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Viscous
Rollt herum und lenkt Kugeln ab

Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.

Viscous
Rollt herum und lenkt Kugeln ab

Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.

Description

Use Goo Ball for damage in the early game, especially
after you get T2. T1 in Punch for displacement and
rotations.

Pick Splatter or Cube to max second. After Core Items
build as needed

Item Build

Early Game

item
Mystische Explosion
800
item
Zusätzliche Magiekraft
800
item
Verbesserte Magiekraft
2400

Almost makes Splatter feel like it did pre shop update

item
Zusätzliche Ausdauer
800
item
Arkane Verstärkung
2400

Dash jump for bonus damage on Splatter, always for Goo Ball unless you're fucked

item
Wappen des Zauberers
1600

Earlier is fine

item
Heilungsfluch
1600

You can maybe skip this, but I rarely see a game where I feel like I don't need antiheal

Early Options

0-2

item
Aktiv
Heilungsritus
800

Use it to keep Emblem active, or your lane partner alive

item
Zusätzliche Regeneration
800

Just some extra health back

item
Monster-Kugeln
800

If you're struggling to keep the wave away from tower

Core Items

item
Aktiv
Teleport-Stein
3200

Double Goo Ball hit. You should have Goo Ball T5 right around now

item
Abklingzeitraffer
1600
item
Pulsierende Pein
3200

I like this early, helps with farming, applies your Healbane

item
Überlegene Abklingzeit
4800
item
Verlängerte Dauer
1600
item
Panzerschreck
4000

Doesn't feel as good as before, but still really important for damage

Mid Options

1-2

item
Schwächungs­reduzierer
1600

Especially vs slows or roots. Seven, Warden, Vindicta, Infernus

item
Aktiv
Feuererwiderung
1600

Extra damage back vs M1s. A little more offensive than Suppressor

item
Unterdrückung
1600

I think this item is underrated. The fire rate slow is comparable to Juggernaut, bonus Spirit is rare these days, and Torment Pulse / Splatter T5 apply this really easily

item
Aktiv
Magieverlust
1600

In lane vs the big Spirit people. GT, Yamato, Pocket, maybe Geist

Sustain

item
Aktiv
Rettungs­strahl
4000

Good with Cube and you can rescue people in Goo Ball. Nice to have at least one on a team

item
Seelenkraft
4000

I like all of the things this item does. The health is notably really good with your ult. Also makes it easier to kill objectives

Late Game

All semi optinal

item
Aktiv
Phantomschlag
6400

If they have Bebop, Lash, Seven, Gray Talon, or Vindicta I would buy this. More optional otherwise but still very good against M1s

item
Überlegene Dauer
4800

You don't really care about duration on anything but Goo Ball, but you want the T2 anyway, it's only 1600 more, and it is +6%

item
Größere Erweiterung
4000

I kind of see this an upgrade / replacement for Arcane Surge. Ability range is also crazy on Viscous

Late Options

As needed, probably 0-2

item
Verstärkte Kugelrüstung
3200
item
Verstärkte Magierüstung
3200
item
Aktiv
Schwächungs­entferner
4800

If you bought Debuff Reducer, just upgrade it

item
Aktiv
Verfall
3200

Actually does a ton of damage and good anti heal. Only problem is that it's single target

item
Aktiv
Welle der Verstummung
4800

If you bought Spirit Sap, plan to upgrade

More Survivability

item
Hexenpanzer
6400

Starting to feel really good. If they have a Spirit heavy team, look for this pretty early

item
Panzerrüstung
6400

Haze, Infernus, maybe Wraith, Seven. Anyone with on hit stuff

item
Rüstung des Weissagers
6400

Straight health and more time in Goo Ball. Good grab if you're dying too fast

More Utility

item
Aktiv
Göttlicher Schild
8000

A nice kind of supporty option, that isn't healing based

item
Aktiv
Fliegender Teppich
6400

Flying Goo Ball!

item
Aktiv
Fluch
6400

If they have one person you cannot deal with

More Damage

item
Grenzenlose Magiekraft
8800

Straight damage bump on everything

item
Aktiv
Geißel
6400

Really good damage, esepcially if they're heavy on tanky frontliners

item
Magiebrand
6400

Mostly for the antiheal, but the damage is nice too

item
Aktiv
Magische Infusion
8000

Kind of testing this right now. Popping this and then smacking someone with Goo Ball and Splatter sounds fun

Ability Point Order

Glibber

Kubus

Glibberfaust

Schleimkugel

1

2

1

1

2

5

5

1

2

5

2

5