
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated around Arctic Beam and Healer Support.
Buy according to what you need!


I
Zusätzliche Regeneration
The 1 HP/s regen sucked


I
Imbue [E]
Mystische Erweiterung
Extend your beam's range


II
Arkane Verstärkung
Sell this if you're buying a T4 item and out of slots


II
Imbue [E]
Abklingzeitraffer
Improve Ice Path's cooldown until you can get Superior Cooldown


II
Wappen des Zauberers
Sell this if you're out of slots and buying better armor or good T4 item


I
Aktiv
Rostiger Lauf
If you're stuck in a gun-heavy lane, you need this to survive


I
Aktiv
Heilungsritus
If you and your lane partner trade damage alot you need this for quick top up during retreats.


II
Reaktive Barriere
Abrams' kill switch, completely make him irrelevant in lane


III
Trophäensammler
You can buy this if you get a decent team, skip Enduring Speed and play around your teammates to get stacks quickly.
Recommended Rescue Beam, Nova and Barrier items optional


III
Aktiv
Rettungsstrahl
Highly recommended, allows you to save teammates who stepped into the deathball quicksand


III
Aktiv
Heilungswelle
Great for team fights and even more heal


II
Aktiv
Schutzwache
Can give someone's a quick extra boost


IV
Aktiv
Göttliche Barriere
3 times the barriers, 4 times the price (WHAT?)
Everything you need, Stage 6's ultra flexible


II
Stiefel des Dauerläufers
Let you go faster


III
Überlegene Abklingzeit
MEGA CORE, reduces all your abilities' cooldown.


IV
Transzendente Abklingzeit
GIGA CORE, reduces all your abilities AND items' cooldown.


III
Größere Erweiterung
For larger dome and longer beam


III
Überlegene Dauer
Extends duration for dome, beam and items
Fleet + one of these 3


III
Aktiv
Heroische Aura
Recommended, grants 15% bullet resist to everyone as well as giving yourself extra movespeed


III
Aktiv
Alchemie-Feuer
Pretty good for area denial and bullet resist shred


III
Aura des Jägers
More situational than the other 2, you'd like to play around a roamer with this
Maximize Support


IV
Aktiv
Fluch
Recommended, extremely good VS annoying enemies who rely on self-buffs like Victor


IV
Heilungstempo
Boosts move speed and fire rate for you and teammates by popping a nade on your feet


III
Schnelle Aufladung
More grenades, more heals
Maximize Damage


IV
Grenzenlose Magiekraft
Boosts everything in your kit, including heals and damage


IV
Magiebrand
Your Beam at Tier 3 upgrade can easily proc this item if you beam a group of enemies


IV
Eskalierende Bloßstellung
Your beam can build stacks easily and deal even more damage
If you need to last longer in a fight


II
Magieschild
Temu's Spellbreaker, works nicely for early game


III
Impuls-Regeneration
Make you go faster with healing as bonus


III
Verstärkte Magierüstung
Too much Spirit damage?


III
Verstärkte Kugelrüstung
Too many bullets flying toward your direction?


III
Gegenzauber
If enemy team has a ton of burst spirit damage, this can be really useful


III
Aktiv
Schwächungsentferner
If the debuffs become unbearable or there're life threatening ones


III
Aktiv
Teleport-Stein
You need to escape from specific enemies


IV
Zauberbrecher
This one spirit guy kept nuking your HP bar?


IV
Panzerrüstung
Bullet hell really grind your gear?


IV
Moloch
If there're too many hand-held miniguns in the room.
Other utility items that might be useful


II
Heilungsfluch
If enemy has too much sustain early on


II
Imbue [E]
Verlängerte Dauer
If you need more dome duration early on


III
Aktiv
Niederschlag
If you need to disable Vindicta, Talon, Seven, Lash


III
Aktiv
Fluch der Entwaffnung
Block a gunner's gun so they can't gun people down without Debuff Remover


III
Aktiv
Welle der Verstummung
Prevents a particularly annoying enemy from using their abilities


IV
Aktiv
Geißel
Grants someone microwave property + 40% spirit armor


IV
Aktiv
Fokuslinse
Curse's damage dealing and spirit resist shredding cousin.
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