
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
Shiv hat keinerlei Interesse daran, fair zu kämpfen. Deshalb setzt er auf überfallartige Taktiken, um seine Gegner zu schwächen, bevor er zum Todesstoß ansetzt.
tank everything and kill everything
Play disciplined in lane until you have your spirit spike or ult then go crazy. You can go 4.8k gun if you want but you'll lose some early slots for greens.


I
Heilende Kugel
sustain and wave clear for lane


II
Aktiv
Kältefront
good flat damage to combo with dash, can look for good trades now and dash through them to safety to minimize damage taken, or just clear wave fast


III
Pulsierende Pein
core damage. Can build decay here if you don't want to get close


II
Heilungsfluch
early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed


II
Verbesserte Magiekraft
gets us 52 spirit, can drop this if you want 4.8k gun and you need the slot for a green


III
Verstärkte Magierüstung
just great in general to be tanky since spirit will be stronger early. Can get something else if they have 0 spirit.


III
Aktiv
Verfall
rage generation, scales well, and gets us 64 spirit breakpoint so we can focus on greens for a while.


I
Aktiv
Heilungsritus
if you take too much damage in lane or vs. a bad matchup


II
Aktiv
Feuererwiderung
very good early for strong gun heroes if you need to counter them, sell for resists later


II
Schwächungsreduzierer
debuff resist, good against pocket, upgrades to spellbreaker


II
Kampfweste
gives resist and synergizes well with 4.8k gun if you want that


II
Wappen des Zauberers
just decent stats for spirit/vs. a spirit team


II
Aktiv
Fluch der Langsamkeit
if movement heroes may be a problem (mina, pocket, apollo, lash, etc.)
chain cc prevention. BUY WARP ALWAYS. The rest buy as needed


III
Aktiv
Teleport-Stein
Chase/disengage tool. Buy this every game. 30% bullet resist is a nice bonus


III
Gegenzauber
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Good for mid contest. Can skip if there's not much to parry


III
Aktiv
Magie der Entzauberung
more situational. Still a good buy if you need it (slow hexes, decays, haze, mirage, infern, etc.)


II
Reaktive Barriere
A good cheap option for anti-hate crimes if they have multiple cc's
when gun starts to hurt


III
Verstärkte Kugelrüstung
good in general, buy almost every game to be tanky


III
Aktiv
Metallhaut
could be good if no curses or if you just need more bullet resist
if you don't need tankiness


III
Panzerschreck
more damage + rage on dash, good damage option later in the game


IV
Aktiv
Arktische Explosion
cc and gives great burst if used before dash


IV
Grenzenlose Magiekraft
damage up


IV
Transzendente Abklingzeit
dash resets if dash is maxed, uptime for actives, and more torment procs
Buy what you need here; you just want to be as tanky as possible (annotated)


IV
Moloch
best raw mitigation for gun damage (not on-hit effects) like warden, geist + slow resist


IV
Zauberbrecher
for spirit nukers that give you trouble (pocket, lash, etc.)


IV
Aktiv
Phantomschlag
to engage on easy targets


IV
Panzerrüstung
buy for heroes who mainly do damage through on hit effects, (infern, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Hexen-Panzer
if gun heroes are not a problem


IV
Aktiv
Unaufhaltsam
anti cc, also good for punching rejuv crystal


IV
Aktiv
Göttliche Barriere
if pocket is a problem for you or you just need a better cleanse than dispel magic


IV
Verkrüppelnder Kopfschuss
good shred + anti-heal if you really need it (victor usually)
pick one from each row


III
Geschärftes Bajonett
just damage and slow


III
Bleikugeln
dmg, spirit res, debuff reduction, just good stats


III
Aktiv
Heroische Aura
bullet resist, move speed, fire rate, helps push walkers.


II
Kinetischer Spurt
4 stam + fire rate and ammo


II
Mystische Kugel
decent poke + rage generation if you manage it well


II
Durchdringende Kugeln
just damage


I
Magieschlag
good for rage generation


III
Magische Einverleibung
could be good for building rage now that knife is worse


IV
Imbue [E]
Mystischer Hall
really good sustain and damage on dash in the late game


IV
Magiebrand
strong anti heal. replace healbane


IV
Aktiv
Geißel
idk could be good
1
2
1
2
5
1
2
5
5
1
2
5