Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.
Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.
"Expelling goo!"
The 5th build in the "Concerns of The Deep" series.
This one is oriented around Splatter (1). You'll be goopin' all over them and dealing huge damage!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. During laning phase, you want to use Splatter (1) whenever it's off-cooldown and constantly poke your enemies. If you're struggling, buy a healing item, then sell it later.
I
Mystische Explosion
An increase of damage for Splatter (1). |Upgrade into: Tankbuster|
II
Mystische Kugel
It'll go on cooldown even if you miss. Use your alt-fire to land it easily. This Spirit bullet can trigger Mystic Burst once you obtain enough Spirit!
I
Magieschlag
This can be triggered with Puddle Punch (3). |Upgrade into: Spirit Snatch|
II
Wappen des Zauberers
Sustain, survival, cooldown reduction & damage! Keep it for as long as you can. |Can be sold for a slot|
II
Imbue [E]
Abklingzeitraffer
Reduces the cooldown of Splatter (1), for more poke! |Upgrade into: Superior Cooldown|
I
Imbue [E]
Mystische Erweiterung
Increases the explosion radius of Splatter (1), making it easier to hit enemies! |Upgrade into: Greater Expansion|
Buy one of those items to remain in lane and not miss out on souls! Sell the item you picked later.
I
Monster-Kugeln
Helps you hold your lane, but requires you to focus on Troopers more than the enemies. |Upgrade into: Cultist Sacrifice| |Can be sold for a slot|
I
Zusätzliche Regeneration
Sustain in lane! |Can be sold for a slot|
I
Aktiv
Heilungsritus
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into: Rescue Beam| |Can be sold for a slot|
II
Aktiv
Heilendes Amulett
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.
Buy left to right. Try to stay above 65% health to benefit from Enchanter's Emblem bonuses and use Puddle Punch (3) with Spirit Snatch to weaken your enemies and empower yourself!
III
Magische Einverleibung
They get weaker, and you get stronger! Can be triggered with Puddle Punch (3).
IV
Imbue [E]
Aktiv
Echosplitter
Huge powerspike. You basically double your burst damage!
III
Panzerschreck
Another powerspike. Has to charge up, so after using Echo Shard, it will not trigger instantly.
III
Größere Erweiterung
Compared to Mystic Expansion, it'll further increase the radius of Splatter (1) !
III
Überlegene Abklingzeit
Reduces the cooldown of all your abilities! |Upgrade into: Transcendent Cooldown|
IV
Transzendente Abklingzeit
Lower the cooldown of all your abitilies but also your items, like Echo Shard & Mystic Shot!
I
Zusätzliche Magiekraft
More spirit means more damage! |Upgrade into: Improved Spirit|
II
Verbesserte Magiekraft
More spirit means more damage! |Upgrade into: Boundless Spirit|
If you find yourself dying a lot, or simply taking a large amount of damage, consider one (or more!) of those items.
II
Waffenschild
Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.
II
Magieschild
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.
III
Verstärkte Kugelrüstung
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
III
Verstärkte Magierüstung
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
II
Reaktiver Schild
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!
II
Schwächungsreduzierer
Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more.
III
Aktiv
Schwächungsentferner
Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.
III
Gegenzauber
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
II
Aktiv
Schutzwache
If you want to Support an ally, this will help them survive more! |Upgrade into: Divine Barrier|
IV
Aktiv
Göttlicher Schild
Debuff Remover but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)
You can buy left to right, or in the order you wish. If the enemy is building Spirit Resistance against you (30% or above), check the category below to fight back and lower their Spirit Resistance! If the enemy has a lot of healing, get Spirit Burn sooner!
IV
Grenzenlose Magiekraft
A LOT more Spirit! Only consider it if the enemy has low resistances.
IV
Aktiv
Magische Infusion
More damage, while also gaining massive lifesteal. Use it before using Splatter (1)!
IV
Magiebrand
Your double Splatter (1) with Echo Shard can easily activate this!
IV
Eskalierende Bloßstellung
Stacks easily with Spirit Burn! So get Spirit Burn first!
IV
Imbue [E]
Mystischer Hall
A huge powerspike. Increases your burst even more!
