
Yamato führt präzise Hiebe aus, um ihre Gegner zu vernichten. Allerdings ist sie bei diesen verheerenden Angriffen oft ungeschützt, weshalb jeder Hieb sitzen muss.
Yamato führt präzise Hiebe aus, um ihre Gegner zu vernichten. Allerdings ist sie bei diesen verheerenden Angriffen oft ungeschützt, weshalb jeder Hieb sitzen muss.
AFTER MAX P SLASH CAN CHANGE AP DEPENDING ON THE GAME.
MAX 2 FOR MOBILE TEAMS
MAX 3/4 FOR IMMOBILE TEAMS OR IF YOURE THE MAIN FRONTLINE
any questions in my discord or on stream :3
Generally L > R, get healing rite if you need sustain


I
Nahkampflebensraub
generally your first sold item DO NOT UPGRADE LIFESTRIKE FUCKING SUCKS


II
Verräter-Klinge
usually your second item sold


III
Magische Einverleibung
especially great if youre good at using melees, light melee proc can be a bit lackluster though


IV
Grenzenlose Magiekraft
i lowk think this might stil be better than reverb? unsure


III
Überlegene Abklingzeit
great item butb can be delayed or skipped


III
Pulsierende Pein
if you want it


II
Heilungsfluch
BUY EVERY GAME


II
Magieschild
against more spirit heavy teams/lanes. generally more useful than weapon


II
Reaktive Barriere
is the strongest barrier, but only into specific comps with consistent stuns/silences


II
Waffenschild
against gun dmg heavy teams/lanes
BUY THESE


II
Wappen des Zauberers
good resist into spirit teams, if you want this consider buying it early


II
Schwächungsreduzierer
dots and hard cc


II
Aktiv
Feuererwiderung
great option against gun dmg heavy teams


II
Heilverstärkung
great for extra heals


III
Gegenzauber
good buy most games, great against telegraphed cc and big abilities


III
Verstärkte Magierüstung
more resist


III
Aktiv
Metallhaut
against fed hazes and burst gun heroes


III
Aktiv
Magie der Entzauberung
silences, focus lens, etc


III
Verstärkte Kugelrüstung
usually less prio than metal skin but against hard cc and things like bunny the unconditional resist is good


II
Unterdrückung
also great fire rate slow


I
Aktiv
Rostiger Lauf
can be early fire rate slow if you needin lane
ANY ORDER, USUALLY EARLIER = MORE USEFUL MORE OFTEN READ ANNOTATIONS


IV
Imbue [E]
Mystischer Hall
Still crazy item infinite dmg infinite healing


III
Panzerschreck
very strong against super tanky high spirit res teams, compliements reverb very well


IV
Aktiv
Auffrischer
One of your best late game items, having 2 ults to swing important fights is super beneficial


IV
Transzendente Abklingzeit
do you have a lot of important items with cooldowns? buy this.


IV
Aktiv
Arktische Explosion
just a consistently great item, stops mobile characters and makes it very hard to run from you


IV
Moloch
great against teams with heroes that are reliant on fire rate, melee, and slows


IV
Magiebrand
great anti heal, can replace healbane


IV
Panzerrüstung
against gun heroes reliant on build ups like toxic, fixation, and siphon


IV
Zauberbrecher
fantastic against very spirit bursty teams like lash and grey talon, especially if their team has a lot of debuffs as well


IV
Hexen-Panzer
against consistent procs of spirit dmg that dont really kill you


IV
Unbezwingbar
item is VERY strong against certain comps but terrible against others. usually use against very strong, unreactable cc but be weary of other small cc proccing and wasting cd


IV
Eskalierende Bloßstellung
against very tanky heroes almost always AFTER spirit burn to get most amp


IV
Aktiv
Phantomschlag
against fliers + extra movement, also scales well with spirit and can give a big combo with arctic


IV
Aktiv
Ätherischer Schleier
if youre getting hate crimed by things like solo kelvin domes or mina ult on repeat can be an escape


IV
Rüstung des Weissagers
can buy when you have max ult for al ot more tankiness


IV
Magische Sättigung
a bit more hybridy dmg when youre carrying and want a bit of both


IV
Aktiv
Fokuslinse
if they have no remover can be used to focus down a target reliant on abilities


IV
Aktiv
Koloss
good amount of extra health, buy if you need to be more frontliney and other green counter items arent as strong


IV
Verkrüppelnder Kopfschuss
the more hybridy the more value, cut resists and heals p easily


IV
Aktiv
Magische Infusion
can be useful for tons of heals if youre in big team fights and slashing multiple people


IV
Zermalmende Fäuste
against tons of spirit res can pivot more melee


IV
Imbue [E]
Wilde Magnum
adds a ton of mixed dmg to gun
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