Mirage kann sich mit einem gewaltigen Tornado umhüllen, um seine Gegner einzuholen und diese in die Luft zu schleudern. Mit seinen Skarabäen kann er sich gegen mehrere Gegner behaupten. Er ist immer und überall bereit, einem Verbündeten zu helfen oder einen Gegner abzustrafen.
Mirage kann sich mit einem gewaltigen Tornado umhüllen, um seine Gegner einzuholen und diese in die Luft zu schleudern. Mit seinen Skarabäen kann er sich gegen mehrere Gegner behaupten. Er ist immer und überall bereit, einem Verbündeten zu helfen oder einen Gegner abzustrafen.
Aiming for Headshots for the killing djinn blow
Try to buy everything before boundless
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Monster-Kugeln
Just huge value all around, side laning and camp destruction has never been easier
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Zusätzliche Magiekraft
Most nothing burger item but it builds into all the cool stuff
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Mystische Regeneration
Huge sustain in Lane, buy this first if you get poked out pretty hard from the start
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Verbesserte Magiekraft
Big Djinn damage...
II
Wappen des Zauberers
My higher elo friends tell me you should invest at least something into each category by the early to mid game and this is a good green item for you
II
Veredeln
Quecksilber-Nachlader
60 flat spirit damage can not be understated for just clicking on someone once
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Grenzenlose Magiekraft
Get this ASAP your Djinn marks will pop off
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Unterdrückung
Annoying gun lane, you shut down characters like Haze and Infernus with this it's really nasty and it stays good the entire match
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Stiefel des Sprinters
1 green item = 8% extra health along with the extra sprint speed AND regen AND good upgrades from this 1 item alone
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Stiefel des Dauerläufers
Annoying slow characters like mcginnis ruining any potential fun
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Zusätzliche Ausdauer
I don't know when you would buy this but my friend says it's neat
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Meisterhafte Ausdauer
You greedy fuck.
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Magieschild
Not as useful anymore, just a bit more situational
II
Magielebensraub
Builds into 2 really good green items but otherwise really mediocre
II
Mystische Schwachstelle
Builds into Escalating Exposure, SSB is better than this for early and mid game
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Schwächender Kopfschuss
builds into something much much much more valuable but you're still going for headshots for Spirit Rend so might as well
II
Antimagische Kugeln
Mystic Vulnerability fills the same role as this but we care more about the Spirit Rend upgrade than Escalating Exposure
III
Giftige Kugeln
Anti heal and more damage, can skip to save for Spirit Burn but it's still huge in every Mirage build
II
Heilungsfluch
Green anti heal. Stats are great, buy only if you want more vitality investment or cheaper cost
IV
Inhibitor
Healbane but for late game
Foucs on getting at least 8x stacks of Djinn marks in fights
III
Magieriss
Djinn marks will pop off
IV
Querschläger-Kugeln
Buy this first if you lost lane to play catchup
IV
Veredeln
Wilde Magnum
QSR but better, pairs well with Infuser or Leech
IV
Verkrüppelnder Kopfschuss
Buy before Spirit Rend if you need the anti heal, otherwise its okay
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Erweitertes Magazin
More ammo, more headshots
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Riesiges Magazin
Like there's very little reason to not get this if you bought Extended Mag
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Aktiv
Magische Infusion
If you need the tiny bit of Spirit Resist, you'll get fat healing from either Infuser or Leech anyways
IV
Aderlasser
Huge sustain in fights, always consistent
III
Impuls-Regeneration
More healing without taking up a slot, better if you're playing pokey in 1v1 fights and its cheap, you can pop the heal on ability cast twice with scarabs
IV
Magische Sättigung
If they build a lot of Spirit Res this can help in dealing some gun damage
IV
Magiebrand
This always Procs on a x8-x12 Djinn mark with Boundless Spirit
III
Veredeln
Ansteigende Magiekraft
Fire rate buff and fleetfoot for 8 seconds is mean, the extra spirit is also useful
IV
Veredeln
Mystischer Hall
Not much value for this build at any point other than late game where theres nothing better to buy than more damage for some reason
IV
Eskalierende Bloßstellung
Can be good in the really really late game if for whatever reason you need more damage
I
Mystische Explosion
Both of these just do not work on Djinn marks, likely intentional as it hasn't been fixed for awhile
III
Panzerschreck
Both of these just do not work on Djinn marks, likely intentional as it hasn't been fixed for awhile
I
Widerstand
Your lane is a boxing ring
II
Aktiv
Feuererwiderung
Got some nasty nerfs I kinda don't like this as much as metal skin anymore
III
Aktiv
Metallhaut
Much more valuable than Return Fire right now
II
Schwächungsreduzierer
Builds into something you care about more
III
Aktiv
Schwächungsentferner
Crazy good item if they have a lot of debuffs
III
Verstärkte Kugelrüstung
Disgusting Gun carry game
III
Verstärkte Magierüstung
Nasty Spirit heavy game
III
Gegenzauber
I buy this almost every game it just saves you from so much
IV
Aktiv
Göttlicher Schild
If your teammates are just drooling over their keyboard and don't know debuff remover exist
IV
Moloch
If you bought Enduring Speed and are just the richest you'll ever be
IV
Zauberbrecher
Spirit Resilience nerfs made this a lot more valuable
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