
Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.
Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.
"They will remember the name: Viscous!"
The 4th build in the "Concerns of The Deep" series.
This one is oriented around your gun. Simply hold the trigger and watch them fall!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. Battle Vest, Cultist Sacrifice and Sprint Boots will give you some nice out of combat health regen! Don't forget to try to only use Cultist Sacrifice on T3 Neutrals.


I
Monster-Kugeln
Helps you hold your lane. |Upgrade into: Cultist Sacrifice|


I
Erweitertes Magazin
More ammo so you can shoot longer. |Upgrade into: Escalating Resilience|


II
Riesiges Magazin
You'll want more bullets when your fire rate will get increased, this helps!


II
Kampfweste
Some regen, resistance and various bonuses for your gun. |Can be sold for a slot|


III
Aktiv
Kultopfer
Try to always use this on a Tier 3 Neutral enemy (The big, one eyed, alien monster in the jungle) to gain a lot of souls and plenty of bonuses!


I
Sprintstiefel
Necessary to get Enduring Speed. The passive regen adds up with Cultist and Battle Vest.
If you happen to be struggling, buy one and sell it later. Extra Regen is the most passive option.


I
Heilende Kugel
A great way to heal if you can land your shots. It'll go on cooldown even if you miss! |Can be sold for a slot|


I
Zusätzliche Regeneration
Way more sustain in lane! |Can be sold for a slot|


I
Aktiv
Heilungsritus
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Can be sold for a slot|


II
Aktiv
Heilendes Amulett
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.
Buy left to right. Use Splatter to reload your gun with Quicksilver Reload! You can skip Surge of Power if you only have 1 slot, to get Glass Cannon.


II
Stiefel des Dauerläufers
Move around with ease while also building up for your 4.8k Vitality.


I
Zusätzliche Ausdauer
One more stamina to help you dash around! |Upgrade into: Kinetic Dash|


II
Kinetischer Spurt
Try to dash jump when you engage the enemy for nice bonuses!


II
Veredeln
Quecksilber-Nachlader
The instant reload gives more utility to Splatter (1)!


II
Kugellebensraub
Will help you remain above 65% health for Hollow Point. You also reach 4.8k Vitality with it. |Upgrade into: Vampiric Burst|


III
Hohlspitz-Kugeln
More damage and your first bullet resistance shredder! Less Resistances for the enemy, means more damage for you!


III
Giftige Kugeln
Your bread and butter for lowering the healing of the enemy. Also helps dealing with tanky enemies.


I
Zusätzliche Magiekraft
Necessary item to build into Surge of Power.


III
Veredeln
Ansteigende Magiekraft
Makes Splatter (1) more useful during fights! |Can be skipped if out of slot to focus on Glass Cannon|


IV
Glaskanone
A huge powerspike. Can be bought before Surge of Power if out of slots.
If you find yourself dying easily or taking too much damage, consider one (or more) of those items!


II
Waffenschild
If you take too much GUN damage in quick succession, this item will grant you a nice Barrier to help you survive!


II
Magieschild
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.


III
Verstärkte Kugelrüstung
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)


III
Verstärkte Magierüstung
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)


II
Reaktive Barriere
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!


II
Schwächungsreduzierer
Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more.


III
Aktiv
Schwächungsentferner
Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.


II
Aktiv
Schutzwache
If you want to Support an ally, this will help them survive more! |Upgrade into: Divine Barrier|


IV
Aktiv
Göttliche Barriere
Debuff Remover but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)


III
Gegenzauber
Parry ANYTHING. Works against Lash's ult, Geist's ult, etc...
Buy left to right. Get those items as you unlock flex slots! After Lucky Shot, I suggest Vampiric Burst but you can go for items in the other categories for either more Damage, Fire rate, Anti-Healing or Armor Penetration (AP)!


IV
Aktiv
Vampirischer Kraftstoß
A huge survival boost, thanks to the strong healing provided.


IV
Glückstreffer
Big boost in damage and magazine size. This extra damage doesn't work on headshots.


IV
Veredeln
Wilde Magnum
More damage per bullet, by adding Spirit Damage to them.


II
Schwächender Kopfschuss
Your second bullet resistance shredder, stacks with Hollow Point too! |Skip if no flex slot, then buy later|


IV
Verkrüppelnder Kopfschuss
This can help your team deal more damage to the enemies you hit.


IV
Schröpfende Kugeln
Helps you deal with tanky enemies.
Siphon Bullets and Focus Lens won't directly increase your damage but will still help deal more damage!


II
Experimentelles Magazin
When you'll have a lot of bullets, this can help deal more damage.


II
Durchdringende Kugeln
More damage when initiating a fight.


