
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated for Frost Grenade and Healer support.
Buy according to what you need!


I
Zusätzliche Regeneration
If you need it earlier than expected (You usually buy this for Healing Booster)


I
Zusätzliche Aufladung
Starts out with a couple of grenades


II
Wappen des Zauberers
Sell this if you run out of slots or can get a good armor replacement


II
Heilverstärkung
Get one of the healing items from Stage 2 after buying this.


III
Schnelle Aufladung
This is your power spike, rush as soon as you can after getting other items in the category


II
Stiefel des Dauerläufers
Let you go faster


I
Aktiv
Rostiger Lauf
You might want this in a gun heavy lane


II
Reaktive Barriere
Main counter for Abrams, Bebop and basically any other CCs in the game


III
Trophäensammler
You can get this if your team is doing well, focus on getting ganks and be active in fights help getting stacks quickly
Pick one after you buy Healing Booster. Recommended Rescue Beam.


III
Aktiv
Rettungsstrahl
Highly recommended, let you pull someone out of the deathball quicksand


III
Aktiv
Heilungswelle
Great for deathballing and teamfights alike


II
Aktiv
Schutzwache
Gives a small barrier and speed boost


IV
Aktiv
Göttliche Barriere
3 times the barrier, 4 times the price (WHAT?)
Everything you need, Stage 6 is ultra flexible


II
Veredeln
Abklingzeitraffer
Helps reduce grenade's cooldown, you can imbue on dome or ice path if needed


II
Aktiv
Schnelle Stiefel
Gives you a ton of mobility as well as slide distance, sell only if you're buying a T4 item and ran out of slots


III
Überlegene Abklingzeit
Reduces all of your abilities' cooldown


IV
Transzendente Abklingzeit
GIGA CORE! Gives CDR to your items


III
Überlegene Dauer
Make your grenade pure evil
Recommended Heroic Aura


III
Aktiv
Heroische Aura
Recommended, 15% bullet resist to your teammates and speed boost for yourself


III
Aktiv
Alchemie-Feuer
Great for area denial, big fights and bullet resist shred


III
Aura des Jägers
More situational than the other 2, only buy if you tend to play around a roamer
Maximize Damage


III
Panzerschreck
Allows you to chip off tanky enemies


IV
Grenzenlose Magiekraft
A fat spirit boost that bring you damage and heal up significantly


IV
Veredeln
Mystischer Hall
This is where your grenade's damage peaks
Maximize Support


IV
Aktiv
Fluch
Highly recommended if you're going support route, allows you to flip someone off and they can't do anything for 4s


IV
Heilungstempo
Greatly boost your gunners fire rate as well as move speed for everyone
If you need to last longer in a fight


II
Magieschild
This allows you to fight back spirit damage burst heroes


III
Impuls-Regeneration
Make you go faster with some healing as bonus


III
Verstärkte Magierüstung
Too much Spirit damage?


III
Verstärkte Kugelrüstung
Too many bullets flying toward your direction?


III
Aktiv
Schwächungsentferner
If the debuffs become unbearable or there're life threatening ones, buy this


III
Gegenzauber
Lash's bane, you can also buy this against heroes with predictable abilities


III
Aktiv
Teleport-Stein
Can get yourself out of a muddy situation


IV
Zauberbrecher
Gives you more room to breathe when VS-ing a spirit team


IV
Panzerrüstung
Gives you more room to breathe when VS-ing a gun team


IV
Moloch
If you're constantly being bombarded with slow CC and bullets, this is the best choice
Other utility items that can be useful depend on matches


II
Heilungsfluch
If enemy has too much sustain mid-game, you might need this


II
Reduzierte Kugelresistenz
Bullet shred for your team's gunners


II
Mystische Schwachstelle
Spirit shred for yourself and teammates


II
Unterdrückung
Make gunners somewhat less oppressive to fight against


II
Aktiv
Fluch der Langsamkeit
Allows you to hold someone back until your team arrives, also good counters for hyper mobile heroes


III
Aktiv
Welle der Verstummung
This helps you keep a spirit-heavy team in check


III
Aktiv
Fluch der Entwaffnung
If a gunner is particularly annoying, this is a really strong item.


III
Aktiv
Niederschlag
An anvil a day keeps a flyer away.


IV
Aktiv
Geißel
Gives either yourself or someone 40% spirit resist while also dealing damage upclose


IV
Aktiv
Auffrischer
Enemy really gives you a hard time and you need 2 domes, immediately


IV
Magiebrand
If you can comfortably deal 500 damage to get this to proc, buy it


IV
Aktiv
Wirbelnetz
You probably won't ever gonna need this ever, but it's good for dome setups
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