Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
The Official hesy Bunny Build!! Infinite Survivability, CC, and Support.
6/30: Update to items, build order, and point order.
not in order, but prioritized closer to left
I
Zusätzliche Aufladung
laning damage with bolt, will replace later if i find a more damaging (cheap) item
II
Nahkampfansturm
virtually impossible to actually punch somebody whos bunnied without this item, but u can only get 1 punch off until u have duration upgrades
II
Verräterklinge
if u hit somebody with this, and are teamfighting, that person will die very quickly
II
Aktiv
Fluch der Langsamkeit
upgrades to vortex web, recommended for its removal of movement abilities
IV
Veredeln
Aktiv
Echosplitter
2 bunnies
I
Veredeln
Mystische Erweiterung
must have b4 t3 bunny
IV
Aktiv
Wirbelnetz
gurantee every bunny and ult, i usually will go after core, but if i need more damage ill go crushing fists
IV
Zermalmende Fäuste
can go in place of echo shard if you wanna do more damage
IV
Aktiv
Arktische Explosion
THIS ITEM APPLIES AN EXTRA STACK to crushing fists, but you must wait till the bunny is fully visible on the player before punching, will apply all 6 stacks in 1 punch
III
Schnelle Aufladung
since most of your damage comes from your bolt anyway, with support being your bunny, great for the extra damage u could use
IV
Schriftrolle des Blitzes
great for aoe ults, its like dynamo ult without having dynamo ult and possibly bigger
IV
Aktiv
Fluch
super long bunny basically (up to like 15+ seconds)
IV
Aktiv
Unaufhaltsam
gurantee every midboss, great for dynamo ult too
III
Überlegene Abklingzeit
pushed a little later bc the things ahead of it do more in a game
III
Überlegene Dauer
long assistant, long bunny, get into their farm tp out
III
Größere Erweiterung
massive bunnies, massive ults
close the build and reopen it to show updates i make
III
Aktiv
Alchemie-Feuer
throw after hitting bunnies, allows u and ur teammates to do more damage, constant high tick damage with amp, plus free spirit power
IV
Aktiv
Göttlicher Schild
a remover that works on everything but stuns
III
Aktiv
Welle der Verstummung
throw before bunny ends just in case you dont kill them so they cant use abilities to get out (pocket for example)
III
Aktiv
Heilungswelle
still very viable on this hero, but when going punch on sinclair you need to rush so many expensive items that its hard to fit into the build after the nerfs, i recommend buying it if u think u need
III
Aktiv
Rettungsstrahl
incredibly strong heal and utility, can rush first item
III
Aktiv
Niederschlag
fliers + gurantee a bunny on a target, especially against players who can dodge it (yam ults and stuff)
III
Aktiv
Schwächungsentferner
if youre being stunned or tons of debuffs
II
Aktiv
Feuererwiderung
can buy as ur first item if against a gun lane, allowing your assistant to melt anyone and everyone who decides to shoot you with the return fire bug (highly discouraged, fantastic item tho w/o abuse)
III
Aktiv
Verfall
still a fantastic item absolutely NOTHING wrong with this item, but situational, always go if geist, abrams, shiv (even if only 1)
III
Heilender Nahkampf
upgrading punch items = more raw damage, can skip everything in core pt2 for an Optional item
III
Magische Einverleibung
the least of importance for the punch items, u dont do spirit damage close range, but it does reduce spirit resist for ur teammates
IV
Aktiv
Geißel
buy for your tank that goes in, gives tons of spirit res and procs things like EE, buy after core
II
Aktiv
Kältefront
slow, plus a ton of extra damage when bunny, upgrades to artic blast later
I
Widerstand
buy if against a punch lane if you're good at parrying, will literally 1 shot opponents bc ur a punch character
1
2
1
2
5
1
2
5
1
2
5
5