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Seven
Elektrisiert mehrere Gegner gleichzeitig

Seven zeigt sein ganzes Können in Scharmützeln und wartet auf den richtigen Moment, um zuzuschlagen. Dann stürzt er sich wie ein aufziehendes Gewitter ins Kampfgeschehen und übertrumpft seine Gegner mit einem Blitzhagel.

Seven
Elektrisiert mehrere Gegner gleichzeitig

Seven zeigt sein ganzes Können in Scharmützeln und wartet auf den richtigen Moment, um zuzuschlagen. Dann stürzt er sich wie ein aufziehendes Gewitter ins Kampfgeschehen und übertrumpft seine Gegner mit einem Blitzhagel.

Description

Off meta, fully annotated, max Ball first, Seven build. All items labelled. Ability based spirit carry, reject boring ult builds.

Don't expect to 1v1 other carries, play with your team and put out that constant DPS with great debuffs.

Item Build

#Citadel_HeroBuilds_EarlyGame

Look to clear wave fast and safely, you are not a strong laner.

Deadlock Item

I

Monster-Kugeln

Great for clearing, bit of weapon damage from investment, and regen is super handy. First to sell.

Deadlock Item

I

Zusätzliche Aufladung

Decent early, nothing special but obviously nice to have.

Deadlock Item

I

Zusätzliche Magiekraft

Prereq for Improved Spirit.

Deadlock Item

II

Verbesserte Magiekraft

It's an upgrade, can grab if the souls are spare. Regen is nice early.

Deadlock Item

II

Stiefel des Dauerläufers

After the big move speed nerf patch, this item is back to being semi required. Feel free to swap for stamina instead.

Deadlock Item

II

Veredeln

Abklingzeitraffer

Need some CDR for balls, combined with more charges gives a ton of uptime.

Deadlock Item

II

Heilungsfluch

Anti healing is almost always handy, and the heal on kill can be clutch if you have a strong laner buddy.

Early Defensive

Deadlock Item

II

Unterdrückung

Really good item vs any gun hero and even some that are ability based.

Deadlock Item

I

Zusätzliche Regeneration

Can replace with your preferred survivability (Healing Rite etc) but I find this is the most consistent.

Deadlock Item

II

Magieschild

Swap for resists late.

Deadlock Item

II

Waffenschild

Spirit Shielding is easier to proc, barrier works against all damage.

#Citadel_HeroBuilds_MidGame

Ball and Surge spirit damage will scale a lot by the end of here.

Deadlock Item

II

Mystische Schwachstelle

A surprising spike in spirit damage, doesn't stack with other teammates with the same item.

Deadlock Item

III

Schnelle Aufladung

Rapid fire Balls. Needed for the reduced cooldown between charges.

Deadlock Item

IV

Grenzenlose Magiekraft

Crazy power spike, usually have enough room to save up here but if you're really struggling can pick up a little later.

Deadlock Item

II

Magielebensraub

Good item, sustain plus spirit power is good.

Deadlock Item

III

Überlegene Abklingzeit

Very very nice upgrade, you really want Surge and Stun up often too to go with all the balls.

Deadlock Item

II

Aktiv

Schnelle Stiefel

On demand speed, but the real star is full speed while shooting. Consider a 3.2k gun item for the investment spike.

Deadlock Item

II

Veredeln

Quecksilber-Nachlader

Mid item on its own, but Magnum makes it worth. Helps with ammo.

Deadlock Item

IV

Veredeln

Wilde Magnum

Gives a lot of extra constant damage on top of ball and surge, and removes the need to reload entirely. Scales great with Seven's high base dmg.

Mid Support

Deadlock Item

II

Mystische Verlangsamung

Slow is decent, diminishing returns on top of the ball slow. With less move speed across the board, might go hard this patch.

Deadlock Item

IV

Aktiv

Magische Infusion

Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.

Deadlock Item

I

Veredeln

Mystische Erweiterung

Feel free to slot this in anywhere in mid game IF you have the slots sitting around AND you have tier 3 ball.

#Citadel_HeroBuilds_LateGame

Look to sell early def and gun items. Most items here are luxury upgrades.

Deadlock Item

III

Größere Erweiterung

Great upgrade for not just ball but stun too. Again dependant on slots first.

Deadlock Item

IV

Eskalierende Bloßstellung

Decent upgrade to vuln, don't forget this is NOT more shred, it is spirit amp.

Deadlock Item

IV

Schriftrolle des Blitzes

Very mid upgrade, really don't bother rushing this. Luxury upgrade.

Deadlock Item

IV

Transzendente Abklingzeit

Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.

Mid to Late Defensive

Deadlock Item

II

Wappen des Zauberers

Spirit Resist is good but Regen + CDR + Spirit kinda cracked. Take instead of healbane if you think you don't need the heal reduction AND heal on kill.

Deadlock Item

IV

Moloch

Just a nice upgrade to Enduring, but its not needed. Great against gun teams.

Deadlock Item

II

Schwächungs­reduzierer

Usually not needed but can pick up if planning on getting remover or unstop.

Deadlock Item

III

Aktiv

Schwächungs­entferner

Very good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, Infernus DOT, and much more.

Deadlock Item

III

Verstärkte Kugelrüstung

Not many good bullet counters late game so this might have to do if its all bullet.

Deadlock Item

III

Verstärkte Magierüstung

This item is good but spellbreaker is basically an upgrade if you can afford it.

Deadlock Item

IV

Aktiv

Unaufhaltsam

If there's a lot of CC, you can grab this if its annoying.

End Game/Random Stuff to Test

If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)

Deadlock Item

IV

Aktiv

Ätherischer Schleier

Very good pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.

Deadlock Item

III

Gegenzauber

Very popular item if you're good enough to use it.

Deadlock Item

IV

Zauberbrecher

Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.

Deadlock Item

III

Aktiv

Kultopfer

Popular item for hitting investment, but personally not a fan.

Deadlock Item

III

Magieriss

If you need even more shred on top of mystic vuln, use this.

Deadlock Item

IV

Verkrüppelnder Kopfschuss

Technically even more shred plus anti heal built in but on Seven you gotta be goated to use this.

Deadlock Item

III

Giftige Kugeln

Scaling bleed damage with heal reduction, another chance for gun investment.

Deadlock Item

III

Tesla-Kugeln

Funny item, technically a consideration for investment but not as good on ball build.

Deadlock Item

IV

Magiebrand

Use ball, surge and magnum to activate for some extra burst and very nice anti healing, but its expensive and unreliable on Seven.

Deadlock Item

III

Aktiv

Welle der Verstummung

Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.

Deadlock Item

III

Aktiv

Teleport-Stein

Expensive but gives Seven a way out.

Ability Point Order

Kugelblitz

Statische Aufladung

Überspannung

Gewittersturm

1

1

2

5

1

2

5

2

5

1

2

5