
Durch die Manipulation der Zeit kann Paradox einen Gegner im direkten Kampf überlisten. Ihre Stärke liegt darin, ihre Gegner zum richtigen Zeitpunkt in eine wartende Impulsgranate, durch ihr Zeitfeld oder inmitten ihrer Teamkameraden zu befördern.
Durch die Manipulation der Zeit kann Paradox einen Gegner im direkten Kampf überlisten. Ihre Stärke liegt darin, ihre Gegner zum richtigen Zeitpunkt in eine wartende Impulsgranate, durch ihr Zeitfeld oder inmitten ihrer Teamkameraden zu befördern.
Gun damage, swaps, and utility. Left side collums are your primary buys. Can buy L > R on those three, but everything is situational. Build can easily flex if more util is needed. Use your brain kiddo's.
Can swap Veil for Fortitude, can buy Trophy collector if winning lane.


I
Kopfschuss-Verstärker
Can almost never go wrong buying in lane. You are one of the best characters to proc HS booster. Proc off of cooldown to make enemy very sad.


II
Zielfernrohr
Can swap for mystic


II
Durchdringende Kugeln
More dps


II
Wappen des Zauberers
Cool downs + resist


III
Hohlspitz-Kugeln
Huge dps spike


II
Magieschild
Great item even into late game


III
Mystischer Schleier
Good heals, speed, and invis. Can replace with Fortitude.
If needed


I
Heilende Kugel
Best regen IF you are hitting people off of cool down. I only recomend if you are laning against moe, abums, bebop, or other large hit boxes


I
Aktiv
Heilungsritus
Good heals but cannot peak for a while. Scales decently well into mid game.


II
Reaktiver Schild
Best barrier item if enemy has CC


II
Kampfweste
More tankie + good stats, can skip if zero need in lane.
A this point can buy 1 - 2 util items as needed ->


II
Stiefel des Dauerläufers
more run fast


III
Kopfjäger
Good damage + heals


III
Überlegene Abklingzeit
More abilities. Big power spike to roam.


IV
Verkrüppelnder Kopfschuss
Shreds resists, and healing reduction. Very good item 10/10
Buy at any point as needed. Hex, silcence wave, and knockdown are the most common buys


II
Aktiv
Fluch der Langsamkeit
Lock down people after swap. If 3 or more players on their team get cucked by hex, it is a must buy.


III
Aktiv
Welle der Verstummung
Good into casters. Swap into silence wall, then refresh silence with wave. Very good against Victor, Mina, Pocket, and all other casters.


III
Aktiv
Niederschlag
Anti flyer, also canceling sven, lash, beepboop ults


III
Aktiv
Verfall
Trash item IMO, but can be helpful if they have one issue sustain hero.


I
Aktiv
Rostiger Lauf
good against "pew pew" characters in lane, also lowers their bullet resist.


III
Aktiv
Fluch der Entwaffnung
Another trash item, but can keep you alive for 4 extra seconds if the enemy viper gets fed.
"L > R" but at this point everything is optional


IV
Glaskanone
big damage, it huuuuuurt.


IV
Aktiv
Fluch
Buy almost every game. Good against Lash, Pocket, Yamato, Sven, dynamo, and any character you hate. Can go crippling before hand


III
Aktiv
Teleport-Stein
Good for getting out after swap, bullet resiust is nice as well


IV
Transzendente Abklingzeit
Buy alot of the time, especially if you have multiple actives.


III
Meisterhafte Ausdauer
"can" skip, but I find is essiential to get out of situations
stay alive!


III
Verstärkte Magierüstung
You're melting to spirit


III
Aktiv
Schwächungsentferner
Cleanse debuffs


III
Gegenzauber
Make lash hate you, dodge ults and yama slash for max value


IV
Zauberbrecher
Lash is one shotting you


III
Trophäensammler
Rush if killing lane and want to roam. If you can build stacks early this gives you many stats that paradox loves, plus free money. Somewhat of a meme, you team will flame you if you don't have stacks


III
Aktiv
Kultopfer
Can rush as well. In current build you'l get this item just past 8, but you could rush first item and eat a creep, then a t3 as soon as they spawn.
Read notes for items


II
Mystische Kugel
more damage. Even post nerf still good stats + bonus damage.


II
Verräterklinge
Can be good if agro against squishy people in lane. If Choosing to buy, buy early


III
Bleikugeln
Very good stats. Debudd reduction, spirit resist, and more damage.


III
Seelenkraft
Regen + run fast


III
Panzerschreck
Makes carbine hit harder. Carbine Does spirit damage that scales off of gun damage.
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