Mithilfe seiner unwilligen Assistentin, Verhexungen und flink fliegenden Blitzen kann <i>Der Großartige Sinclair</i> seine Gegner verwirren.
Mithilfe seiner unwilligen Assistentin, Verhexungen und flink fliegenden Blitzen kann <i>Der Großartige Sinclair</i> seine Gegner verwirren.
Eternus 6 Seven Main
Guide on YouTube: @NatanDeadlock < Also Discord
Fully Annotated | Abilities Maxed: 3 at 8k Souls | 4 at 23k
Make sure to go to the build browser regularly
and re-open the build to refresh it!
Left to Right
I
Monster-Kugeln
Push faster, helps with early jungling as well
II
Veredeln
Abklingzeitraffer
2 points surge + this = Surge up every single wave to hard shove
II
Unterdrückung
Spirit power HP and insane firerate slow you apply to everyone you look at permanently
II
Wappen des Zauberers
Spirit resist, regen, spirit power, cdr, great stats
I
Aktiv
Heilungsritus
Great sustain, nice for box runs and farming jungle
I
Zusätzliche Regeneration
Almost always good, sell mid game for slot
Roughly Left to Right | Top Row First
I
Erweitertes Magazin
3 extra bursts in mag, builds into Escalating Resilience if you want, but can also sell late game
II
Aktiv
Schnelle Stiefel
Now gives Bullet Resist and Slow Resist, arguably even better than before, but no more HP
I
Zusätzliche Magiekraft
Builds into Improved Spirit
II
Verbesserte Magiekraft
Cheaper than Surge of Power and gives you pretty much same dmg
II
Heilungsfluch
You proc this better than any other hero | Sell if you buy Spirit Burn late
III
Veredeln
Ansteigende Magiekraft
Go zoom do boom, can pick up earlier if you randomly have 3.2k souls for it
III
Überlegene Abklingzeit
Further increases Surge uptime and also reduces item cooldowns
IV
Aktiv
Ätherischer Schleier
16 Second CD, dodge whatever you need to, stall for your team, get a steroid after. This hero dies instantly to everything, being able to dodge and stall is insanely valuable
IV
Grenzenlose Magiekraft
More spirit, already have the slot for it
II
Aktiv
Fluch der Langsamkeit
Great vs High Mobility teams (Lash + Wraith + Mirage + Grey Talon etc) prevents them from using their movement abilities, and slows dashes
II
Magieschild
If the enemy team procs it easily
II
Reaktiver Schild
If enemy team procs it easily (Vindicta Bebop Paradox Haze etc)
II
Schwächungsreduzierer
Builds into Unstoppable or Debuff Remover
II
Magielebensraub
Decent for ult healing and builds into Infuser / Leech
IV
Aktiv
Magische Infusion
Lifesteal, pop before Ult or Surge
IV
Aktiv
Unaufhaltsam
If needed for ult
III
Steigende Belastbarkeit
Stack up Bullet Resist during a fight, good if you're playing for Surge, not ult
III
Aktiv
Schwächungsentferner
VS Debuff heavy teams if you do not want/need unstoppable
III
Meisterhafte Ausdauer
Make sure to Air Dash! Makes you a lot more slippery
III
Aktiv
Teleport-Stein
Good if you like it, 40% bullet res after use, need active slot though
II
Veredeln
Quecksilber-Nachlader
If you have an open slot and want to buy Mercurial Magnum
II
Mystische Schwachstelle
if enemies are buying a lot of Spirit Resist, builds into Escalating Exposure
IV
Veredeln
Wilde Magnum
Start fight with ball, then when run out of bullets, use ball again for instant reload
IV
Eskalierende Bloßstellung
Pretty good for long late game team fights, also gives 20% Spirit resist, on top of Eshift's 30%
III
Aktiv
Welle der Verstummung
4s Silence, Shred for 12s, AOE, Broken item, easy to hit, guaranteed with stun
IV
Schriftrolle des Blitzes
Good if you pivot into ult later on
IV
Magiebrand
Better on other heroes in your team, but not bad if you need healing reduction late game
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