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Kelvin
Friert attackierende Gegner auf der Stelle ein

Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.

Kelvin
Friert attackierende Gegner auf der Stelle ein

Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.

Description

Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!

This build is specifically formulated around Arctic Beam and Healer Support.

Item Build

Stage 1: Starting out

Buy according to what you need!

Extra Stage: Situational laning buys

Deadlock Item

I

Aktiv

Rostiger Lauf

If you're stuck in a gun-heavy lane, you need this to survive

Deadlock Item

I

Aktiv

Heilungsritus

If you and your lane partner trade damage alot you need this for quick top up during retreats.

Deadlock Item

II

Reaktive Barriere

Abrams' kill switch, completely make him irrelevant in lane

Deadlock Item

III

Trophäensammler

You can buy this if you get a decent team, skip Enduring Speed and play around your teammates to get stacks quickly.

Stage 2: Healing Items

Recommended Rescue Beam, Nova and Barrier items optional

Deadlock Item

III

Aktiv

Rettungs­strahl

Highly recommended, allows you to save teammates who stepped into the deathball quicksand

Deadlock Item

III

Aktiv

Heilungswelle

Great for team fights and even more heal

Deadlock Item

II

Aktiv

Schutzwache

Can give someone's a quick extra boost

Deadlock Item

IV

Aktiv

Göttliche Barriere

3 times the barriers, 4 times the price (WHAT?)

Stage 3: Cirno's Cores

Everything you need, Stage 6's ultra flexible

Deadlock Item

III

Überlegene Abklingzeit

MEGA CORE, reduces all your abilities' cooldown.

Deadlock Item

IV

Transzendente Abklingzeit

GIGA CORE, reduces all your abilities AND items' cooldown.

Deadlock Item

III

Größere Erweiterung

For larger dome and longer beam

Deadlock Item

III

Überlegene Dauer

Extends duration for dome, beam and items

Stage 4: Gun investment

Fleet + one of these 3

Deadlock Item

III

Aktiv

Heroische Aura

Recommended, grants 15% bullet resist to everyone as well as giving yourself extra movespeed

Deadlock Item

III

Aktiv

Alchemie-Feuer

Pretty good for area denial and bullet resist shred

Deadlock Item

III

Aura des Jägers

More situational than the other 2, you'd like to play around a roamer with this

Stage 6A: Become the Nicest

Maximize Support

Deadlock Item

IV

Aktiv

Fluch

Recommended, extremely good VS annoying enemies who rely on self-buffs like Victor

Deadlock Item

IV

Heilungstempo

Boosts move speed and fire rate for you and teammates by popping a nade on your feet

Deadlock Item

III

Schnelle Aufladung

More grenades, more heals

Stage 6B: Become the Strongest

Maximize Damage

Deadlock Item

IV

Grenzenlose Magiekraft

Boosts everything in your kit, including heals and damage

Deadlock Item

IV

Magiebrand

Your Beam at Tier 3 upgrade can easily proc this item if you beam a group of enemies

Deadlock Item

IV

Eskalierende Bloßstellung

Your beam can build stacks easily and deal even more damage

Extra Stage: Endurance Training

If you need to last longer in a fight

Deadlock Item

II

Magieschild

Temu's Spellbreaker, works nicely for early game

Deadlock Item

III

Impuls-Regeneration

Make you go faster with healing as bonus

Deadlock Item

III

Verstärkte Magierüstung

Too much Spirit damage?

Deadlock Item

III

Verstärkte Kugelrüstung

Too many bullets flying toward your direction?

Deadlock Item

III

Gegenzauber

If enemy team has a ton of burst spirit damage, this can be really useful

Deadlock Item

III

Aktiv

Schwächungs­entferner

If the debuffs become unbearable or there're life threatening ones

Deadlock Item

III

Aktiv

Teleport-Stein

You need to escape from specific enemies

Deadlock Item

IV

Zauberbrecher

This one spirit guy kept nuking your HP bar?

Deadlock Item

IV

Panzerrüstung

Bullet hell really grind your gear?

Deadlock Item

IV

Moloch

If there're too many hand-held miniguns in the room.

Extra Stage: Utility Training

Other utility items that might be useful

Deadlock Item

II

Heilungsfluch

If enemy has too much sustain early on

Deadlock Item

II

Imbue [E]

Verlängerte Dauer

If you need more dome duration early on

Deadlock Item

III

Aktiv

Niederschlag

If you need to disable Vindicta, Talon, Seven, Lash

Deadlock Item

III

Aktiv

Fluch der Entwaffnung

Block a gunner's gun so they can't gun people down without Debuff Remover

Deadlock Item

III

Aktiv

Welle der Verstummung

Prevents a particularly annoying enemy from using their abilities

Deadlock Item

IV

Aktiv

Geißel

Grants someone microwave property + 40% spirit armor

Deadlock Item

IV

Aktiv

Fokuslinse

Curse's damage dealing and spirit resist shredding cousin.

Ability Point Order

Frostgranate

Eispfad

Arktischer Strahl

Eiskuppel

1

2

1

2

5

1

1

2

5

2

5

5

Beste Kelvin-Builds – Deadlock-Helden-Guide | Deadlock Coach