Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
Always updated - now with full annotations!
Welcome back, Double Barrier Pocket.
Majority left-to-right - Hybrid Burst playstyle.
I
Aktiv
Heilungsritus
Emotional Support Healing Rite.
II
Aktiv
Kältefront
Your fifth ability, use it often!
II
Mystische Kugel
Good poke from range. Something that Pocket lacks, typically.
III
Aktiv
Raketenstiefel
Your main way of engaging, use it to stack barrage and evaluate the fight.
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Monster-Kugeln
Good lane pressure and builds into Cultist later.
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Zusätzliche Ausdauer
Good boost to your movement.
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Mystische Explosion
Small damage boost for exploding people in lane.
Early Survival
II
Wappen des Zauberers
A useful consideration in the mid game if you don't like the playstyle of barriers.
II
Reaktiver Schild
Excellent into teams that frequently movement lock you.
II
Magieschild
Strong sustain against Spirit heroes.
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Unterdrückung
Surprisingly good base stats and a strong anti-meta item.
III
Aktiv
Kultopfer
Lots of good stats, but needs Transcendent Cooldown to be worth it.
IV
Transzendente Abklingzeit
Reduces your cooldowns further. Most important for Cultist Sacrifice.
III
Schnellschuss
A strong addition to our burst damage
IV
Aktiv
Ätherischer Schleier
Very short cycle time with Transcendant Cooldown. Barriers sellable if tight on slots.
IV
Magiebrand
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
III
Panzerschreck
"True" spirit damage means we can deal with high resist heroes.
III
Meisterhafte Ausdauer
More movement upgrades.
IV
Aktiv
Arktische Explosion
For extra damage and a small stun. Use it first to amp the rest of your combo.
Get one Early Survival in lane, then another later if needed.
+ Damage
I
Magieschlag
Solid additional burst in lane.
II
Antimagische Kugeln
Solid damage amp for relatively cheap.
III
Magische Einverleibung
For even more spirit shred if you can get in close.
III
Aktiv
Alchemie-Feuer
Huge team damage and bullet shred in late teamfights.
III
Feuerstoß
Very cost-efficient fire rate boost.
III
Magieriss
Good if you can build up stacks over a longer fight.
IV
Verkrüppelnder Kopfschuss
All-in-one solution to resist problems.
+ Escape
II
Schwächungsreduzierer
For avoiding minor stuns and debuffs
III
Aktiv
Schwächungsentferner
Useful for non-stun debuffs like Infernus Afterburn or Mirage Mark.
III
Aktiv
Teleport-Stein
Good escape, the extra bullet resist is also very valuable.
IV
Aktiv
Unaufhaltsam
Your late game answer to all crowd-control effects.
+ Survival
II
Waffenschild
Strong sustain against Gun heroes. Not quite as versatile as Reactive or Spirit.
III
Verstärkte Kugelrüstung
Good if the enemy team is particularly Gun heavy.
III
Gegenzauber
Stop that right now!
IV
Zauberbrecher
Late game Spirit counter. Barriers sellable.
IV
Panzerrüstung
Late game Gun counter. Barriers sellable.
+ Utility
I
Veredeln
Mystische Erweiterung
If you need more range on Affliction.
II
Veredeln
Abklingzeitraffer
Less Affliction downtime is always good.
III
Größere Erweiterung
When teamfights get big late game, this allows you to hit everyone with Affliction
III
Überlegene Abklingzeit
More abilities, more damage, more escape.
IV
Aktiv
Auffrischer
For when one ult just isn't enough
IV
Aktiv
Fluch
If you need to shut down a single carry
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