Deadlock CoachDeadlock-Coach
Seven
Elektrisiert mehrere Gegner gleichzeitig

Seven zeigt sein ganzes Können in Scharmützeln und wartet auf den richtigen Moment, um zuzuschlagen. Dann stürzt er sich wie ein aufziehendes Gewitter ins Kampfgeschehen und übertrumpft seine Gegner mit einem Blitzhagel.

Seven
Elektrisiert mehrere Gegner gleichzeitig

Seven zeigt sein ganzes Können in Scharmützeln und wartet auf den richtigen Moment, um zuzuschlagen. Dann stürzt er sich wie ein aufziehendes Gewitter ins Kampfgeschehen und übertrumpft seine Gegner mit einem Blitzhagel.

Description

Fully annotated Ball focused Seven build. All items labelled. Off meta spirit carry, reject boring ult builds.

Ball does not carry solo! Use the whole kit to survive early, and snowball with Mercurial :)

Item Build

#Citadel_HeroBuilds_EarlyGame

Just manage the wave until some spirit comes online.

Deadlock Item

I

Monster-Kugeln

Great for clearing, bit of weapon damage from investment, and regen is super handy. First to sell.

Deadlock Item

I

Zusätzliche Regeneration

Can replace with your preferred survivability but I find this is the most consistent.

Deadlock Item

II

Wappen des Zauberers

Spirit Resist is good but Regen + CDR + Spirit kinda cracked.

Deadlock Item

I

Zusätzliche Magiekraft

Prereq for Improved Spirit.

Deadlock Item

II

Verbesserte Magiekraft

It's an upgrade, can grab if the souls are spare. Regen is nice early.

Deadlock Item

II

Veredeln

Abklingzeitraffer

Need some CDR for balls. Skippable for later if needed.

Deadlock Item

I

Sprintstiefel

Sprint boots are a viable pick up early. Nothing too crazy but if you're going for enduring, you might as well.

Early Defensive

Deadlock Item

II

Unterdrückung

This item goes crazy early in lane against gun heavy lanes, but trying to fit it in long term is rough.

Deadlock Item

II

Heilungsfluch

Decent item to stop healing, with some of your own on kill. Replace with Spirit Burn late if healing is still an issue.

Deadlock Item

II

Magieschild

Swap for resists late.

Deadlock Item

II

Waffenschild

Spirit Shielding is easier to proc, barrier works against all damage.

#Citadel_HeroBuilds_MidGame

Ball and Surge spirit damage will scale, and with Magnum you can take fights confidently.

Deadlock Item

II

Aktiv

Schnelle Stiefel

On demand speed, but the real star is full speed while shooting.

Deadlock Item

IV

Grenzenlose Magiekraft

Crazy power spike, usually have enough room to save up here but if you're really struggling can pick up a little later.

Deadlock Item

II

Veredeln

Quecksilber-Nachlader

Mid item on its own, but Magnum makes it worth. Helps with ammo.

Deadlock Item

IV

Veredeln

Wilde Magnum

Good item that can help with the downtime when ball is on cooldown or just as extra damage. Scales great with Seven's high base dmg.

Deadlock Item

I

Zusätzliche Aufladung

Meh pick up to fill some gaps, fell out of favour early as 2>3 charges didn't feel impactful.

Deadlock Item

III

Schnelle Aufladung

Rapid fire Balls. Needed for the reduced cooldown between charges.

Mid Support

Can pick these up throughout Mid Game or all at the end.

Deadlock Item

II

Magielebensraub

Good item now, skippable if you aren't getting tagged at all.

Deadlock Item

II

Mystische Verlangsamung

Decent debuff to keep enemies in the ball as long as possible. Skippable.

Deadlock Item

IV

Aktiv

Magische Infusion

Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.

Deadlock Item

II

Stiefel des Dauerläufers

I love this item for the positioning but resisting slows is super important. Feel free to rush for the regen if you think its needed.

Deadlock Item

I

Veredeln

Mystische Erweiterung

Luxury item if the slots are free. Look ahead at other items first.

#Citadel_HeroBuilds_LateGame

Look to sell early def, and eventually gun items.

Deadlock Item

III

Größere Erweiterung

Great upgrade for not just ball but stun too. Again dependant on slots first.

Deadlock Item

III

Überlegene Abklingzeit

Will always be a great item for global CDR, skippable if you want though.

Deadlock Item

IV

Moloch

Just a nice upgrade to Enduring, but its not needed. Great against gun teams.

Deadlock Item

IV

Schriftrolle des Blitzes

Very mid upgrade, really don't bother rushing this. Luxury upgrade.

Deadlock Item

IV

Transzendente Abklingzeit

Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.

Mid to Late Defensive

Deadlock Item

II

Schwächungs­reduzierer

Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.

Deadlock Item

III

Aktiv

Schwächungs­entferner

Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.

Deadlock Item

III

Verstärkte Kugelrüstung

Not many good bullet counters late game so this might have to do if its all bullet.

Deadlock Item

III

Verstärkte Magierüstung

This item is good but spellbreaker is basically an upgrade if you can afford it.

Deadlock Item

IV

Zauberbrecher

Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.

Deadlock Item

IV

Aktiv

Unaufhaltsam

If there's a lot of CC, you can grab this if its annoying.

End Game/Random Stuff to Test

If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)

Deadlock Item

IV

Aktiv

Ätherischer Schleier

Very good pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.

Deadlock Item

III

Gegenzauber

Very popular item if you're good enough to use it.

Deadlock Item

IV

Magiebrand

Use ball, surge and magnum to activate for some extra burst and very nice anti healing.

Deadlock Item

IV

Panzerrüstung

An option for late game bullet, but its unreliable.

Deadlock Item

II

Aktiv

Magieverlust

Prerequisite to Silence Wave, its okay.

Deadlock Item

III

Aktiv

Welle der Verstummung

Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.

Deadlock Item

IV

Veredeln

Aktiv

Echosplitter

Good for double stun, that's about it.

Deadlock Item

IV

Aktiv

Fluch

If one enemy is carrying a bit too much. Not really great to pick up on Seven though.

Deadlock Item

III

Veredeln

Ansteigende Magiekraft

Can stick this on 1 or 3 butttt hard to fit in.

Deadlock Item

II

Mystische Schwachstelle

Looking more at this item lately but still planning how to fit it. Useless if other teammates build it.

Deadlock Item

IV

Eskalierende Bloßstellung

Mid upgrade to vuln, meh.

Ability Point Order

Kugelblitz

Statische Aufladung

Überspannung

Gewittersturm

1

1

2

5

1

2

5

2

5

1

2

5