Vindicta verfügt über die nötige Wendigkeit, um ihre Opfer in aller Ruhe anzugreifen und diese langsam ausbluten zu lassen. Verletzte Gegner sollten unabhängig von der Entfernung vor ihr auf der Hut sein, wenn sie in Erscheinung tritt.
Vindicta verfügt über die nötige Wendigkeit, um ihre Opfer in aller Ruhe anzugreifen und diese langsam ausbluten zu lassen. Verletzte Gegner sollten unabhängig von der Entfernung vor ihr auf der Hut sein, wenn sie in Erscheinung tritt.
Use Goo Ball for damage in the early game, especially
after you get T2. T1 in Punch for displacement and
rotations.
Back to Cube second post Splatter nerfs. After Core
items, build as needed.
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Monster-Kugeln
Swap for a Vitality T1 as needed
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Verbesserte Magiekraft
Almost makes Splatter feel like it did pre shop update
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Wappen des Zauberers
Earlier is fine
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Arkane Verstärkung
Dash jump for bonus damage on Splatter, always for Goo Ball unless you're fucked
0-2
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Aktiv
Heilungsritus
Use it to keep Emblem active, or your lane partner alive
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Zusätzliche Regeneration
Just some extra health back
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Zusätzliche Lebenspunkte
If your whole team is squishy
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Aktiv
Teleport-Stein
Double Goo Ball hit. You should have Goo Ball T5 right around now
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Pulsierende Pein
I like this early, helps with farming, really good damage
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Panzerschreck
Doesn't feel as good as before, but still really important for damage
1-2
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Schwächungsreduzierer
Especially vs slows or roots. Seven, Warden, Vindicta, Infernus
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Heilungsfluch
Feels almost mandatory a lot of the time. Easy to apply AOE
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Aktiv
Feuererwiderung
Extra damage back vs M1s. A little more offensive than Suppressor
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Unterdrückung
I think this item is underrated. The fire rate slow is comparable to Juggernaut, bonus Spirit is rare these days, and Torment Pulse applies this really easily
Pick a few, no order
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Seelenkraft
I like all of the things this item does. The health is notably really good with your ult. Also makes it easier to kill objectives
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Überlegene Dauer
You don't really care about duration on anything but Goo Ball, but you want the T2 anyway, it's only 1600 more, and it is +6%
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Größere Erweiterung
Hard to squeeze in but ability range is REALLY good on Viscous, and with your items
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Aktiv
Phantomschlag
If they have Bebop, Lash, Seven, Gray Talon, or Vindicta I would buy this. More optional otherwise but still very good against M1s
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Hexenpanzer
This plus Enchanter's is 32% Spirit Resist normally, 73% in Goo Ball. 10 Spirit is notable and the passive is good
As needed, probably 0-2
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Aktiv
Schwächungsentferner
If you bought Debuff Reducer, just upgrade it
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Aktiv
Heilungswelle
Idk I feel like this is a decent mid / late game pickup if everyone needs some health back
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Aktiv
Verfall
Actually does a ton of damage and good anti heal. Only problem is that it's single target
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Panzerrüstung
Haze, Infernus, maybe Wraith, Seven. Anyone with on hit stuff
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Rüstung des Weissagers
Straight health and more time in Goo Ball. Good grab if you're dying too fast
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Aktiv
Koloss
If you really need to be the tank for the team
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Aktiv
Göttlicher Schild
A nice kind of supporty option, that isn't healing based
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Aktiv
Fliegender Teppich
Flying Goo Ball!
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Aktiv
Fluch
If they have one person you cannot deal with
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Grenzenlose Magiekraft
Straight damage bump on everything, you already paid for 1600 and no slot
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Aktiv
Geißel
Really good damage, esepcially if they're heavy on tanky frontliners
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Magiebrand
Actually does so much damage. Antiheal is absurd too
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Aktiv
Magische Infusion
Kind of testing this right now. Popping this and then smacking someone with Goo Ball and Splatter sounds fun
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