on Express Shot, be aware when buying both.
II
Heilverstärkung
Good to buy with extra health and if you put 2 points in your 3 or after Colossus for big heals.
III
Magische Einverleibung
No spirit strike in lane because it slows torment pusle powerspike and is nowhere near as good as this.
III
Pulsierende Pein
One of the most core items Yamato can get.
III
Überlegene Abklingzeit
Makes torment pulse tick faster
IV
Aktiv
Koloss
Bought at the exact moment you reach t3 ult. It's a mini ult and together with ult you have infinite resists.
IV
Veredeln
Mystischer Hall
Second T4 almost always. Big damage, slow is a huge disrupt to enemies and helping you and your team catch them and the AoE damage is great. Spirit burn should be prio if they have big heals.
Ordered by preference.
IV
Grenzenlose Magiekraft
Idk man good damage, probably not your best buy since enemies have lots of resist. Good for torment pulse damage though.
IV
Aktiv
Arktische Explosion
Freeze is good since it interupts things like Infernus flame dash, Lash grapple, etc. Also has a cute polar bear :)
IV
Magiebrand
Read reverb, otherwise this is likely a 2nd or 3rd 6.4k OR you buy a defensive 6.4k.
IV
Eskalierende Bloßstellung
Break in case of infinite spirit resist. Buy instead of reverb when you're in fights for longer than your ult uptime.
III
Aktiv
Schwächungsentferner
Mo & Krill, Infernus, Sinclair, etc.
IV
Zauberbrecher
I hate Sinclair, Talon, Lash, Paradox Carbine or other heroes that deal 2k burst damage to me.
III
Verstärkte Kugelrüstung
I don't buy this item it feels bad to buy most times.
IV
Panzerrüstung
Haze, Infernus, Mirage, other M1's.
IV
Aktiv
Geißel
Your support player should probably buy this for you. This item is giga broken. Buy this or spellbreaker.
IV
Aktiv
Auffrischer
Somebody call an ambulance, but not for me.
IV
Hexenpanzer
Giga late game Enchanters Emblem replacement, has the same functionality.
Experiments
I
Monster-Kugeln
If you need to shove lane/want to farm fast.
III
Überlegene Dauer
Actually feels kinda good but slot pressed.
III
Aktiv
Welle der Verstummung
Util for your team. Don't buy cold front if you're going this route.
III
Aktiv
Teleport-Stein
I started using this more. Combined with CDR it's pretty strong.
IV
Aktiv
Phantomschlag
Vindicta, Talon, Lash or Gun Heavy comp.
III
Impuls-Regeneration
Works well with Torment Pulse in drawn out fights. Also get healing booster if you're buying this.
II
Wappen des Zauberers
Good resists. Can be your first buy if you dont need the regen.
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