IV
Hexenpanzer
You'll take a lot of spirit damage late game, so you'll get a lot of cooldown reduction.
Those powerful items will allow you to tailor your playstyle to something that suits you more! From damage, to healing, to crowd control, a wide variety!
IV
Aktiv
Schattenwandel
To embush people, but also rotate around the map with ease.
III
Aktiv
Teleport-Stein
To escape or engange. Also grants some bullet resistance upon use.
III
Aktiv
Rettungsstrahl
You can pull people that are in your Cube (2).
II
Aktiv
Kältefront
A strong slow and more damage. Consider it if you tend to be close to your enemy.
III
Aktiv
Welle der Verstummung
Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.
IV
Aktiv
Wirbelnetz
Throw a SQUID from the DEEP. Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
IV
Aktiv
Arktische Explosion
Same as Cold Front, but with more damage and CC potential!
IV
Aktiv
Fokuslinse
Silence Wave but on a single target and with more damage.
IV
Aktiv
Geißel
If you tend to go in with Goo Ball (4), and want more damage while doing so.
IV
Aktiv
Ätherischer Schleier
Useful against: Anyone but especially Lash & Bebop.
If you realize at some point that the enemy is building Spirit Resistance against you during Late Game, consider those items. Spirit Rend requires you to shoot your enemy and land headshots. Crippling Headshot makes Headshots mandatory. Mystic Vulnerability and Escalating Exposure require you to land Splatter (1) or trigger Spirit Burn for them to work. Finally, Silence Wave is a powerful debuff that will lower Spirit Resistance, Spirit Power while also Silencing your opponents.
II
Antimagische Kugeln
Shoot first before using Splatter (1) !
III
Magieriss
Same as Spirit Shredder Bullets, but with further shredding!
IV
Verkrüppelnder Kopfschuss
Land a headshot before using Splatter (1)!
II
Mystische Schwachstelle
Easily triggered by your first Splatter (1)!
II
Aktiv
Magieverlust
Use it before Splatter (1) for more damage! Useful against: Grey Talon, Lash, Pocket, Geist, Mina, Sinclair, Bebop and Yamato.
III
Aktiv
Welle der Verstummung
Use it before Splatter (1) for more damage! Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
III
Aktiv
Alchemie-Feuer
This can stack Escalating Exposure easily.
IV
Magische Sättigung
If you want to use your gun more while also empowering your Splatter (1).
I
Sprintstiefel
More Sprint speed and some out of combat health regen. |Upgrade into: Trophy Collector|
I
Zusätzliche Ausdauer
One more stamina to move around! |Upgrade into: Arcane Surge|
II
Aktiv
Feuererwiderung
Send back some of the damage you take! Useful against: Haze, Drifter, Wraith, Vyper and more.
II
Stiefel des Dauerläufers
If facing considerable slows and want to move around faster.
II
Heilungsfluch
An easy to trigger anti-heal. Useful against anyone. This can be used against Victor.
III
Aktiv
Heilungswelle
If you want to heal your allies!
III
Aktiv
Metallhaut
Useful against: Haze, Wraith, Vyper, Drifter and more.
III
Meisterhafte Ausdauer
Allows you to TRIPLE jump during Goo Ball (4).
III
Trophäensammler
Bigger Splatter (1) radius, when you rack up kills and assists!
IV
Rüstung des Weissagers
If you tend to use Goo Ball (4) a lot and want more survivability.
I
Aktiv
Rostiger Lauf
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
II
Aktiv
Fluch der Langsamkeit
Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
II
Unterdrückung
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
II
Arkane Verstärkung
Always try to dash-jump before using Splatter (1) or Goo Ball (4).
III
Imbue [E]
Ansteigende Magiekraft
More damage for Splatter (1), and allows you to use your gun more.
III
Aktiv
Verfall
A decent anti-heal. Useful against Geist, Abrams, Mo&Krill, McGinnis and more. DO NOT USE AGAINST VICTOR.
III
Aktiv
Niederschlag
Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.
III
Aktiv
Fluch der Entwaffnung
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
IV
Aktiv
Fluch
Useful against: Anyone.
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