
Yamato führt präzise Hiebe aus, um ihre Gegner zu vernichten. Allerdings ist sie bei diesen verheerenden Angriffen oft ungeschützt, weshalb jeder Hieb sitzen muss.
Yamato führt präzise Hiebe aus, um ihre Gegner zu vernichten. Allerdings ist sie bei diesen verheerenden Angriffen oft ungeschützt, weshalb jeder Hieb sitzen muss.
STARTING 3 IS MORE CONSISTENT AND OPTIMAL BUT I LIKE STARTING 1
any questions in my discord or on stream :3
Generally left to right


II
Aktiv
Kältefront
if you need more slow or early dmg can pick up over spirit sap


I
Heilende Kugel
mostly only for harder lanes
generally left to right, after kevlar should be more flexible tho
can buy at any point in game, slotted into build


III
Gegenzauber
buy most games, great against telegraphed cc and big abilities


II
Magieschild
is comparable to locket, likely stronger but gives less agency and consistency than locket


II
Unterdrückung
against a lot of m1s roll their fire rate


II
Reaktiver Schild
against a lot of stuns, only barirer to scale with spirit


II
Aktiv
Feuererwiderung
fantastic against heavy gun teams


III
Aktiv
Schwächungsentferner
silences, focus lens, etc


III
Verstärkte Kugelrüstung
more resist


III
Verstärkte Magierüstung
more resist


III
Aktiv
Metallhaut
against fed hazes and burst gun heroes


III
Aktiv
Teleport-Stein
extra movement
need to be very flexible late game, read annotations


IV
Grenzenlose Magiekraft
most standard buy, extra dmg on everything


IV
Magische Sättigung
could be crazy late game tech have yet to try yet tho :3


IV
Aktiv
Phantomschlag
against fliers + extra movement, also scales well with spirit and can give a big combo with arctic


IV
Aktiv
Arktische Explosion
better scaling ccing cold front, usually buy when you ahve boundless


IV
Magiebrand
great anti heal, can replace healbane


IV
Aktiv
Koloss
tons of extra health, be careful buying this around shiv and a ton of toxic bullets


IV
Panzerrüstung
against gun heroes, apr, and buildups like toxic/infernus/fixation


IV
Zauberbrecher
great stats and a nice albeit inconsistent passive, buy if you can abuse both stats and get use out of passive reasonably often


IV
Aktiv
Auffrischer
longer uptime in select fights, very nice to end games with this


IV
Aktiv
Ätherischer Schleier
if youre getting hate crimed by things like solo kelvin domes or mina ult on repeat can be an escape


IV
Imbue [E]
Mystischer Hall
great agianst low resist teams and when youre carrying, struggles against a lot of resists


IV
Zermalmende Fäuste
against tons of spirit res can pivot more melee


IV
Verkrüppelnder Kopfschuss
against lots of resists, also antiheal can replace healbane


III
Magieriss
nice resist shred for those late game


IV
Imbue [E]
Wilde Magnum
put on 3, adds a ton of mixed dmg to gun


IV
Eskalierende Bloßstellung
against very tanky heroes almost always AFTER spirit burn to get most amp


IV
Hexenpanzer
if theyre doing a ton of spirit dmg never have cd


IV
Moloch
cut their fire rate even more, good against a lot of aprs
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