III
Bleikugeln
More damage and debuff resistance, at the cost of slower bullets and slower stamina.


III
Geschärftes Bajonett
More damage when close to the enemy.


III
Berserker
More damage when taking damage. Only get if you have lifesteal.
If you feel like the enemy out-heals you.


III
Aktiv
Verfall
A decent anti-heal. Useful against Geist, Abrams, Mo&Krill, McGinnis and more. DO NOT USE AGAINST VICTOR.


II
Heilungsfluch
An easy to trigger anti-heal. Useful against anyone. This can be used against Victor.


IV
Inhibitor
Only get this when you have decent fire rate. Very underrated item if you want to debuff your enemies.
If they have too much resistances, consider one of those two.


IV
Panzerbrechende Munition
If the enemy has too much bullet resistance, or Plated Armor.


II
Reduzierte Kugelresistenz
Toxic Bullets and Splatter (1) will trigger this. Useful if the enemy is getting a LOT of bullet resistance.
Need to shoot faster? All of those will help doing so. Heroic Aura is probably your best pick, as it gives you and your allies bullet resistance passively!


III
Feuerstoß
This will help emptying our large mag size! Try to slide around to gain infinite ammo!


III
Aktiv
Heroische Aura
A lot of fire rate, and movement speed. For your teammates too! A more support-oriented choice.


III
Aktiv
Bluttribut
A lot of fire rate and debuff resistance whenever you want. Be mindful of the health drain. Very useful if facing a lot of CC/Debuffs.


IV
Raserei
Will make you tankier and deadlier when below half health. Useful if the enemy team is Spirit oriented.


IV
Magische Sättigung
If you want your Splatter to be more powerful while also gaining fire rate.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Wave, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.


I
Kopfschuss-Verstärker
Easy poke in lane. This is affected by damage fall-off (The further you are, the lesser the damage.) |Can be sold for a slot|


I
Schnellfeuer-Magazin
Faster fire rate! |Upgrade into: Burst Fire|


II
Hemmende Kugeln
If your enemies tend to escape you or move too much, this helps!


II
Mystische Kugel
A burst of damage, useful if you tend to use your alt-fire.


III
Steigende Resilienz
Some nice bullet resistance, more ammo and more damage!


II
Schnelllader-Magazin
With our large magazine, it'll be very fun to get more fire rate! With some extra lifesteal on top!


II
Kommando-Kugeln
More fire rate to shoot all those bullets!


II
Aktiv
Schnelle Stiefel
To move around faster, either to chase or escape.


III
Kopfjäger
Some nice burst damage, speed and healing. Has a cooldown and is affected by damage fall-off.


III
Aura des Jägers
If you tend to 1v1 a lot / push on your own a lot.


IV
Aktiv
Schattenwandel
If you tend to rotate a lot. Can help you ambush people who are alone.


II
Heilverstärkung
To amplify your lifesteal.


II
Aktiv
Feuererwiderung
Allows you to win 1v1 against Gun-oriented heroes by sending back some damage.


III
Aktiv
Heilungswelle
Healing for yourself and your allies!


III
Aktiv
Trance der Raserei
A lot of fire rate and spirit resistance. Be mindful of the silence. You also won't be able to use stamina. Useful if the enemy team is Spirit oriented.


III
Aktiv
Teleport-Stein
Either to engage or escape. Grants some nice bullet resistance.


III
Seelenkraft
You'll never have to go back to base to heal with this!


III
Aktiv
Metallhaut
Very useful against Haze, Wraith or Drifter! Pairs well with Return Fire.


III
Meisterhafte Ausdauer
For those who love mobility. This will give you a LOT of it!


IV
Aktiv
Unaufhaltsam
If the enemy team has a lot of CC. You cannot get parried while it's active! (Damage will still be negated)


IV
Panzerrüstung
Useful against Mina, Infernus and any gun characters.


IV
Heilungstempo
Pairs well with Healing Nova.


I
Aktiv
Rostiger Lauf
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


II
Aktiv
Fluch der Langsamkeit
Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.


II
Aktiv
Magieverlust
Useful against: Grey Talon, Lash, Pocket, Geist, Mina, Sinclair, Bebop and Yamato.


III
Aktiv
Niederschlag
Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.


III
Aktiv
Fluch der Entwaffnung
Disarms an enemy. Very strong against Haze, Wraith, Vyper, Infernus and more!


III
Aktiv
Welle der Verstummung
Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.


IV
Aktiv
Fokuslinse
Increases your burst potential a lot more.


IV
Aktiv
Fluch
Useful against: Anyone.


IV
Aktiv
Wirbelnetz
Throw a SQUID from the DEEP. Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
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