
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
STICKIN EM!!!!
NOW REWORKED AND FULLY ANNOTATED!
A full bleed Shiv that focuses on lots of sustain and anti-heal, then cleaning up with ultimate right after.
Message 'starlyn.' on discord for suggestions/questions. Thank you.
(v3.2 - 11/11/25)
Focus on staying back and poking with knifes early. Look to fight once you have rage up! Very strong after Rapid Recharge.


I
Heilende Kugel
Best tier 1 sustain item! Try to always shoot enemies when up! Can skip if good lane.


II
Mystische Kugel
Great poke in lane, aim at enemy every 8s!


I
Zusätzliche Aufladung
An extra knife to poke in lane! Builds into Rapid Recharge.


III
Impuls-Regeneration
Best sustain item and tops healing charts everytime. Your significant powerspike in early/laning phase and for the rest of the game.


II
Wappen des Zauberers
Amazing value for spirit resist and stats! Still works great in mid-late game! May want to sell for spellbreaker late game.


II
Heilungsfluch
Great for consistent anti-heal, and synergy on your ult! May want to sell really late into the game if out of slots, choose this or decay, your choice.


III
Schnelle Aufladung
More knives, and more spirt on those knifes. Great item to farm after laning phase!


II
Imbue [E]
Abklingzeitraffer
Reduces cooldown of knives, being able to throw more consistently.
Situational lane items.


I
Aktiv
Heilungsritus
If you can't reset and need a quick burst of healing at the moment.


I
Widerstand
Broken against meele characters like Abrams, Billy, Calico, and Viscious! Meele Resist & low parry cooldown will catch enemies offguard!


I
Monster-Kugeln
May want if your wave keeps getting pushed in.
or both as needed.


II
Reaktiver Schild
Broken against hard CC heavy comps, and will help you in the mid game as well! Bugged on him rn, rage amps shield bvalue.


II
Magieschild
Buy if lots of spirit burst!
In the mid game, you get two powerspikes: Decay & Etheral Shift. Look to creep into team fights after these powerspikes.


III
Mystischer Schleier
Fast roaming speed, great heal, and stealth to catch enemies offguard!


III
Aktiv
Verfall
Always use to maintain rage uptime! May want to buy Spirit Snatch instead if against debuff remover or Victor and Viscous.


III
Aktiv
Schwächungsentferner
Amazing value for the debuff resist, reduces stuns, DoTs, anti-heal! Also great when slowing hexes, decay, and silences counter you. Buy early against DoT heavy comps like Infernus, or Spirit Burn.


IV
Aktiv
Ätherischer Schleier
Holy e-shift nerf?? Now transcend right after is more valuable. Still a great item that you can use to get out of trouble and come back with lots of buffs!


IV
Transzendente Abklingzeit
Broken item. Reduces cooldown of all abilites, actives, and passives!
Green items you may need.


III
Gegenzauber
BUY IF NAH ID WIN (Buy against telegraphed abilites & ults. Lash, Wraith, Abrams, Infernus etc.)


III
Seelenkraft
Could be great if frequently fighting on the map, as well as extra health!


III
Aktiv
Teleport-Stein
Great and consistent escape / traverse tool.


III
Verstärkte Kugelrüstung
Buy if the team is mostly comprised of bullet characters. (Consider Plated Armor if hybrid damage dealer)
We build into more damage and sustain and wilttle down their health in the back line then ult in for the kill.


II
Mystische Schwachstelle
Decent resist and shred! Builds into Escalating Exposure next.


IV
Eskalierende Bloßstellung
Great spirit resist and more damage on prolonged fights, great against high spirit resist! Also works with your team.


IV
Aktiv
Magische Infusion
Insane burst healing when you're low, and more spirit resist! GET LEECH INSTEAD IF AGAINST CAPACITOR!


IV
Zauberbrecher
Great for charcters that have high burst damage! Also great for the raw stats it gives! Replace Enchanter's Emblem. (Buy Bullet Resillence/Plated if enemy lineup is mostly gun)
Buy as needed. See annotations.


IV
Grenzenlose Magiekraft
MOR SPIRIT POWAAAAAAAA


IV
Panzerrüstung
Amazing pickup to hybrid damage dealers! Infernus, Mina, Mirage, etc.


IV
Moloch
Buy against fast firerate characters and huge slows!


IV
Hexenpanzer
Great item against spirit heavy comps, lots of dash resets/knives!


IV
Aktiv
Koloss
Need to be more tanky? Colossus is your item. DONT BUY AGAINST CAPACITOR!


III
Magische Einverleibung
Very great item if you can build rage by weaving in light melees instead of decay.


IV
Magiebrand
Buy against super late game massive healing!
Preferences or something you need to buy at the stage of the game.


II
Heilverstärkung
MOR HEALINGGGG


II
Aktiv
Feuererwiderung
Decent early-mid game option against bullet heavy comps!


III
Meisterhafte Ausdauer
MOVEMENT GOD


III
Aktiv
Welle der Verstummung
May be useful against spirit heavy comps, and setup picks. (Broken item rn)


III
Imbue [E]
Ansteigende Magiekraft
Very good for extra damage and move speed to catch up with your knives.


IV
Aderlasser
If you need a more consistent heal rather than a burst heal infuser provides, or countered by capacitor.
See annotations.


II
Unterdrückung
Broken against bullet heroes!


II
Aktiv
Fluch der Langsamkeit
Buy against characters with escape tools. Like Mo & Krill, Pocket, Wraith, etc.


III
Aktiv
Niederschlag
Buy against Talon or Vindicta! Also great to cancel channeling ults.


IV
Aktiv
Göttlicher Schild
FUCK POCKET


IV
Aktiv
Fluch
Bully that one hard-carry on the team (although you probably shouldn't be the one buying this)
Dash build enjoyer (why are you here)
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