
Yamato führt präzise Hiebe aus, um ihre Gegner zu vernichten. Allerdings ist sie bei diesen verheerenden Angriffen oft ungeschützt, weshalb jeder Hieb sitzen muss.
Yamato führt präzise Hiebe aus, um ihre Gegner zu vernichten. Allerdings ist sie bei diesen verheerenden Angriffen oft ungeschützt, weshalb jeder Hieb sitzen muss.
Tank / Heavy Spirit damage build for Yamato. Early focus on damage into survivability/frontline.
Core L-R most games. Buy Resto shot in aggressive lanes.


I
Zusätzliche Regeneration
Builds into healing booster/best regen item.


I
Magieschlag
Free application with 2


II
Mystische Kugel
Hold M2 after Flying Slash for Shred with Spirit Strike/Guaranteed hit.


III
Pulsierende Pein
Rush Torment pulse before imp spirit if stomping lane.


II
Heilungsfluch
Buy early / in lane vs big healers. (Victor, Mo, Abrams, Geist)


III
Magische Einverleibung
Timed with T2 Flying Slash upgrade to make you deal crazy damage.
∈ 4.8k Green


II
Wappen des Zauberers
Nice stats all around.


II
Reaktive Barriere
Only sell if super slotlocked, scales very well.
Core Items, L-R most games but can vary.


II
Heilverstärkung
Buffs all your healing sources (Healbane, Crimson Slash, Ult Kills) and finishes 4.8k Green. Only sell really late.


II
Imbue [E]
Abklingzeitraffer
Ult CD was nerfed. Needed for uptime.


IV
Imbue [E]
Mystischer Hall
Can Rush. Insane Sustain.


I
Nahbereich
Gun Investment (Can Skip)


III
Geschärftes Bajonett
Gun Investment (Can Skip)
Defensives after 4.8k Green.


III
Verstärkte Magierüstung
Heavy spirit damage (Infernus, Seven, Lash, Mina)


III
Gegenzauber
Lash Ult, Rem Ult, Infernus Ult, generally just a good panic damage block/heal.


III
Aktiv
Magie der Entzauberung
Cleanse, silences, debuffs (Djinns Mark, Fixation, Afterburn, etc.) Use before Crimson Slash if you are anti-healed.


III
Aktiv
Metallhaut
Pure gun damage (Warden, Venator, Vyper, Haze) Tip: Use after Haze uses sleep otherwise she can wait it out.


III
Verstärkte Kugelrüstung
Only buy if they have shitloads of shred.
Capstones, not L->R


IV
Transzendente Abklingzeit
Almost all your items have cooldowns. Better for Torment Pulse than boundless.


IV
Grenzenlose Magiekraft
Buffs all your damage.


IV
Aktiv
Koloss
Best late game tank item in most situations. Buffs sustain from 3 Massively, boosts your melee damage and provides a mini ult in downtime between ults.
Read items for help. Ordered L-R based on my preference.


IV
Magiebrand
Best healing reduction in the game and does really good damage now.


IV
Panzerrüstung
Enemy guns have on-hit effects like Fixation, Afterburn, Toxic Bullets, etc.


IV
Aktiv
Auffrischer
Rejuv or Game winning fight. Duration on your ult gives you 20 seconds of uptime.


III
Panzerschreck
Can proc on other things than Power Slash. Still good into tank enemy comp.


III
Überlegene Dauer
One of Yamato's best items late game because of actives/debuffs


IV
Zauberbrecher
Counter item for Pocket, Lash, Sinclair, Talon, etc.


IV
Hexen-Panzer
Good vs Torment Pulse (Shiv, Billy, Mo, Victor) or ability spammers / AoE spirit (Dash Infernus for e.g.)
the 'LIGHTBRINGER' category


I
Heilende Kugel
Good for aggressive trades. Can skip if inactive lane.


I
Monster-Kugeln
Rem lane or when you need to clear waves fast.


III
Aktiv
Bluttribut
No longer does healing reduction making it better with Crimson Slash.


I
Zusätzliche Lebenspunkte
Can skip/delay if lane isn't bursty.


I
Widerstand
Billy / Abrams / Shiv. Good for baiting parry or parrying out of ult for damage amp. (Giga Slashes)


IV
Aktiv
Phantomschlag
Counter item for Flyers + disarms (Vindicta, Lash, Holiday, Celeste).


II
Aktiv
Magieverlust
Early Infernus/Mina/Spirit hero counter. Don't build focus lens.


II
Unterdrückung
Early anti gun (Replaces Extra/Improved Spirit)


III
Impuls-Regeneration
This item is actually really good if they don't have a lot of anti heal.


IV
Eskalierende Bloßstellung
Good Resists. Buy with Spirit Burn + Transcendent Cooldown to become a microwave.
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