Deadlock CoachDeadlock-Coach
Sinclair
Leitet Gegner in die Irre und verhext sie

Mithilfe seiner unwilligen Assistentin, Verhexungen und flink fliegenden Blitzen kann <i>Der Großartige Sinclair</i> seine Gegner verwirren.

Sinclair
Leitet Gegner in die Irre und verhext sie

Mithilfe seiner unwilligen Assistentin, Verhexungen und flink fliegenden Blitzen kann <i>Der Großartige Sinclair</i> seine Gegner verwirren.

Description

THE official hesy bunny build, the strongest support character in the game, aoe for 8 seconds, tons of tankiness, and infinite survivability
Updated 6/2: Made the build more supportive, to play the best sinclair builds check out Noob Down (by me) or raigeki. If you're in a stack i recommend this build over the carry sinclair.

Item Build

Early

not in order, but prioritized closer to left

item
Monster-Kugeln
800
item
Zusätzliche Aufladung
800

laning damage with bolt, will replace later if i find a more damaging (cheap) item

item
Nahkampf­ansturm
1600

virtually impossible to actually punch somebody whos bunnied without this item, but u can only get 1 punch off until u have duration upgrades

item
Mystische Erweiterung
800

must have b4 t3 bunny

item
Verräterklinge
1600

if u hit somebody with this, and are teamfighting, that person will die very quickly

item
Aktiv
Rettungs­strahl
4000

incredibly strong heal and utility, can rush first item

item
Nahkampf­lebensraub
800

can skip both punch to rush core

item
Magieschlag
800

(combo), throw assistant behind u, run up to somebody, light punch, tp back, throw a bolt - theyll take more damage

Extra Early Situationals

item
Aktiv
Fluch der Langsamkeit
1600

upgrades to vortex web, also removes movement abilities so people cant get out of early bunnies (shuts down lash, pocket, calico)

item
Aktiv
Kältefront
1600

slow, plus a ton of extra damage when bunny, upgrades to artic blast later

item
Widerstand
800

buy if against a punch lane if you're good at parrying, will literally 1 shot opponents bc ur a punch character

core

look at optionals

item
Verlängerte Dauer
1600

previously on assistant - can buy earlier (after rescue beam) the longer bunny allows up to 3 melee charge punches

item
Überlegene Dauer
4800

long assistant, long bunny, get into their farm tp out

item
Aktiv
Echosplitter
6400

2 bunnies

item
Überlegene Abklingzeit
4800

pushed a little later bc the things ahead of it do more in a game

After Core

make sure to close the build and reopen it to show updates i make

item
Aktiv
Arktische Explosion
8000

THIS ITEM APPLIES AN EXTRA STACK to crushing fists, but you must wait till the bunny is fully visible on the player before punching, will apply all 6 stacks in 1 punch

item
Aktiv
Wirbelnetz
8000

gurantee every bunny and ult, i usually will go after core, but if i need more damage ill go crushing fists

item
Heilender Nahkampf
4000

upgrading punch items = more raw damage, can skip everything in core pt2 for an Optional item

item
Magische Einverleibung
4000

the least of importance for the punch items, u dont do spirit damage close range, but it does reduce spirit resist for ur teammates

item
Aktiv
Verfall
3200

still a fantastic item absolutely NOTHING wrong with this item, but situational, always go if geist, abrams, shiv (even if only 1)

item
Aktiv
Geißel
6400

buy for your tank that goes in, gives tons of spirit res and procs things like EE, buy after core

After Core

if u dont want optionals

item
Aktiv
Alchemie-Feuer
3200

throw after hitting bunnies, allows u and ur teammates to do more damage, constant high tick damage with amp, plus free spirit power

item
Zermalmende Fäuste
8000

can go in place of echo shard if you wanna do more damage, go artic blast earlier in that case too

item
Größere Erweiterung
4000

massive bunnies, massive ults

Situational 6ks

item
Aktiv
Fluch
6400

super long bunny basically (up to like 15+ seconds)

item
Aktiv
Göttlicher Schild
8000

a remover that works on everything but stuns

item
Aktiv
Unaufhaltsam
8000

Tankiness

item
Magieschild
1600
item
Waffenschild
1600
item
Heilverstärkung
2400
item
Aktiv
Welle der Verstummung
4800

throw before bunny ends just in case you dont kill them so they cant use abilities to get out (pocket for example)

item
Aktiv
Heilungswelle
4000

still very viable on this hero, but when going punch on sinclair you need to rush so many expensive items that its hard to fit into the build after the nerfs, i recommend buying it if u think u need

GtG Situationals

check out my other builds by searching "hesy"!

item
Aktiv
Niederschlag
3200

fliers + gurantee a bunny on a target, especially against players who can dodge it (yam ults and stuff)

item
Aktiv
Schwächungs­entferner
4800

if youre being stunned or tons of debuffs

item
Abklingzeitraffer
1600
item
Schriftrolle des Blitzes
8000

the only preference item for warden and seven, not as useful as unstop, and since u dont build a ton of spirit for damage its really just for space creation and stuns

item
Aktiv
Phantomschlag
6400
item
Aktiv
Feuererwiderung
1600

can buy as ur first item if against a gun lane, allowing your assistant to melt anyone and everyone who decides to shoot you with the return fire bug (highly discouraged, fantastic item tho w/o abuse)

item
Aktiv
Heilungsritus
800

buy when needed

Late Game Tankiness

item
Aktiv
Metallhaut
3200

prio against gun characters

item
Verstärkte Magierüstung
3200

if taking too much spirit damage to handle

item
Unsterblichkeit
6400

if being focused so u have more time to bunny

item
Aktiv
Koloss
7200

gain just tons of stats to make u even more unkillable

Ability Point Order

Magischer Blitz

Spektrale Assistentin

Hasenfluch

Publikumsbeteiligung

1

2

1

2

5

1

2

5

1

2

5

5