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Seven
Elektrisiert mehrere Gegner gleichzeitig

Seven zeigt sein ganzes Können in Scharmützeln und wartet auf den richtigen Moment, um zuzuschlagen. Dann stürzt er sich wie ein aufziehendes Gewitter ins Kampfgeschehen und übertrumpft seine Gegner mit einem Blitzhagel.

Seven
Elektrisiert mehrere Gegner gleichzeitig

Seven zeigt sein ganzes Können in Scharmützeln und wartet auf den richtigen Moment, um zuzuschlagen. Dann stürzt er sich wie ein aufziehendes Gewitter ins Kampfgeschehen und übertrumpft seine Gegner mit einem Blitzhagel.

Description

Fully annotated Ball focused (but not just ball) Seven build. | Read item descriptions where needed.

It might not be meta but if you love lining up those clean ball paths and dueling 1 on 1, this is the build for you.
Ball is not sufficient on its own anymore, use early gun damage to survive or win laning, then hit Mercurial ASAP!
Can immediately start shredding level 3 camps and winning 1v1s, and use that momentum to snowball.

Item Build

Early Game

Just manage the wave until some spirit comes online.

Early Defensive

Usually extra regen is enough.

Deadlock Item

I

Zusätzliche Regeneration

Great item to pick up to stay alive in lane. Almost always pick this up now.

Deadlock Item

II

Unterdrückung

This item goes crazy early in lane against gun heavy lanes, but trying to fit it in long term is rough.

Deadlock Item

II

Magieschild

Swap for resists late. Really good this patch.

Deadlock Item

II

Waffenschild

Yup, it stops damage when there's bullets.

Deadlock Item

II

Wappen des Zauberers

Can buy this instead of shielding but its a bit greedy imo.

Mid Game

Ball and Surge spirit damage are now the priority.

Deadlock Item

II

Aktiv

Schnelle Stiefel

Gives a ton of mobility, with some passive bullet damage from investment.

Deadlock Item

IV

Grenzenlose Magiekraft

Buffed to give a ton of spirit, super good now. If you're struggling on the save up try and pick up a bit later instead.

Deadlock Item

II

Veredeln

Quecksilber-Nachlader

Mid item on its own, but Magnum makes it worth. Helps with ammo.

Deadlock Item

IV

Veredeln

Wilde Magnum

Good item that can help with the downtime when ball is on cooldown or just as extra damage. Good because Seven base gun dmg is quite high.

Deadlock Item

III

Schnelle Aufladung

Rapid fire Balls. Needed for the reduced cooldown between charges.

Mid Support

Can pick these up in between Mid Game or at the end.

Deadlock Item

II

Mystische Verlangsamung

Good debuff you can spread easily to the whole enemy team. Makes chases and poke better.

Deadlock Item

II

Magielebensraub

Can pick this up earlier if sustain is still tricky, but eventually builds into infuser anyways.

Deadlock Item

IV

Aktiv

Magische Infusion

Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.

Deadlock Item

II

Stiefel des Dauerläufers

Positioning is super important as Seven and even more so when lining up Balls. Pick up earlier or later depending on if the hp and slow is less or more needed.

Deadlock Item

I

Veredeln

Mystische Erweiterung

IF you have the slots free, maybe pick this up. But make sure to plan future item space like Spirit Burn and defensive.

Late Game

Look to sell early def, and eventually gun items.

Deadlock Item

III

Größere Erweiterung

Really nice global upgrade but dependant on how many slots you have.

Deadlock Item

III

Überlegene Abklingzeit

Cooldown is more required now but still not mandatory if other items have priority.

Deadlock Item

IV

Moloch

Great upgrade from Enduring Speed. Can wait unless gun damage is crazy.

Deadlock Item

IV

Schriftrolle des Blitzes

Expensive "upgrade" to Mystic Slow, but only 25 more hp. No need to rush for the ult stun, prioritise surviving first.

Deadlock Item

IV

Transzendente Abklingzeit

Seems like a decent upgrade late game.

Mid to Late Defensive

Deadlock Item

II

Heilungsfluch

Decent item to stop healing, with some of your own on kill. Replace with Spirit Burn late.

Deadlock Item

II

Schwächungs­reduzierer

Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.

Deadlock Item

III

Aktiv

Schwächungs­entferner

Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.

Deadlock Item

IV

Zauberbrecher

Spirit AND Debuff AND burst resist? Huh.

Deadlock Item

IV

Aktiv

Unaufhaltsam

If there's a lot of CC, you can grab this if its annoying.

End Game/Random Stuff to Test

If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :) Left to right in here for roughly how useful it could be

Deadlock Item

IV

Aktiv

Ätherischer Schleier

Very good pick up, with cooldown can use this all the time for evading everything. I need to use this more, the stim after is crazy good.

Deadlock Item

III

Gegenzauber

Needs testing from me but this is getting very popular.

Deadlock Item

IV

Magiebrand

Use ball, surge and magnum to activate for some extra burst and very nice anti healing.

Deadlock Item

IV

Panzerrüstung

An option for late game bullet, but its unreliable.

Deadlock Item

II

Aktiv

Magieverlust

Prerequisite to Silence Wave, its okay.

Deadlock Item

III

Aktiv

Welle der Verstummung

Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.

Deadlock Item

IV

Veredeln

Aktiv

Echosplitter

Good for double stun.

Deadlock Item

III

Verstärkte Kugelrüstung

Not many good bullet counters late game so this might have to do if its all bullet.

Deadlock Item

III

Verstärkte Magierüstung

This item is good but spellbreaker is basically an upgrade if you can afford it.

Deadlock Item

IV

Aktiv

Fluch

If one enemy is carrying a bit too much.

Ability Point Order

Kugelblitz

Statische Aufladung

Überspannung

Gewittersturm

1

1

2

5

1

2

5

2

5

1

2

5