Deadlock CoachDeadlock Coach
Sinclair
Leitet Gegner in die Irre und verhext sie

Mithilfe seiner unwilligen Assistentin, Verhexungen und flink fliegenden Blitzen kann <i>Der Großartige Sinclair</i> seine Gegner verwirren.

Sinclair
Leitet Gegner in die Irre und verhext sie

Mithilfe seiner unwilligen Assistentin, Verhexungen und flink fliegenden Blitzen kann <i>Der Großartige Sinclair</i> seine Gegner verwirren.

Description

Laning: Go on high ground, assistant + vexing bolt and shoot them.
If you get a good hex + melee a lot of time it's a kill

Mid game: Play around hex + alch fire + melee. Steal good ults
Put assistant back in lane to split push high and escape.
Abuse HMC and assistant for mobility and positioning
Note: If there are no good ult to steal you can skip 2 points in ult and max rabbit hex early

Late game: Play around double hex and big ults.

Item Build
Laning

Left to right generally

item
Rasante Kugeln
500

beam em, sell if needed

item
Hohlspitz-Kugeln
500

good item, sell when need to upgrade

item
Zusätzliche Lebenspunkte
500

Builds into Fortitude

item
Zusätzliche Magiekraft
500

sell for 1250 purples

item
Magieschlag
500

punch em (very value try not to sell until later)

item
Nahkampf­lebensraub
500

Sell for better greens

item
Zusätzliche Ausdauer
500
item
Mystische Reichweite
500

Big hex + better ults

item
Schnellfeuer-Magazin
500

shoot fast run fast, sell if needed

Also good

probably pick at least 1

item
Aktiv
Heilungsritus
500

if you need to heal, first sell

item
Aktiv
Göttlicher Schild
1250

Very good item

item
Aktiv
Heilendes Amulett
1250

op against spam lane

item
Zusätzliche Aufladung
500

If you are good at landing your bolt, sell when low on slots

item
Zähigkeit
500

If you're building slowing hex

item
Aktiv
Magische Infusion
500

Use before assistant, sell when you need active/purple slot

Mid Game

Generally left to right, can get alch fire early if you have the money

item
Schild des Zauberers
1250

Sell later when need green slots

item
Nahkampf­ansturm
1250

Punch punch

item
Aktiv
Schnelle Stiefel
1250

Abuse HMC

item
Verbesserte Abklingzeit
1250

they be bunnies more

item
Seelenkraft
3500

Very good survivability item, weave in and out of fights

item
Verlängerte Dauer
1250

they be bunnies longer

item
Aktiv
Alchemie-Feuer
3000

Hex + alch fire = massive, also good for towers

item
Schwächungs­reduzierer
1250

OP item

Utilities

Always get 1 or 2 depending on lineup

item
Aktiv
Kältefront
1250

Good for farming or bursting them rabbits

item
Aktiv
Verfall
1250

Shiv/Abrams/Kelvin/Infernus/Mo

item
Aktiv
Fluch der Langsamkeit
1750

Calico/Lash/Infernus/other fast people

item
Aktiv
Niederschlag
3000

Mosquitoes

item
Aktiv
Ätherischer Schleier
3000

If lash is destroying you, still pretty good in general

item
Heilungsfluch
1250

Good item

item
Aktiv
Heroische Aura
3000

Aura bot mode (usually I get the other purples though)

item
Aktiv
Glyphe der Verstummung
3000

I rarely get this but can be good follow up after hex

Defensive as needed

item
Magierüstung
1250

pick your armor (or both if you have slots)

item
Kugelrüstung
1250

pick your armor (or both if you have slots)

item
Aktiv
Metallhaut
3000

Wraith/Haze

item
Aktiv
Schwächungs­entferner
4250

Sell 1250 active greens for this when needed, good in a lot of games

Late Game

Prioritize upgraded spirit items based on available ults

item
Überlegene Ausdauer
3500

Mobility

item
Überlegene Dauer
4250

Hex them forever, also good for warden/dynamo/mo ults

item
Aktiv
Echosplitter
6000

double rabbits is crazy

item
Überlegene Abklingzeit
4250

Good on everything

item
Verbesserte Reichweite
3500

hex the whole fight, also very good for ults

item
Aktiv
Fluch
6000

If someone's a problem

item
Verstärkte Kugelrüstung
4250
item
Verstärkte Magierüstung
4250
If there are OP ults

item
Rüstung des Weissagers
6000

Seven/Dynamo/Warden/Pocket ults

item
Magielebensraub
1250

Warden/Seven ult

item
Aktiv
Unaufhaltsam
6000
item
Aktiv
Teleport-Stein
3000
item
Unterdrückung
1250
item
Mystische Verlangsamung
4250

Good for Seven/Warden ults

Mega late

Usually games don't get to this point

item
Aktiv
Koloss
6000

punch harder live longer

item
Heilender Nahkampf
3500

Only if you're getting a lot of value from your punch, can get early if owning

item
Magische Einverleibung
3500

If you still have spirit strike and have a lot of value in punching

item
Verbands­abzeichen
3500
item
Magische Sättigung
6000

Very good with assistant

item
Aktiv
Auffrischer
6000

Can be crazy but kind of overkill

Ability Point Order

Magischer Blitz

Spektrale Assistentin

Hasenfluch

Publikumsbeteiligung

1

1

2

2

1

2

5

5

5

1

2

5